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a 2003 document whose - Institute for Simulation and Training ...

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4.3.1.3 Plat<strong>for</strong>ms of the Surface Domain<br />

The bits of the Entity -Appearance field <strong>for</strong> surface plat<strong>for</strong>ms are defined as follows:<br />

Name Bits Purpose<br />

Paint 0 Describes the paint scheme of an entity<br />

Scheme 0 - Uni<strong>for</strong>m color<br />

1 - Camouflage<br />

Mobility 1 Describes characteristics of mobility kill<br />

0 - No mobility kill<br />

1 - Mobility kill<br />

2 Unused<br />

Damage 3-4 Describes the damaged appearance of an entity<br />

0 - No damage<br />

1 - Slight damage<br />

2 - Moderate damage<br />

3 - Destroyed<br />

436<br />

Section 4.3<br />

Entity Appearance<br />

Smoke 5-6 Describes status or location of smoke emanating from an<br />

entity<br />

0 - Not smoking<br />

1 - Smoke plume rising from the entity<br />

2 - Entity is emitting engine smoke<br />

3 - Entity is emitting engine smoke, <strong>and</strong> smoke plume is from<br />

the entity<br />

Trailing 7-8 Describes the size of the wake trailing effect <strong>for</strong> the entity.<br />

effects 0 - None<br />

1 - Small<br />

2 - Medium<br />

3 - Large<br />

9-11 Unused<br />

Running 12 Describes whether Running Lights are on or off.<br />

Lights 0 - Off<br />

1 - On<br />

13-14 Unused<br />

Flaming 15 Describes whether flames are rising from an entity<br />

0 - None<br />

1 - Flames present<br />

16-20 Unused<br />

Frozen Status 21 Describes the frozen status of a Surface plat<strong>for</strong>m<br />

0 - Not frozen

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