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Tapak Sutji Pentjak Silat is widely practiced. Finding a<br />

Tapak Sutji school in Indonesia, Europe, and many other<br />

parts of the world is relatively easy. Tapak Sutji students wear<br />

a red uniform with yellow bands on the neck and sleeves.<br />

Skills: Judo; Karate; Knife; Shortsword; Two-Handed<br />

Sword.<br />

Techniques: Arm Lock; Breakfall; Counterattack (Karate,<br />

Knife, or Shortsword); Exotic Hand Strike; Feint (Karate,<br />

Knife, Shortsword, or Two-Handed sword); Jump Kick;<br />

Kicking; Low Fighting (Judo, Karate, Knife, or Shortsword);<br />

Sweep (Judo or Karate); Targeted Attack (Karate Kick/Leg);<br />

Targeted Attack (Karate Punch/Arm); Trip.<br />

Cinematic Skills: Breaking Blow; Hypnotic Hands; Mental<br />

Strength; Power Blow; Pressure Points; Pressure Secrets.<br />

Cinematic Techniques: Springing Attack (Karate).<br />

Perks: Sure-Footed (Uneven); Technique Adaptation (Low<br />

Fighting).<br />

Optional Traits<br />

Advantages: Cultural Familiarity (Southeast Asia);<br />

Weapon Master.<br />

Disadvantages: Delusion (“My kris has magical powers.”);<br />

Vow (Uphold Islam and the traditions of the style).<br />

Skills: Jitte/Sai; Judo Art; Karate Art; Knife Art; Kusari;<br />

Main-Gauche; Shortsword Art; Staff; Two-Handed Sword<br />

Art; Whip.<br />

POLLAXE FIGHTING<br />

4 points<br />

The pollaxe was popular for knightly judicial duels in<br />

15th- and early 16th-century Europe. This weapon wasn’t the<br />

massive “axe-head-on-a-shaft” described on p. B272, which<br />

was primarily suited for use by ranked soldiers. Rather, it<br />

was a shorter “dueling halberd” (p. 216) – sometimes with a<br />

toothed hammer instead of an actual axe blade – designed<br />

specifically for personal combat.<br />

Knights normally gripped the pollaxe two-handed, like a<br />

staff, spacing their hands far apart and holding the shaft<br />

diagonally across the body. In game terms, this would be a<br />

Defensive Grip (pp. 109-111). Fighting was close-in, and<br />

favored jabs with the point and short swings over wide,<br />

sweeping blows that – while powerful – would expose the<br />

attacker. Another popular tactic was hooking the beak, blade,<br />

or spike behind the opponent’s weapon, leg, or neck. Feints<br />

and Defensive Attacks were common, but a fighter would use<br />

Committed Attack (Strong) or All-Out Attack (Feint) if his<br />

rival seemed vulnerable.<br />

Some pollaxes concealed a hollow space in the head that<br />

was filled with an irritant “blinding powder.” Launching this<br />

is a dirty trick (see Dirty Tricks, p. 76). The attacker can use<br />

Polearm skill instead of DX to throw the powder if knows the<br />

appropriate Style Perk. However, roll 1d after any swinging<br />

attack with the weapon. On 1-2, the powder spills prematurely<br />

(and harmlessly). Any critical miss means the powder<br />

affects the pollaxe’s wielder, in addition to the results on the<br />

Critical Miss Table!<br />

Despite its fearsome appearance, the pollaxe was more<br />

popular in tournaments than in wartime. Some scholars<br />

believe that this was because it wasn’t especially effective at<br />

penetrating armor – even a full-force swing would knock<br />

down an armored man without inflicting much injury. This is<br />

more a commentary on the fighters’ armor than their tactics,<br />

which were certainly earnest enough. Practitioners should<br />

definitely learn combat skills, not Combat Sport skills.<br />

The pollaxe lost whatever military utility it might have<br />

had once warfare became an issue of massed pikes and halberds<br />

rather than individual warriors. Some commanders<br />

still carried a pollaxe while leading such troops, however.<br />

Skills: Brawling; Games (Knightly Combat); Polearm.<br />

Techniques: Disarming (Polearm); Feint (Polearm); Hook<br />

(Polearm); Knee Strike; Retain Weapon (Polearm); Stamp<br />

Kick; Sweep (Polearm).<br />

Cinematic Skills: Power Blow.<br />

Perks: Grip Mastery (Dueling Halberd); Unique<br />

Technique (Powder Spill).<br />

Optional Traits<br />

Advantages: Status; Wealth.<br />

Disadvantages: Code of Honor (Chivalry).<br />

Skills: Knife; Polearm Sport; Shortsword; Two-Handed<br />

Axe/Mace; Wrestling.<br />

PRAYING MANTIS KUNG FU<br />

4 points<br />

Tradition has it that a 17th-century Shaolin monk<br />

observed a praying mantis hunting and – inspired by its deft<br />

use of its hooked forelimbs – adapted the insect’s movements<br />

to his own style and added elements from other arts<br />

to create Praying Mantis Kung Fu. Like all legendary origins,<br />

this tale is impossible to verify. Still, several Chinese<br />

martial arts that emulate the mantis’ methods survive today.<br />

The style described below is a type of Northern Praying<br />

Mantis. Southern Praying Mantis also exists but shares only<br />

a name – not techniques or history.<br />

Mantis is noted for its narrow, low stances that mimic<br />

those of its namesake insect, with close-in elbows and both<br />

hands extended forward, often held open or claw-like. Its<br />

signature move is the “hook”: the stylist grabs his enemy’s<br />

arm in order to pull him off-balance, push his guard aside,<br />

apply an Arm Lock, throw him, or otherwise impede him.<br />

This is a grapple attempt – ideally, executed swiftly enough<br />

to be a Deceptive Attack. An attempt to pull the foe offbalance<br />

is a Beat (pp. 100-101) if the aim is to reduce his<br />

defenses, a takedown (p. B370) if the goal is to put him on<br />

the ground. Mantis fighters also use Judo Throw (preferably<br />

a damaging throw; see p. 75) to take down a victim and position<br />

him for a finishing move.<br />

Stylists use Wait and Evaluate until their opponent commits.<br />

They seek to void their attacker’s aggressive movements<br />

by stepping aside or parrying, and then counterattack<br />

with a cascade of precise strikes – often using a Rapid Strike<br />

to launch two attacks, or a feint and attack to overwhelm the<br />

foe quickly. Practitioners value placement and skill over<br />

brute strength. Mantis punches use the open hand, a vertical<br />

fist, and various Exotic Hand Strikes (details depend on<br />

the style variant, and might involve a single finger, a protruding<br />

knuckle, etc.).<br />

STYLES 191

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