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A Platform that Integrates Quizzes into Videos<br />

Robin Woll, Sven Buschbeck, Tino Steffens, Pascal Berrang, Jörn Loviscach<br />

Observations Made During the Beta<br />

Test<br />

The platform is currently used for 89 Khan-style videos<br />

(heavily edited to remove slips of the tongue, mistakes,<br />

repetitions and pauses; total playing time: 8.5 hours) with<br />

450 embedded quizzes, to be found under www.capira.<br />

de. This content formed the basis of a remedial course<br />

in mathematics for approximately 350 stu-dents at the<br />

last author’s institution. The course was conducted in<br />

flipped-classroom style (Loviscach, 2013) with face-toface<br />

sessions of at most 15 participants working with a<br />

student tutor. The course was offered on different parallel<br />

schedules: two weeks with three hours of daily face-toface<br />

time (Monday through Friday) or four weeks with 1.5<br />

hours of daily face-to-face time.<br />

The Google AppEngine smoothly served every traffic<br />

spike (we saw a maximum of eight requests per second)<br />

without any noticeable increase in the latency of requests.<br />

We expect the AppEngine to work smoothly with a much<br />

higher traffic load.<br />

When we interviewed the students about their experience<br />

after two weeks of using our system, the majority<br />

con-firmed that the embedded quizzes helped them to<br />

stay focused while watching the videos. The quizzes may<br />

feel annoying at times; however, questions that occur naturally<br />

within a video - such as asking about the result of an<br />

algebraic transformation currently being applied - were<br />

received well.<br />

Almost all of the students watched the videos with embedded<br />

quizzes on our platform rather than without quizzes<br />

on YouTube, even though we have pointed them to<br />

both sources. Those students who used YouTube direct-ly<br />

were mostly confined to a smartphone. About 5% of the<br />

students complained about our lack of support for mobile<br />

devices. This percentage is comparable to the current<br />

(end of 2013) percentage of views of the last au-thor’s<br />

YouTube videos on smartphones (8%) and tablets (6%).<br />

In an anonymous survey among the students, three<br />

quarters of the participants said they watched more than<br />

half of the videos; almost the same number said they did<br />

not skip more than half of the quizzes in the videos they<br />

watched. Only 5% of the participants reported to have<br />

only watched up to one quarter of the videos, but 20% indicated<br />

the same level of use for the quizzes in the videos<br />

they watched. We found a correlation between the reported<br />

percentage of use of the quizzes and the students’<br />

appraisal of the difficulty of the problem sets handed out<br />

to do in the face-to-face sessions: Students who experienced<br />

these problems as easy took virtually all of the<br />

embedded quizzes; students who reported the difficulty<br />

of these problems to be appropriate or difficult took far<br />

fewer embedded quizzes.<br />

In an open-ended part of our interviews, the majority of<br />

the students told us they like learning by teaching and encouraged<br />

us to build in features to support this in further<br />

versions.<br />

Open Questions<br />

How can we get more quizzes into the videos<br />

We learned that the efficiency of the author’s workflow<br />

is crucial. Equipping the videos of the remedial mathe-matics<br />

course with five to ten quizzes each, required about 70<br />

hours of work. This is still too much for our target of one<br />

quiz every 30 seconds at a cost that is manageable for a<br />

small institution. Hence, our next development cycle will<br />

focus on lecture recording and quiz authoring in front of a<br />

live audience, on further increasing the editor’s efficiency,<br />

and on enabling crowed-sourced quiz authoring. The latter<br />

requires a user-role system, a version manager, and a<br />

workflow for quality assurance, similar to the system employed<br />

by Wikipedia.<br />

What is the right web development framework for our<br />

purposes<br />

There are literally hundreds of other web development<br />

frameworks, ranging from Adobe AIR to Microsoft ASP.<br />

Since our core team was already experienced in building<br />

large-scale applications in GWT and we wanted to implement<br />

our proof-of-concept quickly, we did not focus on<br />

finding the “best” framework for our purposes. For our<br />

next version we are currently pursuing deeper research<br />

in particular on dart lang and AngularJS since they are<br />

strongly supported by Google (which indicates a minimum<br />

degree of longevity), support more modern features<br />

like data binding and web components, and in total get<br />

along with much less development overhead.<br />

How can we integrate aspects of gamification in a<br />

meaningful fashion<br />

We are currently supporting some simple aspects of<br />

gamification. For instance, the quizzes are timed, to further<br />

focus the user’s attention. Gamification, however,<br />

has much more depth and breadth (and comes with a load<br />

of issues as well). In terms of content, for instance, it is important<br />

to steer on a fine line between too easy and too<br />

stressful, that is: to be challenging but not too much. In<br />

terms of support by the platform one may think of dif-ferent<br />

ways of showing his or her progress to the learner in<br />

a playful way. Here, we are researching ways to mo-tivate<br />

learners but not demotivate them (think about the effects<br />

of bad grades in school.) Another central area of gamification<br />

is when to give which kind of reward. Our platform<br />

includes (simple as this may be) “optimistic” sounds for<br />

correct responses, but this may only be the start. In any<br />

case, we want to make sure that the detri-mental effects<br />

of such external motivation are kept under control.<br />

Research Track |158

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