is Coming to Korea - Korea IT Times
is Coming to Korea - Korea IT Times
is Coming to Korea - Korea IT Times
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Successful S<strong>to</strong>ry<br />
ing in the underground world. They desperately<br />
wanted <strong>to</strong> become full-time, official<br />
evil devils. In order <strong>to</strong> become that<br />
bad devil, they have <strong>to</strong> commit 100 sins on<br />
earth; however, they begin <strong>to</strong> learn love<br />
and many children and teachers on earth<br />
grew fond of them. Applauded Muffy and<br />
Jemjem's s<strong>to</strong>ry and the two companies are<br />
deciding <strong>to</strong> carry out a joint production.<br />
Sunjin Entertainment <strong>is</strong> in the process<br />
of negotiation with America's Eagle<br />
World Media. The two animation giants<br />
met at '<strong>Korea</strong> Media & Content Market'<br />
held in LA last December, comm<strong>is</strong>sioned<br />
by KOTRA. More specifically, they are<br />
d<strong>is</strong>cussing about remaking Sunjin's children<br />
drama in<strong>to</strong> an American version and<br />
exporting its publication rights. Sunjin<br />
Entertainment's children's drama narrates<br />
between good and evil under the theme of<br />
Asian oriental thoughts and Western zodiac<br />
signs. Eagle World Media <strong>is</strong> also considering<br />
broadcasting their remake around<br />
America, Canada, England, Australia and<br />
other Engl<strong>is</strong>h speaking countries. Th<strong>is</strong><br />
would be beneficial for <strong>Korea</strong> if the two<br />
companies close the deal because th<strong>is</strong><br />
would be the first joint production with<br />
foreign companies.<br />
On that note, Nextki <strong>is</strong> also a culture<br />
content producing company where its employers<br />
ponder on the most innovative<br />
and radical s<strong>to</strong>ries day and night. Th<strong>is</strong><br />
company operates its own s<strong>to</strong>ry-telling research<br />
facility, content research, and development<br />
center. It has developed more<br />
than 100 characters, solutions and s<strong>to</strong>rytelling<br />
content. The company has been operating<br />
for two years andit has attained results<br />
by exporting content <strong>to</strong> five countries<br />
such as China and Hong kong.<br />
Ex<strong>is</strong>ting online soccer games allow a<br />
user <strong>to</strong> control 11 in-game players. A<br />
<strong>Korea</strong>n game maker BIGSUN soft, however,<br />
developed "BIGSUN Soccer", in<br />
which 11 users take part in playing a fullsided<br />
soccer match of 11 vs. 11. "BIGSUN<br />
Soccer" <strong>is</strong> designed <strong>to</strong> allow users <strong>to</strong> play<br />
soccer in a spirit of teamwork as if they are<br />
really involved in a soccer game. Buyers<br />
from China and the EU are showing high<br />
interest in the game, so a slew of contracts<br />
are likely <strong>to</strong> be signed in the near future.<br />
Designs<strong>to</strong>rm came up with the idea for<br />
a soccer-themed animation. Designs<strong>to</strong>rm,<br />
a <strong>Korea</strong>n computer animation studio, <strong>is</strong><br />
currently developing a full-HD animal<br />
soccer game, called "Dreamkix", in order<br />
<strong>to</strong> take advantage of the football fever in<br />
the run-up <strong>to</strong> the 2010 FIFA World Cup<br />
in South Africa. In the brand new animation<br />
"Dreamkix", Roy the dog, a shortlegged<br />
Dachshund, heads up a hodgepodge<br />
soccer team, which <strong>is</strong> pitted against<br />
the opposite world-renowned, formidable<br />
team that <strong>is</strong> made up of a lion, an elephant,<br />
a seal, an eagle, a buffalo, and so<br />
on. Designs<strong>to</strong>rm <strong>is</strong> now d<strong>is</strong>cussing contract<br />
terms with buyers from the EU and<br />
South America.<br />
FIX <strong>Korea</strong>, a <strong>Korea</strong>n software development<br />
company, in partnership with<br />
Minh Le, one of the original crea<strong>to</strong>rs of<br />
Dream Kix<br />
the world-famous Counter Strike (a tactical<br />
first-person shooter video game) <strong>to</strong> develop<br />
a new first-person shooting game,<br />
called "Tactical Intervention (TI)". The<br />
soon-<strong>to</strong>-be developed shooting game, slated<br />
<strong>to</strong> be commercialized in June of th<strong>is</strong><br />
year, <strong>is</strong> going through the alpha testing<br />
phase, but FIX <strong>Korea</strong> has already inked a<br />
contract with Mayn Interacive, who publ<strong>is</strong>hes<br />
games in the U.S. and EU.<br />
RoC Works, a Japanese game publ<strong>is</strong>her,<br />
<strong>is</strong> developing a fantasy Massive Multiplayer<br />
Online Role Playing Game (MMORPG),<br />
called "Maestia", with the help of veteran<br />
game developers, who have at least five <strong>to</strong><br />
six years of experience in game development.<br />
RoC Works seems on track <strong>to</strong> sign<br />
Tactical intervention(TI)<br />
contracts with German buyers within the<br />
first quarter of th<strong>is</strong> year.<br />
On the other hand, KOTRA mentioned<br />
that exporting cultural content takes much<br />
more time and energy than any other exporting<br />
item. Generally, a one-year negotiation<br />
period <strong>is</strong> required <strong>to</strong> complete safety<br />
tests, consumer surveys, and localization<br />
work. In addition, KOTRA stated,<br />
"Cultural content developers, most of<br />
whom are SMEs, turned out <strong>to</strong> have been<br />
greatly helped by supportive institutions<br />
such as KOTRA." Hong Seong-wook,<br />
CEO of Grafizix that signed a contract in<br />
June of last year, gave thanks <strong>to</strong> KOTRA<br />
by saying, "A variety of projects and buyer<br />
surveys initiated by KOTRA have been<br />
very helpful <strong>to</strong> us." KOTRA supports cultural<br />
content developers, the include annual<br />
participation in the French exhibition<br />
"MIPCOM Junior", and "<strong>Korea</strong> Media &<br />
Content Market (KMCM)", which <strong>is</strong> held<br />
in South <strong>Korea</strong> and L.A.<br />
Cho Hwan-ik, President of KOTRA<br />
said, "Even though our efforts for supporting<br />
the exports of S. <strong>Korea</strong>'s cultural content<br />
kicked in<strong>to</strong> high gear just last year,<br />
they are already paying off. Our content<br />
developers' prowess in developing creative<br />
s<strong>to</strong>ries has lit up the prospects for exporting<br />
cultural content."<br />
Yeon Choul-woong / bruceyeon@koreaittimes.com<br />
Bang Jung-hyun / jbang@koreaittimes.com<br />
www.koreaittimes.com 27