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— Relative importance of folk wisdom, life<br />

experience, and value of common<br />

sense compared with formal education<br />

and advanced degrees<br />

— Ways that wealth is measured (material<br />

goods, personal relationships)<br />

— Relative value put on different age<br />

groups (youth versus elders)<br />

— Whether people are more comfortable<br />

with traditions or open to new ways<br />

— Favorite and forbidden foods<br />

— Manner of dress and adornment<br />

— Body language, particularly whether<br />

touching or proximity is permitted in<br />

specific situations<br />

• Are based on concepts and materials<br />

developed for and with the involvement of<br />

the intended audience. (Substituting<br />

culturally specific images, spokespeople,<br />

language, or other executional detail is not<br />

sufficient unless the messages have been<br />

tested and found to resonate with the<br />

intended audience. Formative research<br />

with audience members takes on added<br />

CHOOSING MESSAGES FOR YOUNG SENSATION SEEKERS<br />

Research has found that some youth have a preference for novel experiences and stimuli.<br />

Called “sensation seekers,” members of this group have four subcategories that represent<br />

degrees of the characteristic:<br />

1. Thrill- and adventure-seeking (e.g., parachuting and scuba diving)<br />

2. Experience-seeking (e.g., nonconforming lifestyle and musical tastes, drugs,<br />

unconventional friends)<br />

3. Disinhibition (sensation through social stimulation; e.g., parties, social drinking, a<br />

variety of sex partners)<br />

4. Boredom susceptibility (restlessness when things are the same for too long)<br />

Some health communicators working on drug abuse prevention programs have found that<br />

focusing on sensation seekers with messages that appeal to this aspect of their<br />

personalities can be effective in promoting attention to and recall of the message and in<br />

affecting factors such as behavioral intention and attitudes.<br />

For example, a University of Kentucky program designed for adolescents a creative highsensation<br />

television PSA that focused on the importance of alternatives to substance use<br />

for meeting sensation needs. The PSA, titled “Common,” featured heavy metal music and<br />

quick-action cuts of high-sensation activities. “Wasted,” which had the highest sensation<br />

value, also had heavy metal music and displayed the words “wasted,” “blasted,” “stoned,”<br />

and “fried.” Voice-over and illustrative footage accompanied each word (e.g., “with drugs<br />

you can get fried” had footage of a monk’s self-immolation). It closed with the words<br />

“without drugs you can still get high” and offered examples of high-sensation alternatives.<br />

Note. From “Reaching At-Risk Populations in a Mass Media Drug Abuse Prevention Campaign:<br />

Sensation Seeking as a Targeting Variable,” by P. Palmgreen et al. In Drugs & Society 8(3), pp. 29–45.<br />

1995, Binghamton, NY: Haworth Press. Adapted with permission.<br />

60 Developing and Pretesting Concepts, Messages, and Materials

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