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Non-Contact: In these tournaments, fighters throw fullforce<br />

blows at each other but must stop just prior to touching<br />

the target. This prevents injury except in rare cases (a<br />

critical failure). Judges stationed around the ring or square<br />

judge the effectiveness of attacks. Points are scored for proper<br />

techniques aimed at specific targets. Typically, play halts<br />

after each “hit” so that the judges can score. Then the fighters<br />

return to their start positions. Non-contact contests use<br />

either Combat Art or Combat Sport skills.<br />

Light Contact: Light-contact bouts are similar to noncontact<br />

ones, but some physical contact occurs and fighters<br />

must pull their blows to avoid inflicting injury. Alternatively,<br />

blows are dealt with some force, but armor, padded gloves,<br />

or (for weapon competitions) specially designed weapons<br />

prevent serious injury; for details, see Training Equipment<br />

(pp. 232-234). Non-striking sport styles like Greco-Roman<br />

Wrestling and Judo, which forbid holds that can cause<br />

injury, are also light contact. Use Combat Sport skills to<br />

resolve these matches.<br />

Full Contact: In full-contact bouts, fighters exchange fullstrength<br />

blows. Because of the risk of injury, such tournaments<br />

are rarely unprotected. Most use padding and armor,<br />

as well as gloves and foot coverings designed to soften<br />

blows. They often restrict “legal” targets, too. For example,<br />

competitive Tae Kwon Do only scores points for techniques<br />

that hit hard enough to move the target, but limits kicks to<br />

above the waist and punches to the torso, and encases competitors<br />

in padded chest and head protectors. Full-contact<br />

competitions are common in non-striking styles, which usually<br />

only forbid holds prone to causing injury (choke holds,<br />

damaging arm locks, etc.). Muay Thai, Lethwei, and<br />

Kyokushin “knockdown” tournaments (which forbid only<br />

punches to the head) are unprotected full contact, while<br />

Kendo and Tae Kwon Do are protected full contact.<br />

Protected contests use Combat Sport; unprotected matches<br />

use actual combat skills.<br />

No Holds Barred: These tournaments are full-contact<br />

matches with few (or none) of the niceties mentioned above.<br />

Despite the name, some tactics – usually choke holds, hair<br />

pulling, and attacks to the eyes – are barred for legal and<br />

safety reasons. Mixed martial arts competitions, ancient<br />

Greek Pankration matches, and early Sumo tournaments<br />

are no holds barred. Use standard combat skills to resolve<br />

such bouts.<br />

Other Competitions<br />

Some varieties of tournament combat are less “friendly”<br />

than even the most brutal sporting matches . . .<br />

Judicial Combat<br />

Many societies, especially those of medieval Europe,<br />

allowed for trial by combat (p. B508). The fighting was in<br />

earnest. Witnesses regarded the winner as having been<br />

judged innocent – and the loser, guilty – by God.<br />

Judicial combat often had many rules. For example, if a<br />

man faced a woman, he would fight from a waist-deep hole<br />

armed with a club, and she would have a shield and a mace<br />

with which to subdue her handicapped foe. Knights typically<br />

faced each other with matched weapons in a small ring or<br />

square, and fought until one party was slain or incapacitated,<br />

or surrendered. Pollaxes were common for knightly contests,<br />

as was the ahlspiess (p. 212).<br />

Some fighters made careers as paid stand-ins for<br />

aggrieved parties; see Duelist (p. 34). This could backfire, as<br />

the practice was often illegal. One such English fighter had<br />

a foot cut off as a judicial punishment for selling the use of<br />

his sword arm!<br />

Use actual combat to game out judicial contests, not the<br />

abbreviated methods under Roleplaying Tournaments<br />

(p. 134).<br />

Melees and Jousting<br />

Medieval Europe also featured tournaments to allow<br />

knights to practice their combat skills and demonstrate<br />

their valor off the field of battle. Melees pitted a mass of<br />

knights against each other on a field. Combat was nearly as<br />

violent as actual warfare, and injuries and fatalities could<br />

result.<br />

In jousts, knights practiced their skill with horse and<br />

lance. Competitors often used heavier armor than they<br />

would wear in battle, fought with blunt-tipped lances<br />

designed to shatter on impact, and were separated by a rail<br />

to prevent horses from colliding. Even with these protections,<br />

deaths occurred. The best target to hit to knock an<br />

opponent down was the visor, which didn’t always prevent<br />

lethal lance shards from penetrating. Falls from horseback<br />

could also prove deadly, especially if the knight was trampled.<br />

Geoffrey of Brittany died in this way in 1186, which let<br />

John Lackland take the English throne in 1199 – a pivotal<br />

event in Western history.<br />

Use combat skills (and possibly actual combat) to resolve<br />

early competitions. Later in history, Combat Sport skills –<br />

notably Lance Sport – are more appropriate.<br />

Religious Combat<br />

Tournaments may be held to honor the gods or spirits, or<br />

to promote a religious philosophy. A modern example is<br />

Sumo, which still has Shinto ritual deeply embedded in its<br />

customs and rules. Some faiths regard bloodshed in religious<br />

combat to be an ill omen – but in certain settings<br />

(especially fictional or fantasy worlds) blood may be<br />

required for the tournament to be deemed a success!<br />

COMBAT 135

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