Vol. II: Shaping Information and Communication ... - IMA,ZLW & IfU
Vol. II: Shaping Information and Communication ... - IMA,ZLW & IfU
Vol. II: Shaping Information and Communication ... - IMA,ZLW & IfU
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184<br />
Project Description<br />
The project was started in 1999, on the outskirts of a sprawling slum that borders the<br />
commercial complex where N<strong>II</strong>T’s offices are located, at Kalkaji in the extreme south of New<br />
Delhi. The slum is home to a large number of children, the majority of whom do not go to<br />
school, except a few who are enrolled in government run schools.<br />
The project objective was to find out:<br />
−<br />
−<br />
“Whether potential users from the Indian public will use an PC-based Internet kiosk<br />
without prior instruction”, <strong>and</strong><br />
“How an unsupervised PC-based Internet kiosk would be used in an outdoor location in<br />
India”.<br />
The researchers, borrowing terminology from medical surgery, preferred to call their project<br />
“an experiment in minimally invasive education”. The experiment basically consisted of<br />
placing a PC kiosk on the fringes of a typical late twentieth century shantytown, where living<br />
conditions are poor <strong>and</strong> primary school education is almost non-existent, <strong>and</strong> waiting to see<br />
what happens.<br />
So twenty-five feet away from the slum colony’s first house, a small brick kiosk housing a<br />
true colour monitor, a touch pad for operation [note please, no keyboard], a Pentium PC et al<br />
was constructed outside the boundary wall of the company’s corporate headquarters. The PC,<br />
visible through a glass plate, was connected to N<strong>II</strong>T's internal network using the Windows NT<br />
operating system <strong>and</strong> to the Internet through a dedicated 2 Mbps connection to a service<br />
provider.<br />
While community representatives were assured that the PC kiosk was for their benefit, <strong>and</strong> its<br />
situation <strong>and</strong> design certainly indicated so, no one in the host community was given any<br />
instructions on how to use the facility. During the construction of the kiosk the immediate<br />
reaction of local children was a lot of excitement: “Is this a video game being put up for<br />
free?” The many queries of the children yielded no responses from the people putting up the<br />
kiosk, except for the statement that “It is a fun machine”.<br />
A video camera was mounted <strong>and</strong> concealed in a nearby tree to record activity in <strong>and</strong> around<br />
the kiosk. Use of the PC’s environment <strong>and</strong> software was monitored, <strong>and</strong> when it was felt<br />
necessary, controlled from another PC on N<strong>II</strong>T’s internal network.