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488<br />

Section 7<br />

<strong>Simulation</strong> Management family<br />

ID Name Type Length Units Limits/Ranges/Re<br />

(bits)<br />

f<br />

240104 Visibility Range real 32<br />

240105 Void Aaa Hit integer 32<br />

240106 Void Collision integer 32<br />

240107 Void Earth Hit integer 32<br />

240108 Void Friendly integer 32<br />

240109 Void Gun Hit integer 32<br />

240110 Void Rocket Hit integer 32<br />

240111 Void Sam Hit integer 32<br />

240112 Weapon Data integer 32<br />

240113 Weapon Type integer 32<br />

240114 Weather integer 32<br />

240115 Wind Direction real 32<br />

240116 Wind Speed real 32<br />

240117 Wing Station integer 32<br />

240118 Yaw real 32<br />

240119 Memory Offset integer 32<br />

240120 Memory Data integer 00<br />

240121 VASI integer 32<br />

240122 Beacon integer 32<br />

240123 Strobe integer 32<br />

240124 Culture integer 32<br />

240125 Approach integer 32<br />

240126 Runway End integer 32<br />

240127 Obstruction integer 32<br />

240128 Runway Edge integer 32<br />

240129 Ramp Taxiway integer 32<br />

240130 Laser Bomb Code integer 32<br />

240131 Rack Type integer 32<br />

240132 HUD structure 00<br />

240133 RoleFileName character 00<br />

240134 PilotName character 00<br />

240135 PilotDesignation integer 32<br />

240136 Model Type integer 32<br />

240137 DIS Type integer 64<br />

240138 Class integer 32<br />

240139 Channel integer 32<br />

240140 Entity Type structure 64<br />

240141 Alternative Entity Type structure 64<br />

240142 Entity Location structure 192<br />

240143 Entity Linear Velocity structure 96<br />

240144 Entity Orientation structure 96<br />

240145 Dead Reckoning structure 320<br />

240146 Failure Symptom integer 32 1=LimitSpeed<br />

2 =LimitGLoad<br />

3=Both<br />

240147 Max Fuel real 32<br />

240148 Refueling Boom Connect integer 32<br />

240149 Altitude AGL real 32<br />

240150 Calibrated Airspeed real 32<br />

240151 TACAN Channel integer 32

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