Miller, Frank and others. Daredevil (Marvel, 1964-present). Daredevil is a blind martial-arts master who contends with ninja, a supervillain Throwing Art expert, and other martial artists. Created by Stan Lee, but look for Miller-era comics (1979-1982). The spin-off comics and movie are of uneven quality. Movies 36th Chamber of Shaolin (Chia-Liang Liu, 1978). This Gordon Liu kung fu classic has a horrible plot but some of the best Shaolin training sequences ever made. Above the Law (Andrew Davis, 1988). This Steven Seagal action flick plausibly combines gunplay and martial arts in a modern setting. Adventures of Robin Hood, The (Michael Curtiz, 1938). Features a Basil Rathbone vs. Errol Flynn fencing duel, plus cinematic archery! Batman Begins (Christopher Nolan, 2005). This Batman remake sets a quest for the master (with an interesting turn), ninja, and a revenge quest against a superheroic backdrop. Big Trouble in Little China (John Carpenter, 1986). An overconfident trucker gets entangled in magic and martial arts in San Francisco’s Chinatown. First American attempt at a wuxia film is a mixed bag, but fun. Bruce Lee: A Warrior’s Journey (John Little and Bruce Lee, 2000). This documentary on Bruce Lee’s life and his unfinished final film, Game of Death, has great footage of Lee in action – both in “cinematic” form and demonstrating his true skills. Dirty Ho (Chia-Liang Liu, 1979). Groundbreaking kung fu comedy, with death-touch, proxy fighting, and a gullible thief dragooned into helping a master with a secret. Drunken Master II (Chia-Liang Liu, 1994). Outstanding nonstop action and drunken-style kung fu. Possibly Jackie Chan’s best work – although every Chan movie should be considered inspirational for comic games! Duellists, The (Ridley Scott, 1977). Two Napoleonic officers are locked in an affaire d’honneur. Features duels with sabers and smallswords, and even one on horseback. Based on a Joseph Conrad story. Enter the Dragon (Robert Clouse, 1973). Bruce Lee’s influential final film introduced many common “action movie” tropes. Also check out The Big Boss (Wei Lo, 1971), The Chinese Connection (Wei Lo, 1972), and Return of the Dragon (Bruce Lee, 1972) – the first two of which are both sometimes called Fists of Fury. Fatal Flying Guillotines, The (Raymond Lui, 1977). Cheesy kung fu action, unlikely weapons, bad acting, and poor dubbing make this worthy viewing for those running silly campaigns! Hero (Yimou Zhang, 2002). A story of assassination and philosophy – told and retold several times as lies and deceptions are unmasked. Features beautiful wuxia action. Karate Kid, The (John G. Avildsen, 1984). A bullied teen gets tutored in karate by an Okinawan master (played brilliantly by Noriyuki Morita). Kill Bill: Vol. 1 and Vol. 2 (Quentin Tarantino, 2003 and 2004). Tarantino’s two-part homage to kung fu, revenge, samurai, and the Hollywood Western. Volume 1 features a samurai-movie swordfest and a killer schoolgirl. Volume 2 features an Ancient Master, cinematic martial-arts training, and a Western-style brawl. Kung Fu Hustle (Stephen Chow, 2004). Gangsterwannabes trigger an escalating war between martial-arts masters. Mixes kung fu with dancing! The equally fun Shaolin Soccer (Stephen Chow, 2001) combines kung fu with soccer. Once Upon a Time in China (Hark Tsui, 1991). Features Jet Li as Wong Fei-Hung. This movie and its many sequels (especially the first two) feature great martial-arts action set amidst Chinese nationalism and Western colonialism in late-19th century China. Ong-bak (Prachya Pinkaew, 2003). A Thai villager – and Muay Thai and Krabi Krabong expert – uses flying knees and elbows to punish religious-artifact thieves. Raging Bull (Martin Scorsese, 1980). This searing look at mid-20th century pro boxing features brutal fight scenes. Required viewing for a contender campaign! Rocky (John G. Avildsen, 1976). A young boxer (a wellcast Sylvester Stallone) struggles for an unlikely title shot. Great training sequences. The sequels are formulaic. Seven Samurai, The (Akira Kurosawa, 1954). Seven ronin help poor villagers defend themselves against bandits. A classic plot – and a fine example of how to assemble an “adventuring team” with diverse martial-arts experience and backgrounds. Silent Flute, The (Richard Moore, 1978). A young seeker – accompanied by a blind, flute-playing master – sets out to defeat a legendary foe. Bruce Lee