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Project-based MOOCs. A Field Report on Open Learning in<br />
Media Education<br />
Friederike Siller, Jasmin Bastian, Jöran Muuß-Merholz and Tabea Siebertz<br />
University of Mainz and Jöran und Konsorten (J&K)<br />
Abstract: Interest in designing online courses, projects and activities that focus on the learner and the learning<br />
community tends to place lower priority on instructional aspects, and instead promote pedagogical approaches<br />
to using digital opportunities for problem-oriented and interest-driven learning, and collaboration. The pMOOC<br />
format introduced in this article puts collaborative online projects at the centre of learning. (1) Courses offered<br />
are open to everyone interested. Digital resources and practices are incorporated not over a single platform as<br />
the infrastructure is open and mostly open-license technologies are used. Content provided and collaboratively<br />
produced is released under a CC BY license (2) Evaluation results of the pMOOC Good Apps for Children with<br />
more than 250 participants show that there is a demand for the format by academics and practitioners, dropout<br />
rate is fairly low, and participants are by majority positive with course outcomes.<br />
A constructivist approach to MOOC<br />
The dualism between xMOOCs and cMOOCs has been<br />
discussed at large (see e.g. DBIS 2013). So far the question<br />
of which model of higher education pedagogy MOOCs<br />
will apply and advance in the long run remains open. Large<br />
MOOCs and MOOC platforms have been criticized for<br />
not picking up and giving only little recognition to constructivist<br />
approaches to learning. Peer-to-peer learning,<br />
collaboration and interest-driven learning might be jeopardized<br />
while being subordinated under the massiveness<br />
of the courses. The pedagogical view on learning within<br />
the digital scope seems in many instances to lack treatment.<br />
The big MOOCs replicate renowned instructional<br />
teaching methods, according to perceptible criticism (see<br />
Reclaim Open Initiative 2013).<br />
There have already been thoughts about introducing a<br />
third format (see e.g. Lane 2013). The authors approach<br />
MOOCs in a way that it is not primarily about instruction,<br />
but about working together on real-world tasks. Rather<br />
than instructional teaching methods via for instance,<br />
video-based delivery of facts to a high number of course<br />
participants, a didactic model is applied that places the<br />
focus on the learner. By offering project-based MOOCs,<br />
participants collaboratively work on real-world problems<br />
while developing connecting practices. The learning theory<br />
behind this is constructivism as the digital options for<br />
peer-to-peer learning, interest-driven learning, collaboration,<br />
and problem-oriented learning are applied. Since<br />
Seymour Papert’s Mindstorms in the 1980s, a broad<br />
range of different approaches (e.g. learning by design,<br />
communities of practice, case-based and problem-based<br />
learning) tied to constructivism and offering multiple suggestions<br />
and encouragement to implement technology in<br />
education are on hand. The application of these concepts<br />
to the MOOC format could add an important, if not constitutive<br />
pedagogical value. This is especially applicable<br />
for community-driven MOOCs. MOOCs have great potential<br />
to change and improve higher education pedagogy<br />
substantially.<br />
An alternative format: pMOOC<br />
We explore the MOOC format by offering open online<br />
courses at the Media Literacy Lab (1), based at the Department<br />
of Media Education at the University of Mainz,<br />
Germany. Project-based learning is the key to our work.<br />
Primarily, the p stands for project-based as the design<br />
allows for short (ca. four-week length), tightly arranged<br />
courses in which participants work together on a project<br />
from beginning to end. Phases of individual work alternate<br />
with collaborative performed tasks in small groups as<br />
well as cooperation with other participants. Instructional<br />
scaffolding and technical support are offered to complete<br />
the tasks. At the end of the course, participants submit<br />
their accomplished work and project outcomes.<br />
P also stands for Problem. Following the principle of<br />
problem-based learning, students benefit from being<br />
challenged to complete an authentic task - a real-world<br />
problem. Courses aim at solving a problem that is not only<br />
important for the individual learner but also for the entire<br />
field of media education and digital media in education.<br />
P stands for Production and Publishing. Courses offer<br />
the opportunity to create a digital artefact or product (e.g.<br />
text, video, podcast, mind map, database) for course participants,<br />
but also for everyone interested from outside<br />
the course. So the course culminates with the public presentation<br />
of a product or a digital artefact.<br />
Experience Track |288