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emphasis on traditional kicking and punching, because the<br />
practitioner is supposed to be taking out sentries or isolated<br />
enemy troops – not fighting in a stand-up brawl.<br />
Training includes throws, locks, and strikes to vital areas.<br />
It also covers concealing weapons, tying up prisoners, and<br />
fighting with sticks and even chairs! Targeted Attack (Knife<br />
Thrust/Neck) is one of the style’s most important techniques.<br />
It normally follows a grapple and is itself followed<br />
by a cut outward from the throat to ensure that the enemy<br />
bleeds out quickly. These moves can form the basis of a brutal<br />
but effective Combination (see Combinations, p. 80).<br />
In a cinematic game, Fairbairn-trained commandos<br />
might be able to replicate some of the legendary feats of the<br />
ninja, such as silent, invisible movement. Fairbairn was<br />
trained in the Far East . . . perhaps he learned some secrets<br />
that he only passed along to the most elite soldiers.<br />
Skills: Judo; Karate; Knife; Stealth.<br />
Techniques: Choke Hold; Disarming (Judo); Head Butt;<br />
Knee Strike; Neck Snap; Targeted Attack (Knife<br />
Thrust/Neck).<br />
Cinematic Skills: Invisibility Art; Light Walk.<br />
Cinematic Techniques: Backbreaker; Binding.<br />
Perks: Improvised Weapons (Karate).<br />
Optional Traits<br />
Advantages: Combat Reflexes.<br />
Disadvantages: Bloodlust; Overconfidence.<br />
Skills: Garrote; Holdout; Knot-Tying; Shortsword.<br />
Krav Maga<br />
3 points<br />
Imi Sde-Or (born Imrich Lichtenfeld) grew up in<br />
Bratislava, Czechoslovakia. During the 1930s, rising anti-<br />
Semitic violence in the region moved Imi – an experienced<br />
circus wrestler and competitive grappler – to train his fellow<br />
Jews to combat attackers willing to use weapons and “dirty”<br />
tactics. When he immigrated to Palestine in 1942, Imi started<br />
training settlers in his fighting system, which he later<br />
named “Krav Maga” (Hebrew for “contact combat” or “contact<br />
fight”). Today, Krav Maga is the official martial art of<br />
the Israeli Defense Forces.<br />
Krav Maga mixes strikes, takedowns, and both standing<br />
and floor grappling. Kicks are low-line and used to disable<br />
the legs for a quick victory. The style expects the fighter to<br />
be aggressive, eschewing Defensive Attack in favor of Attack<br />
and Committed Attack. The Krav Maga stylist typically<br />
opens with a strike intended to distract or injure the foe, followed<br />
by either a grapple and takedown or a Head Lock and<br />
throw. After downing his opponent, he’ll end the fight with<br />
a pin or a Choke Hold.<br />
The style also teaches disarms against guns and knives.<br />
Once the weapon is out of the opponent’s grasp, the Krav<br />
Maga student learns to kick it away or otherwise ensure that<br />
his original assailant or a third party can’t use it. Stylists<br />
even practice techniques to keep the enemy from detonating<br />
a grenade!<br />
Krav Maga incorporates improvised-weapons training<br />
and stresses using anything available to win. Practitioners<br />
learn to throw objects at opponents to distract as well as to<br />
injure, and to stab with pens and pencils, hit with purses,<br />
reinforce punches with rocks, and so on. Survival is the only<br />
goal and training is done without ceremony. Instructors<br />
expect students to learn to spot dangerous situations and<br />
deal with them – by fighting or fleeing, as appropriate.<br />
By design, Krav Maga is easy to learn, useful for people<br />
of any size or fitness level, and effective in real combat situations.<br />
Krav Maga has no sport version, although there’s a<br />
civilian self-defense version that’s somewhat different from<br />
the combat form presented here. Both versions use a<br />
colored-belt system nearly identical to that of Judo (p. 166).<br />
Krav Maga has no body of legend, but several cinematic<br />
skills and techniques would follow logically from its realistic<br />
ones in a cinematic game.<br />
Skills: Karate; Wrestling.<br />
Techniques: Arm Lock; Breakfall; Choke Hold; Disarming<br />
(Wrestling); Elbow Strike; Eye-Rake; Ground Fighting<br />
(Wrestling); Hammer Fist; Head Lock; Knee Strike; Stamp<br />
Kick.<br />
Cinematic Skills: Mental Strength; Power Blow; Pressure<br />
Points; Pressure Secrets.<br />
Cinematic Techniques: Lethal Strike; Pressure-Point<br />
Strike; Roll with Blow.<br />
Perks: Improvised Weapons (Karate).<br />
Optional Traits<br />
Advantages: Combat Reflexes; Fit; Language (Hebrew).<br />
Disadvantages: Bloodlust; Social Stigma (Minority<br />
Group, Jew).<br />
Skills: Boxing; Brawling; Guns (Pistol, Rifle, or SMG);<br />
Savoir-Faire (Dojo); Knife; Spear.<br />
Techniques: Retain Weapon (Pistol or Rifle).<br />
MCMAP (U.S. Marine Corps<br />
<strong>Martial</strong> <strong>Arts</strong> Program)<br />
3 points<br />
MCMAP (pronounced “mihk-map”) is a direct, simple<br />
style taught to all U.S. Marine Corps personnel during Basic<br />
Training. It replaces the Linear Infighting Neural-override<br />
Engagement (LINE) system of the 1990s, which taught set<br />
responses to specific attacks. MCMAP emphasizes quick,<br />
violent attacks to stun or confuse the opponent, followed by<br />
a takedown or throw. It has a few submission techniques for<br />
less-than-lethal situations, but no sport form – its main purposes<br />
are to teach Marines basic self-defense skills and to<br />
encourage aggressiveness.<br />
Training is accordingly direct – recruits pair off and<br />
practice against each other – and includes hands-on drills<br />
that involve multiple opponents, armed attackers, and<br />
“mob engagements.” Students learn a small number of<br />
techniques chosen for their violence, effectiveness, and<br />
(relative) ease of use in fighting gear. Rounding out the<br />
instruction are simple lessons in disarming, weapon<br />
retention, and bayonet fighting, plus enough training in<br />
improvised weapons to inculcate in the Marine the idea<br />
that any item can be a weapon if necessary. Advanced<br />
schooling, typically conducted in the infantry schools or<br />
operating forces, progresses into grappling and groundfighting<br />
tactics.<br />
STYLES 183