collaborated on the writing. Originally released as Circle of Iron. Spartacus (Stanley Kubrick, 1960). A slave is trained as a gladiator before leading a revolt against Rome. Great training sequences, a famous gladiatorial duel, and an inspiring transition from a contender theme to a quest/war story. Swordsman II (Siu-Tung Ching and Stanley Tong, 1991). A powerful warlord emasculates himself to achieve mystical powers. The heroes must use their own cinematic skills to stop him. Magic-heavy wuxia action ensues. Three Musketeers, The (Richard Lester, 1973). This film and its sequel, The Four Musketeers (1974), feature excellent swashbuckling action. Television In addition to fictional works like those below, mixed martial arts tournaments are becoming more common television fare. Cowboy Bebop (Hajime Yatate, 1998). This anime series includes an ex-gangster and bounty hunter who’s a Jeet Kune Do expert. The martial-arts action has both style and verisimilitude. Cowboy Bebop: Knockin’ On Heaven’s Door (2001) has two of the best animated martial-arts scenes ever made. Green Hornet, The (George W. Trendle, 1966-1967). Notable mainly as Bruce Lee’s first major Hollywood break: as Kato, the Green Hornet’s kung fu-using sidekick. Kung Fu (1972-1975). David Carradine as Kwai Chang Caine, a Chinese monk exiled in the Wild West. A classic, full of “Shaolin wisdom” and kung fu action. BIBLIOGRAPHY 253
With rare exceptions, weapons are not listed in this index. Instead, they have their own alphabetical glossary. See Weapons (pp. 212-226). ABA Bando style, 151-152. Abu Dhabi Combat Club, 19. Acrobatic Attack, 107, 131. Acrobatic Feints Skill Adaptation perk, 51. Acrobatic Kicks Skill Adaptation perk, 51. Acrobatic movement, 105-107. Acrobatic Stand, 98; technique, 65. Acrobatics skill, 54. Actions in combat, multiple, 128; see also Attack. Active defense options, 121-125. Advantages, 42-53; desirable, 43. Africa, history, 19; see also Iklwa Fighting. Aggressive Parry technique, 65. Aikido style, 149, 162. Aikijutsu style, 149. Aim combat maneuver, 97. All-Out Attack combat maneuver, 97- 98, 128; grappling and, 114. Altered Time Rate advantage, 42. Applegate, Rex, 24, 182. Archers, yeomen, 16; see also Archery Styles and Heroic Archer Advantage. Archery styles, 7, 181; foot style, 181; see also Arrows, Horse Archery Technique, Kyudo Style, Kyujutsu Style, Ranged, Quick-Shooting Bows, Yabusame Style, and Zen Archery Skill. Arm or Wrist Lock technique, 65, 116, 118-119. Armatura Equestris style, 150. Armatura style, 150. Armed Grapple technique, 67. Armor (for training or competition), 234. Armor Familiarity perk, 49. Arrows, barbed, 232; blunt, 232; bowel raker, 232; frog crotch, 232; humming bulb, 232; willow leaf, 232. Asia, history, 8-14. Assassin template, 31-32. Atarashii Naginata style, 187. Attack, combat maneuver, 98, 128, 131; multiple, 126-128. Attack from Above technique, 67. Autohypnosis skill, 54. Axe Kick technique, 67. Back Kick technique, 67. Back Strike technique, 67. Backbreaker technique, 82. Bad reenactments, 26. Bajutsu style, 151. Bandaging severe wounds, 138. Bando style, 14, 151-152; animal forms, 151. Banister sliding, 105. Banshay style, 14, 176. Bartitsu style, 167. Barton-Wright, E.W., 18, 167. INDEX Basic attacks, 90. Bayonet fighting style, 197. Bear hug combat option, 117. Beat combat maneuver, 100-101. Beginning students as PCs, 30. Belts and grading, 172. Berserkers, 179. Bind Weapon technique, 67-68. Binding technique, 82-83. Biting Mastery perk, 49. Bleeding, 138. Blind Fighting skill, 54. Blinding a foe, 72. Block combat option, multiple, 123. Body Control, power, 46; skill, 54. Bodhidharma, 7, 9. Bojutsu style, 192. Botte segrete, 18, 86. Boxe Française, La, style, 193. Boxers (resistance group), 9. Boxing, Ancient Greek style, 153; Bare-Knuckle style, 153; skill, 55; styles, 6, 16, 162, 152-153. Brawling skill, 55. Brazil, history, 8, 20. Brazilian Jiu-jitsu, 8, 20, 167-168. Breakfall technique, 68-69. Breaking Blow skill, 55. Breastplate, sparring, 234. Breath of Dragon Innate Attack advantage, 45. Bullet Time optional rule, 133. Burma, history, 14. Bushi, 251; see also Bushido Code of Honor Disadvantage and Samurai. Bushido Code of Honor disadvantage, 7, 53. Buzzsaw ball-and-chain, 223. Campaigns, cinematic, 238-239; hybrid, 239-241; realistic, 236-238; secret abilities, 240; setting, 241- 247; themes, 247-250. Cane