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Dataton WATCHOUT User's Guide

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Computer Generated Material<br />

When using computer-generated moving images, you must specify the frame<br />

rate and resolution of the resulting movie during rendering. Generally, when<br />

combining computer generated and live video material, the frame rate is<br />

dictated by the live material.<br />

In terms of resolution and frame size, you have two main choices:<br />

• Smaller inserts, less than a single display area in size.<br />

• Large areas, spanning multiple displays<br />

It’s often advantageous to use smaller compute-generated moving images<br />

layered on top of larger still images. By rendering only the parts of an image<br />

that actually move, not only do you lower the burden on the playback machine,<br />

but you also reduce rendering times. Keep in mind that you can make nonsquare<br />

movies, or even holes inside movies, by using transparency options in<br />

supporting applications and codecs.<br />

As computer generated movies are by nature resolution independent, it is also<br />

possible to make movies that are larger than a single display area. Such large<br />

movies must be pre-split in order to be used in <strong>WATCHOUT</strong> (see “Pre-splitting<br />

Large Movies” on page 76).<br />

70 Chapter 6: Media Files

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