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a 2003 document whose - Institute for Simulation and Training ...

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5.2 Detonation PDU<br />

467<br />

Section 5<br />

Warfare family<br />

This section specifies the 8-bit enumeration <strong>for</strong> the Detonation-Result field in the Detonation PDU.<br />

Field Value Detonation Result<br />

0 Other<br />

1 Entity Impact<br />

2 Entity Proximate Detonation<br />

3 Ground Impact<br />

4 Ground Proximate Detonation<br />

5 Detonation<br />

6 None or No Detonation (Dud)<br />

7 HE hit, small<br />

8 HE hit, medium<br />

9 HE hit, large<br />

10 Armor-piercing hit<br />

11 Dirt blast, small<br />

12 Dirt blast, medium<br />

13 Dirt blast, large<br />

14 Water blast, small<br />

15 Water blast, medium<br />

16 Water blast, large<br />

17 Air hit<br />

18 Building hit, small<br />

19 Building hit, medium<br />

20 Building hit, large<br />

21 Mine-clearing line charge<br />

22 Environment object impact<br />

23 Environment object proximate detonation<br />

24 Water Impact<br />

25 Air Burst<br />

26 Kill with fragment type 1<br />

27 Kill with fragment type 2<br />

28 Kill with fragment type 3<br />

29 Kill with fragment type 1 after fly-out failure<br />

30 Kill with fragment type 2 after fly-out failure<br />

31 Miss due to fly-out failure<br />

32 Miss due to end-game failure<br />

33 Miss due to fly-out <strong>and</strong> end-game failure

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