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[9] Counts as a rope garrote; see Garrotes (p. B405).<br />
[10] Gets +2 to disarm when wielded with Jitte/Sai skill;<br />
see pp. B208, B401.<br />
[11] Use Brawling or Karate parry if better than usual<br />
weapon parry.<br />
[12] Can only lash the target for damage; none of the special<br />
whip rules apply.<br />
[13] Specify maximum reach (1-4 yards) when bought.<br />
Damage is swing, +1 per yard of maximum reach. Cost and<br />
weight are per yard. ST is 8, +1 per yard.<br />
[14] When swinging the kama on the end of the chain,<br />
the kusarigama can’t disarm or entangle like a regular<br />
kusari (p. B406).<br />
[15] Broad, edged head gives +1 to Tip Slash (p. 113)<br />
damage.<br />
[16] Target at -1 to Dodge, +1 to Block or Parry.<br />
[17] Use these statistics when using both ends for a Dual-<br />
Weapon Attack.<br />
MUSCLE-POWERED<br />
RANGED WEAPON TABLE<br />
All terms and notation in this table follow the definitions<br />
on pp. B268-271. In brief:<br />
TL: The tech level at which the weapon became widespread<br />
in the real world.<br />
Weapon: The name of the weapon or class of weapon; see<br />
the matching entry on pp. 212-226.<br />
Damage: The ST-based damage that the weapon inflicts.<br />
Acc: Accuracy, the bonus to skill if you take an Aim<br />
maneuver before attacking.<br />
Range: The number before the slash is Half-Damage<br />
Range; at or beyond this range, halve the weapon’s damage<br />
roll. The number after the slash is Maximum Range. These<br />
are expressed as multiples of the wielder’s ST – or the<br />
weapon’s ST, for crossbows.<br />
Weight: The weapon’s weight, in lbs. If the weapon has<br />
Shots 1, this is unloaded weight and the weight after the<br />
slash is that of one shot. If the weapon has shots 2+, this is<br />
loaded weight and the weight after the slash is that of one<br />
full reload.<br />
RoF: Rate of Fire. This is 1 for all of these weapons (but<br />
see Ranged Attack Options, pp. 119-121).<br />
Shots: The number of shots the weapon can fire before<br />
you must reload. “T” indicates a thrown weapon. The parenthetical<br />
number is the number of Ready maneuvers<br />
required to reload the weapon or ready another thrown<br />
weapon. An “i” next to this means the time listed is per shot.<br />
Crossbows use special rules; see pp. B270, B410.<br />
Cost: The price of a new weapon, in $.<br />
ST: The minimum ST needed to use the weapon properly;<br />
wielders with lower ST suffer -1 to skill per point of ST<br />
deficit. “†” means the weapon requires two hands. This isn’t<br />
the ST used to determine range and damage for a crossbow;<br />
see p. B270.<br />
Bulk: The penalty to skill when you take a Move and<br />
Attack maneuver (p. B365) or use Holdout to conceal the<br />
weapon.<br />
Notes: Applicable footnotes at the end of the table.<br />
TL Weapon Damage Acc Range Weight RoF Shots Cost ST Bulk Notes<br />
BOLAS (No default) or SLING (DX-6)<br />
0 Bola Perdida sw cr 0 ¥6/¥10 1 1 T(1) $10 6 -2<br />
CROSSBOW (DX-4)<br />
2 Repeating Crossbow thr+1 imp 1 ¥7/¥15 10/0.6 1 10(3i) $500 7† -5 [1, 2]<br />
3 Composite Crossbow thr+5 imp 4 ¥25/¥30 7/0.06 1 1(4) $950 8† -6 [1]<br />
THROWN WEAPON (AXE/MACE) (DX-4)<br />
0 Round Mace sw+2 cr 1 ¥0.5/¥1 5 1 T(1) $35 12 -4<br />
0 Small Round Mace sw+1 cr 1 ¥1/¥1.5 3 1 T(1) $25 10 -3<br />
0 Small Throwing Axe sw+1 cut 1 ¥1/¥1.5 3 1 T(1) $50 10 -3<br />
2 Large Hungamunga sw+2 cut 2 ¥1/¥1.5 4 1 T(1) $60 11 -3 [3]<br />
THROWN WEAPON (DART) (DX-4 or Throwing-2)<br />
2 Plumbata thr imp 1 ¥2.5/¥3.5 1 1 T(1) $20 6 -2 [4]<br />
THROWN WEAPON (DISC) (DX-4 or Throwing-2)<br />
1 Discus thr+2 cr 2 ¥4/¥6 2 1 T(1) $40 6 -3<br />
2 Chakram thr+1 cut 1 ¥4/¥6 1.5 1 T(1) $50 6 -2<br />
THROWN WEAPON (KNIFE) (DX-4)<br />
2 Hungamunga sw-1 cut 1 ¥0.8/¥1.5 1 1 T(1) $40 6 -3 [3]<br />
2 Large Throwing Knife thr imp 1 ¥1/¥2 1 1 T(1) $40 6 -1 [3]<br />
2 Small Throwing Knife thr-1 imp 1 ¥0.8/¥1.5 0.5 1 T(1) $30 5 0 [3]<br />
3 Sai thr imp 0 ¥0.8/¥1.5 1.5 1 T(1) $60 7 -3<br />
THROWN WEAPON (STICK) (DX-4)<br />
0 Boomerang sw cr 2 ¥6/¥10 1 1 T(1) $20 6 -2<br />
0 Throwing Stick sw-1 cr 1 ¥4/¥8 1 1 T(1) $10 6 -2<br />
WEAPONS AND EQUIPMENT 231