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[9] Counts as a rope garrote; see Garrotes (p. B405).<br />

[10] Gets +2 to disarm when wielded with Jitte/Sai skill;<br />

see pp. B208, B401.<br />

[11] Use Brawling or Karate parry if better than usual<br />

weapon parry.<br />

[12] Can only lash the target for damage; none of the special<br />

whip rules apply.<br />

[13] Specify maximum reach (1-4 yards) when bought.<br />

Damage is swing, +1 per yard of maximum reach. Cost and<br />

weight are per yard. ST is 8, +1 per yard.<br />

[14] When swinging the kama on the end of the chain,<br />

the kusarigama can’t disarm or entangle like a regular<br />

kusari (p. B406).<br />

[15] Broad, edged head gives +1 to Tip Slash (p. 113)<br />

damage.<br />

[16] Target at -1 to Dodge, +1 to Block or Parry.<br />

[17] Use these statistics when using both ends for a Dual-<br />

Weapon Attack.<br />

MUSCLE-POWERED<br />

RANGED WEAPON TABLE<br />

All terms and notation in this table follow the definitions<br />

on pp. B268-271. In brief:<br />

TL: The tech level at which the weapon became widespread<br />

in the real world.<br />

Weapon: The name of the weapon or class of weapon; see<br />

the matching entry on pp. 212-226.<br />

Damage: The ST-based damage that the weapon inflicts.<br />

Acc: Accuracy, the bonus to skill if you take an Aim<br />

maneuver before attacking.<br />

Range: The number before the slash is Half-Damage<br />

Range; at or beyond this range, halve the weapon’s damage<br />

roll. The number after the slash is Maximum Range. These<br />

are expressed as multiples of the wielder’s ST – or the<br />

weapon’s ST, for crossbows.<br />

Weight: The weapon’s weight, in lbs. If the weapon has<br />

Shots 1, this is unloaded weight and the weight after the<br />

slash is that of one shot. If the weapon has shots 2+, this is<br />

loaded weight and the weight after the slash is that of one<br />

full reload.<br />

RoF: Rate of Fire. This is 1 for all of these weapons (but<br />

see Ranged Attack Options, pp. 119-121).<br />

Shots: The number of shots the weapon can fire before<br />

you must reload. “T” indicates a thrown weapon. The parenthetical<br />

number is the number of Ready maneuvers<br />

required to reload the weapon or ready another thrown<br />

weapon. An “i” next to this means the time listed is per shot.<br />

Crossbows use special rules; see pp. B270, B410.<br />

Cost: The price of a new weapon, in $.<br />

ST: The minimum ST needed to use the weapon properly;<br />

wielders with lower ST suffer -1 to skill per point of ST<br />

deficit. “†” means the weapon requires two hands. This isn’t<br />

the ST used to determine range and damage for a crossbow;<br />

see p. B270.<br />

Bulk: The penalty to skill when you take a Move and<br />

Attack maneuver (p. B365) or use Holdout to conceal the<br />

weapon.<br />

Notes: Applicable footnotes at the end of the table.<br />

TL Weapon Damage Acc Range Weight RoF Shots Cost ST Bulk Notes<br />

BOLAS (No default) or SLING (DX-6)<br />

0 Bola Perdida sw cr 0 ¥6/¥10 1 1 T(1) $10 6 -2<br />

CROSSBOW (DX-4)<br />

2 Repeating Crossbow thr+1 imp 1 ¥7/¥15 10/0.6 1 10(3i) $500 7† -5 [1, 2]<br />

3 Composite Crossbow thr+5 imp 4 ¥25/¥30 7/0.06 1 1(4) $950 8† -6 [1]<br />

THROWN WEAPON (AXE/MACE) (DX-4)<br />

0 Round Mace sw+2 cr 1 ¥0.5/¥1 5 1 T(1) $35 12 -4<br />

0 Small Round Mace sw+1 cr 1 ¥1/¥1.5 3 1 T(1) $25 10 -3<br />

0 Small Throwing Axe sw+1 cut 1 ¥1/¥1.5 3 1 T(1) $50 10 -3<br />

2 Large Hungamunga sw+2 cut 2 ¥1/¥1.5 4 1 T(1) $60 11 -3 [3]<br />

THROWN WEAPON (DART) (DX-4 or Throwing-2)<br />

2 Plumbata thr imp 1 ¥2.5/¥3.5 1 1 T(1) $20 6 -2 [4]<br />

THROWN WEAPON (DISC) (DX-4 or Throwing-2)<br />

1 Discus thr+2 cr 2 ¥4/¥6 2 1 T(1) $40 6 -3<br />

2 Chakram thr+1 cut 1 ¥4/¥6 1.5 1 T(1) $50 6 -2<br />

THROWN WEAPON (KNIFE) (DX-4)<br />

2 Hungamunga sw-1 cut 1 ¥0.8/¥1.5 1 1 T(1) $40 6 -3 [3]<br />

2 Large Throwing Knife thr imp 1 ¥1/¥2 1 1 T(1) $40 6 -1 [3]<br />

2 Small Throwing Knife thr-1 imp 1 ¥0.8/¥1.5 0.5 1 T(1) $30 5 0 [3]<br />

3 Sai thr imp 0 ¥0.8/¥1.5 1.5 1 T(1) $60 7 -3<br />

THROWN WEAPON (STICK) (DX-4)<br />

0 Boomerang sw cr 2 ¥6/¥10 1 1 T(1) $20 6 -2<br />

0 Throwing Stick sw-1 cr 1 ¥4/¥8 1 1 T(1) $10 6 -2<br />

WEAPONS AND EQUIPMENT 231

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