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Belts and Grading<br />
In the popular imagination, a “black belt” is a<br />
martial-arts master. In reality, not all black belts are<br />
masters and not all arts use colored belts – or have any<br />
ranking system. Even in styles that use belts, the black<br />
belt doesn’t mark the end of instruction: a black-belt<br />
student has mastered the basics and is ready for true<br />
apprenticeship. If his style is combative, he might be<br />
extremely tough. If his style is artistic, he might be less<br />
capable in a fight than the average brawler!<br />
A widespread origin myth for the black belt suggests<br />
that a novice received a white belt. When he had<br />
learned enough to be deemed a master, the belt would<br />
be so dirty that it was black. This is at best unverifiable.<br />
What is verifiable is that today’s familiar coloredbelt<br />
system was invented for Judo (p. 166) by founder<br />
Jigoro Kano. The rankings in that system were: white<br />
(6th through 4th kyu), brown (3rd through 1st kyu),<br />
black (1st through 5th dan), red-and-white (6th<br />
through 8th dan), and solid red (9th and 10th dan).<br />
Later, 10th dan was changed to white. The rankings<br />
didn’t stop at 10th dan, but no one was ever promoted<br />
higher. In this system, one says the ranking’s number<br />
first, then its name; for instance, 4th kyu is yonkyu and<br />
4th dan is yondan. In English, “dan” becomes “degree”;<br />
e.g., a 10th dan is a “10th-degree black belt.” Kyu rankings<br />
are usually known only by color.<br />
When Te (pp. 169-170) came to Japan and became<br />
Karate, it adopted Judo’s ranking system. Funakoshi<br />
Gichin created the first karate-do black belts in 1924.<br />
Today, Karate (pp. 169-172) and Tae Kwon Do (p. 200)<br />
use similar systems, but with 10 kyu ranks and 10 dan<br />
ranks; belt colors vary considerably. Kendo (p. 175)<br />
doesn’t use belts, but has eight kyu and eight dan ranks.<br />
Chinese systems use sashes instead of belts, and the top<br />
color is red or gold. The only generalization one can<br />
make about other Asian styles is that the top and bottom<br />
ranks are black and white – usually. Outside Asia,<br />
sport styles typically have ranking systems based on<br />
belts or colored patches (e.g., Brazilian Jiu-jitsu and<br />
sport Sambo), fighting record (e.g., Boxing, Wrestling,<br />
and mixed martial arts), or a combination of the two<br />
(e.g., Savate).<br />
Things were quite different before modern times. In<br />
the Japanese arts, instructors in each ryu issued teaching<br />
certificates, awarding grades that denoted how<br />
advanced and respected the teacher was. The chosen<br />
head of the ryu held the highest rank. Chinese martial<br />
arts used a similar system, with a letter from an<br />
instructor testifying to his student’s skill. In historical<br />
Europe, the Masters of Defence (p. 17) had a grading<br />
system similar to that of trade guilds: “apprentice,”<br />
“journeyman,” and finally “master.” A would-be master<br />
had to acquit himself with any combination of<br />
weapons in a public test by other masters.<br />
A great many historical and modern arts have no<br />
formal ranking system. Each school ranks its students<br />
by seniority. Instructors either receive teaching permission<br />
from their peers on an ad hoc basis or are entirely<br />
self-proclaimed.<br />
172 STYLES<br />
Kyokushin attracted many students at its inception and is<br />
still widely taught today. Its full-contact sparring and tournaments,<br />
emphasis on tameshiwari competitions, and strenuous<br />
belt tests are well-known in martial-arts circles. These things<br />
have made the style famous for producing tough, contesthardened<br />
martial artists. Kyokushin schools are found<br />
worldwide.<br />
Skills: Karate; Karate Sport; Savoir-Faire (Dojo).<br />
Techniques: Aggressive Parry; Axe Kick; Back Kick; Elbow<br />
Strike; Exotic Hand Strike; Hammer Fist; Head Butt; Jump<br />
Kick; Kicking; Knee Strike; Spinning Kick; Stamp Kick.<br />
Cinematic Skills: Breaking Blow; Immovable Stance; Kiai;<br />
Mental Strength; Power Blow; Pressure Points; Pressure<br />
Secrets.<br />
Cinematic Techniques: Lethal Kick; Lethal Strike; Pressure-<br />
Point Strike.<br />
Perks: Clinch (Karate); Iron Hands; Special Exercises (DR 1<br />
with Tough Skin); Special Exercises (Striking ST +1); Unusual<br />
Training (Breaking Blow, Only vs. well-braced objects out of<br />
combat).<br />
Optional Traits<br />
Advantages: Combat Reflexes; High Pain Threshold;<br />
Language (Japanese); Reputation (Kyokushin student, from<br />
all karateka).<br />
Disadvantages: Overconfidence; Reputation (Throws<br />
punches to the body, kicks to the head).<br />
Skills: Breath Control; Hobby Skill (Feats of Strength);<br />
Judo; Parry Missile Weapons.<br />
KEMPO<br />
7 points<br />
Kempo, sometimes spelled Kenpo, is a Japanese striking art<br />
with origins in China. In popular usage, “kempo” – like<br />
“karate” and “kung fu” – is occasionally a generic term for all<br />
Chinese and Japanese striking arts. Here it refers specifically<br />
to Shorinjikempo: the Shaolin Kung Fu-based style founded in<br />
1947 by Doshin So.<br />
Shorinjikempo teaches hard-style strikes similar to those of<br />
modern Karate (pp. 169-172) combined with soft-style grapples<br />
and throws akin to those of Aikijutsu (p. 149). It puts artistic<br />
kata on an equal footing with combat techniques and<br />
expects students to learn its underlying philosophy alongside<br />
its fighting methods. Doshin So founded Shorinjikempo to<br />
teach both martial arts and Buddhist philosophy, which he felt<br />
was lacking in postwar Japan. The goal of its training is to<br />
make the student a peaceful, better person in harmony with<br />
Buddhist principles.<br />
Unlike karateka, who usually twist their fist into the horizontal<br />
plane when punching, Kempo stylists throw vertical<br />
punches. Kempo shares Karate’s practice of aiming strikes at<br />
vital locations, however – indeed, cinematic masters often<br />
raise their Pressure Points skill to extraordinary levels. Kempo<br />
fighters train to parry their attacker and then counter with a<br />
punch, kick, or throw. A common follow-up to a grapple or a<br />
Judo parry is an Arm Lock, with the usual goal being not to<br />
injure the victim but to cause him pain and then exploit his<br />
shock by attempting an immediate throw or takedown.<br />
Practitioners integrate all of these responses seamlessly, flowing<br />
back and forth between striking and grappling as they<br />
counter their opponent’s actions.