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a 2003 document whose - Institute for Simulation and Training ...

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4.3.9 Sensor/Emitter Kind<br />

The bits of the Entity Appearance field <strong>for</strong> Sensor/Emitters are defined as follows:<br />

Name Bits Purpose<br />

Paint 0 Describes the paint scheme of an entity<br />

Scheme 0 - Uni<strong>for</strong>m color<br />

1 - Camouflage<br />

Mobility 1 Describes characteristics of mobility kill<br />

0 - No mobility kill<br />

1 - Mobility kill<br />

Mission 2 Describes characteristics of mission kill (e.g. damaged<br />

antenna)<br />

0 - No mission kill<br />

1 - Mission kill<br />

Damage 3-4 Describes the damaged appearance of an entity<br />

0 - No damage<br />

1 - Slight damage<br />

2 - Moderate damage<br />

3 - Destroyed<br />

446<br />

Section 4.3<br />

Entity Appearance<br />

Smoke 5-6 Describes status or location of smoke emanating from an<br />

entity<br />

0 - Not smoking<br />

1 - Smoke plume rising from the entity<br />

2 - Entity is emitting engine smoke<br />

3 - Entity is emitting engine smoke, <strong>and</strong> smoke plume is<br />

rising from the entity<br />

Trailing entity 7-8 Describes the size of the dust cloud trailing effects <strong>for</strong> the<br />

Effects<br />

0 - None<br />

1 - Small<br />

2 - Medium<br />

3 - Large<br />

9-11 Unused<br />

Lights 12 Describes the status of lights on the sensor<br />

0 - Off<br />

1 - On<br />

13-14 Unused<br />

Flaming 15 Describes whether flames are rising from the entity<br />

0 - None<br />

1 - Flames present<br />

Antenna 16 Describes the elevated status of the sensor’s antenna<br />

0 - Not raised

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