fighting style, 157. Canne de Combat, La, style, 157. Capoeira style, 11, 20, 153-154, 251. Cavalry Training technique, 69. Chambara, 29, 239, 251; attacks; 128-129; defenses, 129; fighting, 128-130; movement, 128; special feats, 129-130; see also Campaigns Cinematic, Characters Cinematic, Cinematic Abilities and Prerequisites, and Combat Cinematic. Change Posture combat maneuver, 98-99. Character templates, 31-41. Characters, cinematic, 30, 238; realistic, 236-237; see also Del Duque, Froste Adrian, Kai Lin, and NPCs. Charging foes, 106. Charlemont, Joseph, 193. Chi Projection power, 46. Chi Resistance perk, 50. Chi, 11, 50, 251; powers, 46. Chin Na style, 154, 162. China, history, 6-10, setting, 242-243. 254 INDEX Chinese horse-cutter fighting style, 187. Chojun Miyagi, 170. Choke Hold technique, 69, 116. Cinematic abilities and prerequisites, 141. Classifying martial arts, 162. Claws advantage, 42. Clinch Skill Adaptation perk, 51. Close combat, body morphology and, 114-117; long weapons and, 117; options, 114-119; pain and, 119; technique, 69; see also Combat and Techniques. Code of Honor disadvantage, 53. Combat Art skill, 55-56, 113. Combat Riding technique, 69. Combat Sport skill, 55-56, 113. Combat, cinematic, 125-133, 238- 239; maneuvers, 97-108; options, 109-125; options to speed up, 126; realistic, 237-238; skills, 55; see also Close Combat, Extra Effort in Combat, Melee, Ranged, Techniques, Throwing Dirt, Tournament Combat, Unarmed Combat, and Untrained Fighters. Combinations, optional rule, 80; techniques, 109. Committed Attack combat maneuver, 99-100, 128; grappling and, 114. Concealed carry rigs, 218. Concentration and the martial arts, 130. Connoisseur skill, 56. Contender template, 32. Contest of Wills, 130. Cops, see Police. Corbett, James J., 23. Corpo fechado, 11. Cotton Stomach perk, 50. Counterattack technique, 70. Crack technique, 70. Crimefighter template, 32-34. Cross Parry optional rule, 121. Cups (guard), 234. Dagger Fighting style, 155. Damage Resistance advantage, 43. Death Fist style, 207-208. Decapitating hood, 223. Deceptive Attack, 121; common, 111; countering, 100. Defendu style, 24. Defensive, Attack combat maneuver, 100, 128, 131; Grip, 102, 109, 111. Del Duque (character), 33, 140, 240. Delusions disadvantage, 53-54. Di, see Te. Dirty tricks, 76. Disadvantages, 53-54; common, 53. Disarming technique, 70. Dismemberment, 136. Diving, 107. Do, definition, 148. Dodges, limiting, 122-123. Doom pincers, 223. Dragon-Man Kung Fu style, 208-209. Drop Kick technique, 70. Drunken Fighting perk, 50. Dual-Weapon, Attack technique, 83; Defense technique, 83. Duelist template, 34. Ear Clap technique, 70. Egypt, history, 19. Elbow, Drop technique, 70-71; Strike technique, 71. Enhanced Defenses advantage, 43-44. Enhanced Time Sense advantage, 44. Entangle technique, 71. Épée fencing style, 160. Escrima style, 12, 155-156. Esoteric Medicine, 56. Europe, history, 7-8, 15-18; setting, 244-245. Evade technique, 71. Evading, 105. Evaluate combat maneuver, 100. Exotic Hand Strike technique, 71. Exotic Weapon Training perk, 50. Expert Skill skill, 56. External styles, definition, 162. Extra Attack advantage, 44. Extra effort in combat, 131. Extra Hit Points, 49. Eye-Gouging technique, 71. Eye-Pluck technique, 72. Eye-Poke, Defense technique, 88; Double technique, 88; lethal, 72; technique, 72. Eye-Rake technique, 72. Fairbairn Close Combat Training, 182-183. Fairbairn, William E., 8, 23-24, 182. Faking abilities, 130. Fantasy settings, 245. Fast-Draw skill, 56-57, multiple actions, 103; odd positions and, 103-104; turn order and, 103. Fear and martial artists, 113, 130. Fearlessness advantage, 44. Fechtbücher, 7, 16, 17, 251. Feints, 121; combat maneuver, 100- 101; countering, 100; defensive, 101; multiple attacks and, 127; non-combat skills and, 101; ranged, 121; spotting, 101; technique, 73; see also Beat Combat Maneuver and Ruse Combat Maneuver. Fencing parries combat options, 122. Fencing styles, 156-159; see also Sport Fencing Styles. Feverish Defense combat option, 131. Fictional styles, 207-210. Fighting While Seated technique, 83. Finger Lock technique, 73, 118-119. Flexibility advantage, 44. Flurry of Blows combat option, 131. Flying Atomic Wedgie technique, 88. Flying Attack, 107, 131. Flying Fists Innate Attack advantage, 45. Flying Jump Kick technique, 83-84. Flying Leap skill, 57, 129. Flying Lunge technique, 83-84.
