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a 2003 document whose - Institute for Simulation and Training ...

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Bytes 8 through 12<br />

453<br />

Section 4.5<br />

Entity Marking<br />

Bytes 8 through 12 contain entity marking codes shown below <strong>for</strong> a digit / chevron marking system.<br />

Note that <strong>for</strong> character set 2 the digit / chevron marks are restricted to bytes 8 - 12 of the Marking<br />

field.<br />

Bytes 8, 9, 10 <strong>and</strong> 12<br />

Byte 11<br />

Code Symbol<br />

0-9 0-9<br />

10-19 0-9<br />

69 (E) E<br />

101 (e) E<br />

83 (S) S<br />

115 (s) S<br />

88 (X) X<br />

120 (x) X<br />

32 (space) blank<br />

Code Symbol<br />

94 ∧<br />

62 ><br />

86 ∨<br />

60 <<br />

126(~)<br />

∧<br />

∨<br />

61 < ><br />

Bytes 8 <strong>and</strong> 9 are codes <strong>for</strong> high level unit (<strong>for</strong> example, Battalion) marking.<br />

Byte 10 is a code <strong>for</strong> company marking.<br />

Byte 11 is a code <strong>for</strong> platoon marking.<br />

Byte 12 is used <strong>for</strong> Dismounted Infantry Marking

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