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Belts and Grading<br />

In the popular imagination, a “black belt” is a<br />

martial-arts master. In reality, not all black belts are<br />

masters and not all arts use colored belts – or have any<br />

ranking system. Even in styles that use belts, the black<br />

belt doesn’t mark the end of instruction: a black-belt<br />

student has mastered the basics and is ready for true<br />

apprenticeship. If his style is combative, he might be<br />

extremely tough. If his style is artistic, he might be less<br />

capable in a fight than the average brawler!<br />

A widespread origin myth for the black belt suggests<br />

that a novice received a white belt. When he had<br />

learned enough to be deemed a master, the belt would<br />

be so dirty that it was black. This is at best unverifiable.<br />

What is verifiable is that today’s familiar coloredbelt<br />

system was invented for Judo (p. 166) by founder<br />

Jigoro Kano. The rankings in that system were: white<br />

(6th through 4th kyu), brown (3rd through 1st kyu),<br />

black (1st through 5th dan), red-and-white (6th<br />

through 8th dan), and solid red (9th and 10th dan).<br />

Later, 10th dan was changed to white. The rankings<br />

didn’t stop at 10th dan, but no one was ever promoted<br />

higher. In this system, one says the ranking’s number<br />

first, then its name; for instance, 4th kyu is yonkyu and<br />

4th dan is yondan. In English, “dan” becomes “degree”;<br />

e.g., a 10th dan is a “10th-degree black belt.” Kyu rankings<br />

are usually known only by color.<br />

When Te (pp. 169-170) came to Japan and became<br />

Karate, it adopted Judo’s ranking system. Funakoshi<br />

Gichin created the first karate-do black belts in 1924.<br />

Today, Karate (pp. 169-172) and Tae Kwon Do (p. 200)<br />

use similar systems, but with 10 kyu ranks and 10 dan<br />

ranks; belt colors vary considerably. Kendo (p. 175)<br />

doesn’t use belts, but has eight kyu and eight dan ranks.<br />

Chinese systems use sashes instead of belts, and the top<br />

color is red or gold. The only generalization one can<br />

make about other Asian styles is that the top and bottom<br />

ranks are black and white – usually. Outside Asia,<br />

sport styles typically have ranking systems based on<br />

belts or colored patches (e.g., Brazilian Jiu-jitsu and<br />

sport Sambo), fighting record (e.g., Boxing, Wrestling,<br />

and mixed martial arts), or a combination of the two<br />

(e.g., Savate).<br />

Things were quite different before modern times. In<br />

the Japanese arts, instructors in each ryu issued teaching<br />

certificates, awarding grades that denoted how<br />

advanced and respected the teacher was. The chosen<br />

head of the ryu held the highest rank. Chinese martial<br />

arts used a similar system, with a letter from an<br />

instructor testifying to his student’s skill. In historical<br />

Europe, the Masters of Defence (p. 17) had a grading<br />

system similar to that of trade guilds: “apprentice,”<br />

“journeyman,” and finally “master.” A would-be master<br />

had to acquit himself with any combination of<br />

weapons in a public test by other masters.<br />

A great many historical and modern arts have no<br />

formal ranking system. Each school ranks its students<br />

by seniority. Instructors either receive teaching permission<br />

from their peers on an ad hoc basis or are entirely<br />

self-proclaimed.<br />

172 STYLES<br />

Kyokushin attracted many students at its inception and is<br />

still widely taught today. Its full-contact sparring and tournaments,<br />

emphasis on tameshiwari competitions, and strenuous<br />

belt tests are well-known in martial-arts circles. These things<br />

have made the style famous for producing tough, contesthardened<br />

martial artists. Kyokushin schools are found<br />

worldwide.<br />

Skills: Karate; Karate Sport; Savoir-Faire (Dojo).<br />

Techniques: Aggressive Parry; Axe Kick; Back Kick; Elbow<br />

Strike; Exotic Hand Strike; Hammer Fist; Head Butt; Jump<br />

Kick; Kicking; Knee Strike; Spinning Kick; Stamp Kick.<br />

Cinematic Skills: Breaking Blow; Immovable Stance; Kiai;<br />

Mental Strength; Power Blow; Pressure Points; Pressure<br />

Secrets.<br />

Cinematic Techniques: Lethal Kick; Lethal Strike; Pressure-<br />

Point Strike.<br />

Perks: Clinch (Karate); Iron Hands; Special Exercises (DR 1<br />

with Tough Skin); Special Exercises (Striking ST +1); Unusual<br />

Training (Breaking Blow, Only vs. well-braced objects out of<br />

combat).<br />

Optional Traits<br />

Advantages: Combat Reflexes; High Pain Threshold;<br />

Language (Japanese); Reputation (Kyokushin student, from<br />

all karateka).<br />

Disadvantages: Overconfidence; Reputation (Throws<br />

punches to the body, kicks to the head).<br />

Skills: Breath Control; Hobby Skill (Feats of Strength);<br />

Judo; Parry Missile Weapons.<br />

KEMPO<br />

7 points<br />

Kempo, sometimes spelled Kenpo, is a Japanese striking art<br />

with origins in China. In popular usage, “kempo” – like<br />

“karate” and “kung fu” – is occasionally a generic term for all<br />

Chinese and Japanese striking arts. Here it refers specifically<br />

to Shorinjikempo: the Shaolin Kung Fu-based style founded in<br />

1947 by Doshin So.<br />

Shorinjikempo teaches hard-style strikes similar to those of<br />

modern Karate (pp. 169-172) combined with soft-style grapples<br />

and throws akin to those of Aikijutsu (p. 149). It puts artistic<br />

kata on an equal footing with combat techniques and<br />

expects students to learn its underlying philosophy alongside<br />

its fighting methods. Doshin So founded Shorinjikempo to<br />

teach both martial arts and Buddhist philosophy, which he felt<br />

was lacking in postwar Japan. The goal of its training is to<br />

make the student a peaceful, better person in harmony with<br />

Buddhist principles.<br />

Unlike karateka, who usually twist their fist into the horizontal<br />

plane when punching, Kempo stylists throw vertical<br />

punches. Kempo shares Karate’s practice of aiming strikes at<br />

vital locations, however – indeed, cinematic masters often<br />

raise their Pressure Points skill to extraordinary levels. Kempo<br />

fighters train to parry their attacker and then counter with a<br />

punch, kick, or throw. A common follow-up to a grapple or a<br />

Judo parry is an Arm Lock, with the usual goal being not to<br />

injure the victim but to cause him pain and then exploit his<br />

shock by attempting an immediate throw or takedown.<br />

Practitioners integrate all of these responses seamlessly, flowing<br />

back and forth between striking and grappling as they<br />

counter their opponent’s actions.

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