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B Y P ETER D ELL’ORTO AND S EAN P
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CONTENTS INTRODUCTION . . . . . . .
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INTRODUCTION Say “martial arts”
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The martial arts are as old as hist
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1835 - New Jersey outlaws prizefigh
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Eventually, the links between secre
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INDONESIAN ARCHIPELAGO The Indonesi
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Okinawa Okinawa has always had stro
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Boxing in ancient Greece and Rome c
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RENAISSANCE EUROPE By the time of t
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THE NEW WORLD Asian and European ma
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Musashi was a precocious martial ar
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In China, Fairbairn came into conta
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Bad Reenactments A problem hardly u
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Jon Gilbey shouted, “No, Adrian.
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Beginning Students as PCs The guide
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Customization Notes Styles: Ninja s
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Lens Cinematic (+100 points): Add 8
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Monk 100 points You’ve isolated y
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Customization Notes Styles: Unarmed
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Background Skills: 6 points chosen
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ADVANTAGES, DISADVANTAGES, AND SKIL
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Most martial artists can only take
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Chi Powers for Martial Artists Mart
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Inigo: You’re using Bonetti’s d
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Chi Resistance*† You can rally yo
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Suit Familiarity† You’ve learne
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Minor Delusions affect combat again
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Even so, stunt fighters are still f
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Kiai* see p. B203 This skill has a
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Tactics see p. B224 Tactics is a ma
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Modifiers: A penalty equal to encum
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Description: Some techniques raise
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Martial artists practice dozens of
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Your foe’s only legal defenses ar
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Counterattack Hard Default: prerequ
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Blinding your foe is an effective t
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Head Butt Hard Defaults: Brawling-1
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Combine Kicking with Committed Atta
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Push Kick Hard Defaults: Brawling-3
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Optional Rule: Combinations Martial
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Wrench (Limb) Hard Default: ST-4; c
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This technique is dangerous! If you
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To execute a Piledriver, you must f
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Humorous movies often feature silly
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Prerequisites Unless the technique
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A use of a defensive technique is a
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• Own Defenses: A bonus to one’
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The Italian used his dagger to ward
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All-Out Attack (Long) is incompatib
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• Determined: Make a single attac
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Thus, a weapon that’s ready stays
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Arrow: +1 if stuck in the ground at
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Dealing with Charging Foes The sure
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WAIT Wait requires you to name a pa
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These rules address minute differen
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When striking to the front or sides
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CLOSE-COMBAT OPTIONS These expanded
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Lame see p. B141 If you’re standi
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Grapples can set up vicious strikes
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The archer can precede this feat wi
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The grappler has no penalties. Howe
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Sideslip: If you’re standing, you
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Faster Combat You can run extremely
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Example 1: An attacker with two att
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An important part of martial-arts m
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MORE CINEMATIC COMBAT RULES The unr
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TOURNAMENT COMBAT Not all combat is
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INJURY AND RECOVERY Injury is an im
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Severe Bleeding Realistic campaigns
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Del Duque’s cape swirled dramatic
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Wax on, right hand. Wax off, left h
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CHOOSING A STYLE Every would-be stu
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Some styles were born “stripped d
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A PC who starts with several styles
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ARMATURA 6 points Armatura was the
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Perks: Iron Legs; Power Grappling;
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Capoeira fighters claim that slaves
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Escrimadors prefer the Defensive At
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La Verdadera Destreza 4 points La V
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Sport fencing largely eliminates mo
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Practitioners of Hoplomachia often
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Hwa Rang Do stylists prefer to open
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JUDO 4 points Judo is a Japanese co
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Brazilian Jiu-jitsu is a relatively
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Te stresses deflecting an incoming
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Belts and Grading In the popular im
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Iaijutsu 5 points Iaijutsu is the J
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Many cultures have styles that cons
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KOBUJUTSU 8 points “Kobujutsu”
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Kusarigamajutsu 3 points Warriors s
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Skills: Brawling; Judo; Knife; Two-
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The Purpose of Military Hand-to-Han
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In matches, competitors wear modern
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Skills: Judo; Karate; Meditation; P
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Kumango Silat 4 points The heartlan
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Staff Fighting Staff fighting is as
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Skills: Karate; Wrestling. Techniqu
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Sojutsu (pp. 197-198) is but one of
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Sojutsu deals primarily with using
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Tae Kwon Do Ranks Tae Kwon Do (see
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