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a 2003 document whose - Institute for Simulation and Training ...

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7 - 14 Unused<br />

1 - Smoke plume rising from the object<br />

2 - 3 Unused<br />

Flaming 15 Describes whether flames are rising from a Cultural<br />

Features object<br />

0 - None<br />

1 - Flames present<br />

16 - 20 Unused<br />

444<br />

Section 4.3<br />

Entity Appearance<br />

Frozen 21 Describes the frozen status of a Cultural Features object<br />

Status 0 - not frozen<br />

1 - Frozen (Frozen object should not be dead-reckoned, i.e.<br />

they should be displayed as fixed at the current location<br />

even if non-zero velocity, acceleration or rotation data is<br />

received from the frozen entity)<br />

Internal- 22 Describes the Internal-Heat status<br />

Heat Status 0 - Internal-Heat off<br />

1 - Internal-Heat on<br />

State 23 Describes the state of a Cultural object<br />

0 - Active<br />

1 - Deactivated<br />

24-27 Unused<br />

Exterior 28 Describes whether Exterior Lights are on or off.<br />

Lights 0 - Off<br />

1 - On<br />

Interior 29 Describes whether Interior Lights are on or off.<br />

Lights 0 - Off<br />

1 - On<br />

30 Unused<br />

Masked / Cloaked 31 Describes if the entity is Masked / Cloaked or Not<br />

0 - Not Masked / Not Cloaked<br />

1 - Masked / Cloaked<br />

4.3.6 Supplies Kind<br />

The bits of the Entity -Appearance field <strong>for</strong> Supplies are defined as follows:<br />

Name Bits Purpose<br />

0 - 31 Unused

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