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4.3.3 Life Forms Kind<br />

The bits of the Entity -Appearance field <strong>for</strong> life <strong>for</strong>ms are defined as follows:<br />

Name Bits Purpose<br />

Paint 0 Describes the paint scheme of an entity<br />

Scheme 0 - Uni<strong>for</strong>m color<br />

1 - camouflage<br />

1 - 2 Unused<br />

Health 3-4 Describes the damaged visual appearance of an entity<br />

0 - No injury<br />

1 - Slight injury<br />

2 - Moderate injury<br />

3 - Fatal injury<br />

Compliance 5-8 Describes compliance of life <strong>for</strong>m<br />

0 - (unused)<br />

1 - Detained<br />

2 - Surrender<br />

3 - Using fists<br />

4 - Verbal abuse level 1<br />

5 - Verbal abuse level 2<br />

6 - Verbal abuse level 3<br />

7 - Passive resistance level 1<br />

8 - Passive resistance level 2<br />

9 - Passive resistance level 3<br />

10 - Using non-lethal weapon 1<br />

11 - Using non-lethal weapon 2<br />

12 - Using non-lethal weapon 3<br />

13 - Using non-lethal weapon 4<br />

14 - Using non-lethal weapon 5<br />

15 - Using non-lethal weapon 6<br />

9 - 11 Unused<br />

Flash 12 Describes whether Flash Lights are on or off.<br />

Lights 0 - Off<br />

1 - On<br />

13-15 Unused<br />

Life-<strong>for</strong>m 16-19 Describes the state of the life <strong>for</strong>m<br />

state 0 -<br />

1 - Upright, st<strong>and</strong>ing still<br />

2 - Upright, walking<br />

3 - Upright, running<br />

4 - Kneeling<br />

5 - Prone<br />

6 - Crawling<br />

7 - Swimming<br />

441<br />

Section 4.3<br />

Entity Appearance

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