15.11.2012 Views

GURPS Martial Arts - Home

GURPS Martial Arts - Home

GURPS Martial Arts - Home

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

There are many variations on this theme. The “warriors of<br />

the night” might be loyal servants of a lord or commander,<br />

freedom fighters, mercenaries, or an evil cult. They might<br />

have no master or a single employer, or hire out to the highest<br />

bidder. If they answer to someone, that person might have<br />

little loyalty to them and regard them as expendable. In a realistic<br />

campaign, betraying such a valuable asset as a band of<br />

guerrillas or group of ninja after a job would be foolish and<br />

wasteful. In a cinematic game, it should happen often!<br />

This theme sometimes shows up alongside A Learning<br />

Experience (p. 249). The heroes are ninja-in-training – or perhaps<br />

someone is using their school as a cover for clandestine<br />

activities. Their master might work for good or for evil, and<br />

they might be his loyal dupes or willing partners.<br />

Almost any setting is possible. In feudal Japan, the PCs<br />

might be ninja, helping their lord unify Japan or keep the<br />

Tokugawa Shogunate in power. In China, they might belong<br />

to a secret society that’s trying to overthrow the Manchu. In a<br />

modern-day game, they might be special-ops troopers working<br />

behind enemy lines or in remote lands where resupply is<br />

difficult and martial arts are a way to save ammo. A fun cinematic<br />

modern-day campaign has the heroes caught in the<br />

crossfire between rival tongs or ninja clans – and having little<br />

luck convincing anyone of their unlikely predicament!<br />

Timothy Zahn’s The Blackcollar exemplifies this kind of<br />

campaign: a tiny group of cinematic ninja spearhead the<br />

resistance against alien invaders. The Chuck Norris movie<br />

The Octagon is inspirational for a “good hero vs. evil ninja”<br />

campaign.<br />

The Contender<br />

The PCs are fighters on a competitive circuit. Perhaps all<br />

of them compete, or maybe only one or two are contenders<br />

while the rest are instructors, coaches, trainers, doctors,<br />

bodyguards, and friends. Many martial-arts schools enter<br />

multiple contestants in a tournament, so fighters could reasonably<br />

travel from event to event as a group – and occasionally<br />

even face each other in bouts.<br />

The focus of such a campaign is the tournaments. Fights<br />

might be legal and regulated or illicit and of dubious safety.<br />

Even legal matches can prove deadly, intentionally (as in<br />

Roman gladiatorial contests) or accidentally (as in modern<br />

boxing). Illegal events in the real world generally feature<br />

lower-quality opponents – the desperate fight illegally, while<br />

the talented fight in the big leagues for the real money. In a<br />

cinematic game, the opposite is true: underground death<br />

matches attract only the best!<br />

The activities that dominate the time in between tournaments<br />

depend on the setting and the realism level, and might<br />

suggest a whole different theme. Examples include training,<br />

working at jobs that use fighting skills outside the ring, and<br />

fending off rivals or money-hungry crime syndicates in order<br />

to survive to the next bout. Historical contenders moved in a<br />

variety of social circles, too, from the lowest to the highest.<br />

Roman gladiators, Japanese sumotori, and American boxers<br />

were all hired as bodyguards, desired as party guests, and<br />

retained as martial-arts instructors.<br />

This theme is surprisingly portable across history, and<br />

allows for travel and adventure. Pankrationists and boxers<br />

traveled between events in ancient Greece. Indian wrestlers<br />

250 CAMPAIGNS<br />

and American bare-knuckle boxers might compete almost<br />

anywhere in the world in an early 20th-century game. Mixed<br />

martial artists and Lethwei (p. 186) fighters would compete<br />

in full-contact matches worldwide in a 21st-century campaign.<br />

South America’s vale tudo matches are an ideal venue<br />

for a modern-day game.<br />

Rocky and Raging Bull are both excellent fictional treatments<br />

of this theme – and see The Blood of Heroes for a postapocalypse<br />

twist. For real-life inspiration, the best places to<br />

look are the professional boxing, kickboxing, sumo, and<br />

wrestling circuits, and the various MMA championships. The<br />

rules, format, and prize money for such contests are widely<br />

available, making it easy to stage a realistic modern-day<br />

game. Historical records for some older events are available,<br />

too – sumo records go back centuries.<br />

. . . what kind of powers do you<br />

have? Do you use them for good,<br />

or for awesome?<br />

– Strong Bad,<br />

Some Kinda Robot<br />

The Silly Campaign<br />

The GM can simply play the martial arts for laughs! One<br />

option is a campaign in the tradition of low-quality kung fu<br />

movies with bad dubbing, worse plots, and blatant continuity<br />

errors. Another is a game inspired by well-made martial-arts<br />

comedies.<br />

The shorter the campaign will run, the better silliness<br />

works as a standalone theme. In a one-shot game, you can<br />

have great fun with a paper-thin plot (“You killed my brother!<br />

Prepare to die!”), clichéd PCs, horrendous accents, and<br />

legions of disposable goons . . . but such things get old after a<br />

few sessions. In a long-running campaign, it’s advisable to<br />

mix silliness with a more serious theme: fighting imperialism,<br />

saving a school, etc. The silliness level can be the same in both<br />

cases. For instance, the movie Shaolin Soccer features high<br />

silliness (Shaolin monks use chi abilities to win soccer<br />

games!) but mixes it with The Quest (p. 247).<br />

Silly martial-arts movies abound. Slapstick is an excellent<br />

match with the martial arts, if only because the difference<br />

between a pratfall and a spectacular martial-arts move is a<br />

painfully small slip. This describes almost all the work of<br />

Jackie Chan and his frequent costar, Sammo Hung. Most<br />

Chan movies combine Borderline Realism (pp. 237-238) with<br />

lots of humor and quickly healing bruises. Kung Fu Hustle is<br />

definitely Over-the-Top (p. 239)! Silly stories don’t have to dispense<br />

with reality or tragedy, though: Magnificent Butcher is<br />

a classically silly martial-arts film, yet depicts a violent murder.<br />

There are also many “serious” movies with such low quality<br />

and bad dubbing that they seem silly, although the distinction<br />

can be hazy; for instance, Dirty Ho is intentionally<br />

silly and dubiously dubbed.<br />

Silly martial arts can lighten up even a non-<strong>Martial</strong> <strong>Arts</strong><br />

game! For inspiration, see Blake Edwards’ “Pink Panther”<br />

movies or any 1960s super-spy flick that features “judo chops”<br />

and “Hi-keeba!” karate action.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!