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Teaching Students with Autism Spectrum Disorders

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Chapter Four Managing Challenging Behaviour<br />

motivating for the student. Using a small food reinforcer can be<br />

immediately consumed and highly motivating for a student. Other<br />

tangible reinforcers can be a novel toy, stickers, an activity reward or<br />

a short break from task demands. For any reward to be effective,<br />

reinforcers for the desired behaviour must be given immediately. Also,<br />

the behaviour must be rewarded frequently. Be prepared to revise or<br />

change your reinforcer. Also, any tangible reinforcer should be of modest<br />

expense.<br />

Token economy<br />

A system of reinforcement for desired behaviour can be set up, in<br />

which receiving a token is contingent upon the student performing the<br />

desired response. Tokens, which can be poker chips, tickets, or points<br />

recorded on a form or graph, are earned by the student for completion<br />

of tasks or other appropriate behaviour. Earned tokens are then “cashed<br />

in” for designated reinforcers known to increase<br />

behaviours for that student, such as tangibles (food or other desired<br />

objects) or preferred activities (time on the computer, use of a Walkman,<br />

or access to a favourite person).<br />

Tokens can provide an immediate pay-off for the student, which<br />

is a stronger reinforcer than waiting until the end of a class or day. A<br />

token system is more effective than social reinforcers for some students<br />

<strong>with</strong> ASD who do not respond to social reinforcers such as praise. When<br />

using a token system, teachers should still pair the awarding of token<br />

<strong>with</strong> praise so that the tokens can eventually be phased out and replaced<br />

by more natural reinforcers in the student’s life. Use of a token system<br />

as punishment, by removing tokens is not advisable. A practical<br />

application of a token economy is to have a picture of the reinforcer<br />

cut into pieces, as in a puzzle. Then the student is given one piece at<br />

a time for displaying the target behaviour. When he has all the pieces,<br />

the reinforcer is offered.<br />

Shaping behaviour<br />

<strong>Teaching</strong> the new acceptable behaviour may involve shaping the<br />

behaviour so that approximations of the desired behaviour are reinforced.<br />

Once the student is reinforced for an approximation of the desired<br />

behaviour, reinforcement is only provided for closer approximations.<br />

For example, if the goal is for a student to stay on task for 15 minutes,<br />

the following shaping procedure might be used.<br />

64 <strong>Teaching</strong> <strong>Students</strong> <strong>with</strong> <strong>Autism</strong> <strong>Spectrum</strong> <strong>Disorders</strong>

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