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4.3.2 Munition Kind<br />

The bits of the Entity-Appearance field <strong>for</strong> munitions are defined as follows:<br />

Name Bits Purpose<br />

0-6 Unused<br />

440<br />

Section 4.3<br />

Entity Appearance<br />

Trailing 7-8 Describes the size of the vapor trail trailing effect <strong>for</strong> the<br />

effects entity<br />

0 - None<br />

1 - Small<br />

2 - Medium<br />

3 - Large<br />

9 - 14 Unused<br />

Flaming 15 Describes whether flames are rising from an entity<br />

0 - None<br />

1 - Flames present<br />

Launch flash 16 Describes the presence of a guided munition's launch flash<br />

0 - No launch flash present<br />

1 - Launch flash present<br />

17 - 20 Unused<br />

Frozen 21 Describes the frozen status of a guided munition<br />

Status 0 - Not frozen<br />

1 - Frozen (Frozen entities should not be dead-reckoned, i.e.<br />

they should be displayed as fixed at the current location<br />

even if non-zero velocity, acceleration or rotation data is<br />

received from the frozen entity)<br />

Power-plant 22 Describes the power-plant status of a guided munition<br />

Status 0 - Power plant off<br />

1 - Power plant on<br />

State 23 Describes the state of a guided munition<br />

0 - Active<br />

1 - Deactivated<br />

24-30 Unused<br />

Masked / Cloaked 31 Describes if the entity is Masked / Cloaked or Not<br />

0 - Not Masked / Not Cloaked<br />

1 - Masked / Cloaked

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