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The Purpose of Military Hand-to-Hand<br />
Many traditional martial arts have a battlefield<br />
history and could justly claim to be “military.” For game<br />
purposes, however, “military hand-to-hand” specifically<br />
describes the melee combat styles taught to TL6+<br />
troops armed with firearms. That is, it refers to modern<br />
military styles.<br />
The biggest difference here is that the arts practiced by<br />
pre-gunpowder warriors were primary skill sets, while<br />
those learned by modern soldiers are last resorts. A hightech<br />
infantryman carries a rifle, grenades, and often a pistol.<br />
He enjoys the support of machine guns, mines, and<br />
mortars. He can radio for a fire mission. He’ll use all of<br />
these tools before joining hand-to-hand combat, because<br />
they’re all more efficient at killing the enemy. A samurai<br />
or a Roman legionary, on the other hand, starts with a<br />
spear or a sword!<br />
This is important for soldier characters. Modern military<br />
training doesn’t spend as much time on hand-to-hand<br />
combat as on firearms. Thus, a Marine PC shouldn’t have<br />
many more points in MCMAP than in Guns skills. Elite<br />
troops who are highly trained at melee combat have different<br />
skills and techniques from their historical brothers,<br />
too. The GM who wants to design his own military styles<br />
should be aware of the goals of such arts.<br />
Disarming and Weapon Retention<br />
Modern warfare is all about firearms. If you have a<br />
gun and the other guy doesn’t – and he doesn’t surrender<br />
before he gets close enough to be a threat – shoot him. In<br />
close-quarters battle, though, any tight corner could conceal<br />
an enemy close enough to grab your weapon. To<br />
counter this, military styles teach how to keep weapons<br />
away from unfriendly hands; that is, the Retain Weapon<br />
technique.<br />
If the other guy has the gun, the correct response is to<br />
take away his weapon and shoot him with it – not to<br />
attack with a knife or a jump kick. Thus, military styles<br />
teach ways to gain control of an opponent’s firearm, too.<br />
This is the Disarming technique.<br />
This emphasis on keeping and taking away weapons<br />
explains why most military styles favor grappling skills<br />
over striking skills, with few exceptions.<br />
Knife, Rifle Butt,<br />
and Entrenching Tool<br />
This doesn’t mean that melee weapons are worthless.<br />
When you’re out of ammo, you don’t walk around<br />
empty-handed, hoping to take away an enemy’s weapon.<br />
You use what you have. To kill the other guy before he<br />
kills you, a long weapon is best. Typical Melee Weapon<br />
skills taught by military styles – in order from longest to<br />
shortest reach – are Spear (for the fixed bayonet);<br />
Axe/Mace (for entrenching tools, or a rifle butt used as a<br />
club) or Shortsword (for a machete or unfixed sword<br />
bayonet); and Knife (for fighting knives and unfixed<br />
knife bayonets).<br />
184 STYLES<br />
Military styles prioritize these skills in order of reach.<br />
Training for military police is sometimes an exception, as<br />
it might focus on Shortsword or Tonfa for use with a<br />
baton. If weapon techniques are taught, they’re similar to<br />
those for unarmed combat – Disarming and Retain<br />
Weapon – possibly with the addition of Close Combat.<br />
The Mk. I Boot<br />
Barehanded combat training is good for aggression<br />
and morale. Troops learn Brawling or Karate primarily<br />
for this reason. Military styles focus on techniques with<br />
the booted foot: Jam, Kicking, Stamp Kick, etc. Hand<br />
techniques involve brutal mauling, like Eye-Gouging and<br />
Neck Snap, not breaking fists on helmets.<br />
Unarmed striking is truly the last resort. If you’re fighting<br />
without a weapon – and can’t take somebody else’s –<br />
you’re probably doomed. The most realistic use of<br />
unarmed strikes is as “finishing moves”: stomping on the<br />
head or windpipe of a fallen foe.<br />
Sentry Removal<br />
Silently neutralizing a sentry is the only situation<br />
where a melee weapon is preferable to a firearm. This<br />
arises less often in reality than in action movies, which is<br />
why ordinary troops don’t carry silencers, glove pistols,<br />
and similar exotica. When necessary, a knife will do and<br />
the goal is to kill, not to fight. If you can’t silence the target<br />
without a struggle, shoot him – a single shot is no less<br />
stealthy than a screaming brawl. The Knife skill is all<br />
that’s needed here, but techniques such as TA (Knife<br />
Swing/Throat) and TA (Knife Thrust/Vitals) aren’t<br />
unknown.<br />
Some styles teach the Garrote skill, but a garrote is<br />
tricky to use on someone wearing bulky body armor and<br />
web gear. Thus, the skill is typically optional.