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x-component - 64 bit floating point<br />

Centroid Location y-component - 64 bit floating point<br />

z-component - 64 bit floating point<br />

Sigma X 32 bit floating point<br />

Sigma Y 32 bit floating point<br />

Sigma Z 32 bit floating point<br />

d(Sigma X)/dt 32 bit floating point<br />

d(Sigma Y)/dt 32 bit floating point<br />

d(Sigma Z)/dt 32 bit floating point<br />

Psi - 32 bit floating point<br />

Orientation Theta - 32 bit floating point<br />

Phi - 32 bit floating point<br />

x-component - 32 bit floating point<br />

Velocity y-component - 32 bit floating point<br />

z-component - 32 bit floating point<br />

About x-axis - 32 bit floating point<br />

Angular Velocity About y-axis - 32 bit floating point<br />

About z-axis - 32 bit floating point<br />

12.3.4.10 Cone Record 1<br />

x-component - 64 bit floating point<br />

Vertex Location y-component - 64 bit floating point<br />

z-component - 64 bit floating point<br />

Psi - 32 bit floating point<br />

Orientation Theta - 32 bit floating point<br />

Phi - 32 bit floating point<br />

Height 32 bit floating point<br />

Peak Angle 32 bit floating point<br />

12.3.4.11 Cone Record 2<br />

x-component - 64 bit floating point<br />

Vertex Location y-component - 64 bit floating point<br />

z-component - 64 bit floating point<br />

Psi - 32 bit floating point<br />

Orientation Theta - 32 bit floating point<br />

Phi - 32 bit floating point<br />

x-component - 32 bit floating point<br />

Velocity y-component - 32 bit floating point<br />

z-component - 32 bit floating point<br />

About x-axis - 32 bit floating point<br />

Angular Velocity About y-axis - 32 bit floating point<br />

About z-axis - 32 bit floating point<br />

Height 32 bit floating point<br />

d(Height)/dt 32 bit floating point<br />

Peak Angle 32 bit floating point<br />

d(Peak Angle)/dt 32 bit floating point<br />

598<br />

Section 12<br />

Environment family

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