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Japanese stable. Ranked competitors must be able to speak<br />
polite Japanese. All participants, including foreigners, use<br />
Japanese ring names that feature the first kanji of their trainer’s<br />
name.<br />
Sumo is purely a sport; no “self-defense” schools exist.<br />
However, the style favors size and strength, and its practice<br />
and tournaments are full-contact. These factors make Sumo<br />
potentially useful outside the ring if the stylist learns its<br />
optional skills and techniques.<br />
Skills: Games (Sumo); Savoir-Faire (Dojo); Sumo<br />
Wrestling.<br />
Techniques: Feint (Sumo Wrestling); Sweep (Sumo<br />
Wrestling); Trip.<br />
Cinematic Skills: Immovable Stance; Power Blow.<br />
Cinematic Techniques: Springing Attack (Sumo Wrestling).<br />
Perks: Power Grappling; Special Exercises (DR 1 with<br />
Partial, Skull and Tough Skin); Special Exercises (HP can<br />
exceed ST by 100%).<br />
Optional Traits<br />
Secondary Characteristics: Improved HP.<br />
Advantages: Language (Japanese); Reputation (From<br />
fans).<br />
Disadvantages: Fat or Very Fat; Gluttony.<br />
Skills: Brawling; Intimidation; Judo; Karate.<br />
Techniques: Hammer Fist; Low-Line Defense (Sumo<br />
Wrestling).<br />
SWORD-AND-BUCKLER PLAY<br />
5 points<br />
Sword-and-Buckler Play was a popular means of selfdefense<br />
among the European nobility and bourgeoisie from<br />
about 1250 until the 16th century. It might have originated<br />
even earlier – Germanic and Viking warriors were known to<br />
wield the iron boss of a wooden shield like a buckler when<br />
the shield was hacked apart. The style seems to have been<br />
particularly fashionable with the urban upper classes, students,<br />
and clerics. Infantry, missile troops especially, studied<br />
it for protection when their formations were broken.<br />
Sword-and-Buckler Play involved the broadsword, buckler,<br />
and unarmed strikes and grapples, and emphasized<br />
speed and mobility. Stylists faced their foe squarely with<br />
both sword and buckler, to keep him at arm’s length. They<br />
used the sword aggressively to cut and thrust, the buckler to<br />
ward off blows and make shield bashes. Bucklers occasionally<br />
had sharp edges for slashing, too; see Chapter 6 for more<br />
on sharpened shield rims. A warrior who couldn’t bring his<br />
sword and buckler into play would attempt kicks, punches,<br />
grapples, and takedowns. Sword-and-buckler fighters tended<br />
to fight defensively, using the Defensive Attack and Attack<br />
maneuvers until the enemy was at a disadvantage, then moving<br />
in with strong armed or unarmed attacks.<br />
Few legends surround sword-and-buckler fighters.<br />
However, larger-than-life stylists could certainly exist in a<br />
cinematic campaign! Likely techniques are those that<br />
enhance fighting with two weapons at once.<br />
While primarily a combative art, Sword-and-Buckler Play<br />
also had a sportive side. Fighters would sometimes put on<br />
public displays or engage in friendly competition. The style<br />
remained common across Europe until the 16th century,<br />
when fencing became more fashionable. Fencing with the<br />
buckler and rapier would continue for another century or so.<br />
Skills: Brawling; Broadsword; Shield (Buckler);<br />
Wrestling.<br />
Techniques: Arm Lock; Armed Grapple (Buckler); Bind<br />
Weapon (Broadsword); Counterattack (Broadsword);<br />
Disarming (Broadsword); Feint (Broadsword or Buckler);<br />
Kicking; Retain Weapon (Broadsword or Buckler); Trip.<br />
Cinematic Techniques: Dual-Weapon Attack (Broadsword<br />
or Buckler); Dual-Weapon Defense (Broadsword or Buckler).<br />
Perks: Skill Adaptation (Bind Weapon defaults to<br />
Broadsword); Special Setup (Brawling Parry > Arm Lock);<br />
Sure-footed (Uneven).<br />
Optional Traits<br />
Advantages: Enhanced Block.<br />
Disadvantages: Overconfidence.<br />
Skills: Fast-Draw (Sword); Knife; Rapier; Shield.<br />
Perks: Weapon Bond.<br />
SWORD-AND-SHIELD<br />
FIGHTING<br />
4 points<br />
Sword-and-Shield Fighting was the art of using the<br />
broadsword and shield in combat. It likely originated in the<br />
Dark Ages, although conclusive evidence is scanty. Its heyday<br />
was the early Middle Ages, but it survived – even thrived –<br />
well into the Renaissance. The Spanish used sword-andshield<br />
troops until the 16th century, and the style vanished<br />
from the battlefield only after the spread of firearms rendered<br />
the shield obsolete.<br />
Unlike bucklers, shields were distinctly military in character.<br />
Civilians rarely carried them. After 1350, the shield was<br />
primarily a tool of the infantry in Europe. Fighters used<br />
shields of all sizes – from small to large – made of metal,<br />
wood, and leather. Some even sported sharp spikes!<br />
Sword-and-Shield Fighting required lots of room. It<br />
stressed footwork, darting strikes, and fighting at arm’s<br />
length. Stylists held the shield forward to repulse enemies,<br />
and used more blocks than parries. They learned some<br />
wrestling moves but largely avoided close combat (unlike<br />
practitioners of Sword-and-Buckler Play).<br />
The sword-and-shield fighter circled his foe and used<br />
Wait and Evaluate to seek an opening, or a Beat (pp. 100-<br />
101) with his shield to create one. He often attacked by<br />
rushing in, striking, and pulling back quickly. Treat this as a<br />
Committed Attack (Determined) with two steps – one in, one<br />
out. He might instead launch a Defensive Attack in the form<br />
of a jabbing thrust to a vulnerable location. If his attacker left<br />
himself open on the offensive, the stylist punished him with<br />
the Counterattack technique. If his enemy pressed the attack,<br />
the sword-and-shield man responded with All-Out Defense<br />
(Increased Block), and used retreats to open the gap. When<br />
things got too close, he made aggressive use of his shield –<br />
both to shove his opponent back to arm’s length and to bash<br />
him.<br />
STYLES 199