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Non-Contact: In these tournaments, fighters throw fullforce<br />
blows at each other but must stop just prior to touching<br />
the target. This prevents injury except in rare cases (a<br />
critical failure). Judges stationed around the ring or square<br />
judge the effectiveness of attacks. Points are scored for proper<br />
techniques aimed at specific targets. Typically, play halts<br />
after each “hit” so that the judges can score. Then the fighters<br />
return to their start positions. Non-contact contests use<br />
either Combat Art or Combat Sport skills.<br />
Light Contact: Light-contact bouts are similar to noncontact<br />
ones, but some physical contact occurs and fighters<br />
must pull their blows to avoid inflicting injury. Alternatively,<br />
blows are dealt with some force, but armor, padded gloves,<br />
or (for weapon competitions) specially designed weapons<br />
prevent serious injury; for details, see Training Equipment<br />
(pp. 232-234). Non-striking sport styles like Greco-Roman<br />
Wrestling and Judo, which forbid holds that can cause<br />
injury, are also light contact. Use Combat Sport skills to<br />
resolve these matches.<br />
Full Contact: In full-contact bouts, fighters exchange fullstrength<br />
blows. Because of the risk of injury, such tournaments<br />
are rarely unprotected. Most use padding and armor,<br />
as well as gloves and foot coverings designed to soften<br />
blows. They often restrict “legal” targets, too. For example,<br />
competitive Tae Kwon Do only scores points for techniques<br />
that hit hard enough to move the target, but limits kicks to<br />
above the waist and punches to the torso, and encases competitors<br />
in padded chest and head protectors. Full-contact<br />
competitions are common in non-striking styles, which usually<br />
only forbid holds prone to causing injury (choke holds,<br />
damaging arm locks, etc.). Muay Thai, Lethwei, and<br />
Kyokushin “knockdown” tournaments (which forbid only<br />
punches to the head) are unprotected full contact, while<br />
Kendo and Tae Kwon Do are protected full contact.<br />
Protected contests use Combat Sport; unprotected matches<br />
use actual combat skills.<br />
No Holds Barred: These tournaments are full-contact<br />
matches with few (or none) of the niceties mentioned above.<br />
Despite the name, some tactics – usually choke holds, hair<br />
pulling, and attacks to the eyes – are barred for legal and<br />
safety reasons. Mixed martial arts competitions, ancient<br />
Greek Pankration matches, and early Sumo tournaments<br />
are no holds barred. Use standard combat skills to resolve<br />
such bouts.<br />
Other Competitions<br />
Some varieties of tournament combat are less “friendly”<br />
than even the most brutal sporting matches . . .<br />
Judicial Combat<br />
Many societies, especially those of medieval Europe,<br />
allowed for trial by combat (p. B508). The fighting was in<br />
earnest. Witnesses regarded the winner as having been<br />
judged innocent – and the loser, guilty – by God.<br />
Judicial combat often had many rules. For example, if a<br />
man faced a woman, he would fight from a waist-deep hole<br />
armed with a club, and she would have a shield and a mace<br />
with which to subdue her handicapped foe. Knights typically<br />
faced each other with matched weapons in a small ring or<br />
square, and fought until one party was slain or incapacitated,<br />
or surrendered. Pollaxes were common for knightly contests,<br />
as was the ahlspiess (p. 212).<br />
Some fighters made careers as paid stand-ins for<br />
aggrieved parties; see Duelist (p. 34). This could backfire, as<br />
the practice was often illegal. One such English fighter had<br />
a foot cut off as a judicial punishment for selling the use of<br />
his sword arm!<br />
Use actual combat to game out judicial contests, not the<br />
abbreviated methods under Roleplaying Tournaments<br />
(p. 134).<br />
Melees and Jousting<br />
Medieval Europe also featured tournaments to allow<br />
knights to practice their combat skills and demonstrate<br />
their valor off the field of battle. Melees pitted a mass of<br />
knights against each other on a field. Combat was nearly as<br />
violent as actual warfare, and injuries and fatalities could<br />
result.<br />
In jousts, knights practiced their skill with horse and<br />
lance. Competitors often used heavier armor than they<br />
would wear in battle, fought with blunt-tipped lances<br />
designed to shatter on impact, and were separated by a rail<br />
to prevent horses from colliding. Even with these protections,<br />
deaths occurred. The best target to hit to knock an<br />
opponent down was the visor, which didn’t always prevent<br />
lethal lance shards from penetrating. Falls from horseback<br />
could also prove deadly, especially if the knight was trampled.<br />
Geoffrey of Brittany died in this way in 1186, which let<br />
John Lackland take the English throne in 1199 – a pivotal<br />
event in Western history.<br />
Use combat skills (and possibly actual combat) to resolve<br />
early competitions. Later in history, Combat Sport skills –<br />
notably Lance Sport – are more appropriate.<br />
Religious Combat<br />
Tournaments may be held to honor the gods or spirits, or<br />
to promote a religious philosophy. A modern example is<br />
Sumo, which still has Shinto ritual deeply embedded in its<br />
customs and rules. Some faiths regard bloodshed in religious<br />
combat to be an ill omen – but in certain settings<br />
(especially fictional or fantasy worlds) blood may be<br />
required for the tournament to be deemed a success!<br />
COMBAT 135