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a 2003 document whose - Institute for Simulation and Training ...

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4.3.4 Environmentals Kind<br />

The bits of the Entity -Appearance field <strong>for</strong> environmentals are defined as follows:<br />

Name Bits Purpose<br />

0 - 15 Unused<br />

Density 16-19 Describes the density of the environmentals<br />

0 - Clear<br />

1 - Hazy<br />

2 - Dense<br />

3 - Very dense<br />

4 - Opaque<br />

5 - 15 Unused<br />

443<br />

Section 4.3<br />

Entity Appearance<br />

Frozen Status 21 Describes the frozen status of a environmental object<br />

0 - Not frozen<br />

1 - Frozen (Frozen object should not be dead-reckoned, i.e.<br />

they should be displayed as fixed at the current location<br />

even if non-zero velocity, acceleration or rotation data is<br />

received from the frozen entity)<br />

22 Unused<br />

State 23 Describes the state of a environmental object<br />

0 - Active<br />

1 - Deactivated<br />

24-30 Unused<br />

Masked / Cloaked 31 Describes if the entity is Masked / Cloaked or Not<br />

0 - Not Masked / Not Cloaked<br />

1 - Masked / Cloaked<br />

4.3.5 Cultural Features Kind<br />

The bits of the Entity -Appearance field <strong>for</strong> Cultural Features are defined as follows:<br />

Name Bits Purpose<br />

0 - 2 Unused<br />

Damage 3-4 Describes the damaged appearance of an entity<br />

0 - No damage<br />

1 - Slight damage<br />

2 - Moderate damage<br />

3 - Destroyed<br />

Smoke 5-6 Describes status of smoke emanating from a Cultural<br />

Features object<br />

0 - Not smoking

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