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Project-based MOOCs. A Field Report on Open Learning in<br />

Media Education<br />

Friederike Siller, Jasmin Bastian, Jöran Muuß-Merholz and Tabea Siebertz<br />

University of Mainz and Jöran und Konsorten (J&K)<br />

Abstract: Interest in designing online courses, projects and activities that focus on the learner and the learning<br />

community tends to place lower priority on instructional aspects, and instead promote pedagogical approaches<br />

to using digital opportunities for problem-oriented and interest-driven learning, and collaboration. The pMOOC<br />

format introduced in this article puts collaborative online projects at the centre of learning. (1) Courses offered<br />

are open to everyone interested. Digital resources and practices are incorporated not over a single platform as<br />

the infrastructure is open and mostly open-license technologies are used. Content provided and collaboratively<br />

produced is released under a CC BY license (2) Evaluation results of the pMOOC Good Apps for Children with<br />

more than 250 participants show that there is a demand for the format by academics and practitioners, dropout<br />

rate is fairly low, and participants are by majority positive with course outcomes.<br />

A constructivist approach to MOOC<br />

The dualism between xMOOCs and cMOOCs has been<br />

discussed at large (see e.g. DBIS 2013). So far the question<br />

of which model of higher education pedagogy MOOCs<br />

will apply and advance in the long run remains open. Large<br />

MOOCs and MOOC platforms have been criticized for<br />

not picking up and giving only little recognition to constructivist<br />

approaches to learning. Peer-to-peer learning,<br />

collaboration and interest-driven learning might be jeopardized<br />

while being subordinated under the massiveness<br />

of the courses. The pedagogical view on learning within<br />

the digital scope seems in many instances to lack treatment.<br />

The big MOOCs replicate renowned instructional<br />

teaching methods, according to perceptible criticism (see<br />

Reclaim Open Initiative 2013).<br />

There have already been thoughts about introducing a<br />

third format (see e.g. Lane 2013). The authors approach<br />

MOOCs in a way that it is not primarily about instruction,<br />

but about working together on real-world tasks. Rather<br />

than instructional teaching methods via for instance,<br />

video-based delivery of facts to a high number of course<br />

participants, a didactic model is applied that places the<br />

focus on the learner. By offering project-based MOOCs,<br />

participants collaboratively work on real-world problems<br />

while developing connecting practices. The learning theory<br />

behind this is constructivism as the digital options for<br />

peer-to-peer learning, interest-driven learning, collaboration,<br />

and problem-oriented learning are applied. Since<br />

Seymour Papert’s Mindstorms in the 1980s, a broad<br />

range of different approaches (e.g. learning by design,<br />

communities of practice, case-based and problem-based<br />

learning) tied to constructivism and offering multiple suggestions<br />

and encouragement to implement technology in<br />

education are on hand. The application of these concepts<br />

to the MOOC format could add an important, if not constitutive<br />

pedagogical value. This is especially applicable<br />

for community-driven MOOCs. MOOCs have great potential<br />

to change and improve higher education pedagogy<br />

substantially.<br />

An alternative format: pMOOC<br />

We explore the MOOC format by offering open online<br />

courses at the Media Literacy Lab (1), based at the Department<br />

of Media Education at the University of Mainz,<br />

Germany. Project-based learning is the key to our work.<br />

Primarily, the p stands for project-based as the design<br />

allows for short (ca. four-week length), tightly arranged<br />

courses in which participants work together on a project<br />

from beginning to end. Phases of individual work alternate<br />

with collaborative performed tasks in small groups as<br />

well as cooperation with other participants. Instructional<br />

scaffolding and technical support are offered to complete<br />

the tasks. At the end of the course, participants submit<br />

their accomplished work and project outcomes.<br />

P also stands for Problem. Following the principle of<br />

problem-based learning, students benefit from being<br />

challenged to complete an authentic task - a real-world<br />

problem. Courses aim at solving a problem that is not only<br />

important for the individual learner but also for the entire<br />

field of media education and digital media in education.<br />

P stands for Production and Publishing. Courses offer<br />

the opportunity to create a digital artefact or product (e.g.<br />

text, video, podcast, mind map, database) for course participants,<br />

but also for everyone interested from outside<br />

the course. So the course culminates with the public presentation<br />

of a product or a digital artefact.<br />

Experience Track |288

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