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Cane – Universal. The walking stick is an accessory of gentlemen<br />
worldwide. Treat as a LIGHT CLUB (p. B271). Many<br />
are topped with a crook (adds no cost or weight), which<br />
enables the Hook technique (p. 74).<br />
CAVALRY SABER (p. B271) – Europe, USA. A curved sword<br />
optimized for one-handed use from horseback.<br />
Resembles the fencer’s SABER (p. B273) in profile, but is<br />
heavier and wielded more like BROADSWORD (p. B271).<br />
CESTUS (p. 226) – Ancient Rome. A studded or spiked leather<br />
hand covering; treat as a gauntlet (DR 4). Elbow-length<br />
versions were common: 2¥ cost and 4¥ weight. They provide<br />
DR 4 to the arm on 1-3 on 1d, and their +1 damage<br />
extends to Elbow Strike (p. 71).<br />
Cha – China. A TRIDENT (p. 229). See also Southern-Tiger<br />
Fork (p. 225).<br />
CHAIN WHIP (p. 228; illustration, p. 4) – China. A whip made<br />
of chain or short metal bars (usually seven or nine of<br />
them) joined by chain. Used to lash foes and to entangle<br />
like a KUSARI (p. B272).<br />
CHAKRAM (p. 231; illustration, p. 42) – India. A metal ring,<br />
edged on the outside, that’s spun around the finger on the<br />
inside rim and thrown.<br />
A warrior might want to enjoy the tactical benefits of<br />
several specialized melee weapons at once. The obvious<br />
solution is to carry a different weapon in each hand, but<br />
this isn’t practical when using a shield or a two-handed<br />
weapon. A workaround is to stick the useful part of one<br />
weapon onto another, creating a “combination weapon.”<br />
To design a combination weapon, start with a basic<br />
melee weapon – commonly a hafted one (one with a pole,<br />
like an axe or a staff) – and add the cost and weight of the<br />
desired features below. These options add extra attack<br />
modes for the wielder to choose from, in addition to the<br />
standard choices for his weapon. Such attacks use the<br />
weapon’s usual skill, except as noted.<br />
Hammer: Any swung, hafted cutting or impaling<br />
weapon can have a hammer head behind its striking<br />
head. Damage is that of its usual swinging attack, but<br />
crushing. $25; 0.5 lb.<br />
Hook: Any swung weapon, even a sword, can have a<br />
small hook to permit use of the Hook technique (p. 74).<br />
Hooking inflicts thrust-2 cutting for a one-handed<br />
weapon, thrust-1 for a two-handed one. A hook can be<br />
blunt in order to snag victims without causing damage,<br />
but this is no cheaper. $25; neg. weight.<br />
Kusari, Two-Yard: Any reach 1+ weapon can have a<br />
short kusari (weighted chain) attached. Use the statistics<br />
on p. B272, except that reach is only 1, 2*. It goes on the<br />
head or butt of an impact or pole weapon, or on the pommel<br />
of a club or sword (to put it inside a metallic baton,<br />
jutte, etc., see Hidden Weapons, p. 218). The wielder may<br />
use his weapon normally or swing the chain using the<br />
Kusari skill. The weapon becomes two-handed, if it<br />
wasn’t already; one hand controls the chain at all times.<br />
$40; 2.5 lbs.<br />
Combination Weapons<br />
214 WEAPONS AND EQUIPMENT<br />
Estoc<br />
Chiang – China. A SPEAR (pp. B273, B276).<br />
Chigoridani – Japan. An odd combination weapon consisting<br />
of a chain with a flanged weight on one end and a tasseled<br />
cord tied to the other, the chain passing through an<br />
iron pipe that serves as a sliding handle. Used twohanded,<br />
it’s effectively a KUSARI (p. B272) that gives -2 to<br />
skill but permits a parry with the pipe, improving its<br />
Parry from -2U to 0U. Add $20 and 1 lb. to kusari cost<br />
and weight. A similar weapon, the konpei, has projecting<br />
wings on a shorter handle.<br />
Chukonu – China. A REPEATING CROSSBOW (p. 231). Also<br />
transliterated “zhuge nu.”<br />
Kusari, Four-Yard: As above, but the kusari is fullsized,<br />
with reach 1-4*. $80; 5 lbs.<br />
Pick: Any swung, hafted weapon that deals crushing or<br />
cutting damage can have a hardened spike at right angles<br />
to its haft. Damage is that of its usual swinging attack, but<br />
at -1 and impaling. Like any pick, it can get stuck; see<br />
p. B405. The weapon also gains the benefits of a hook.<br />
$50; 0.5 lb.<br />
Sickle: Any swung, hafted weapon can have a small<br />
sickle head. Damage is equivalent to that of its usual<br />
swinging attack, but at -1 and cutting or -2 and impaling.<br />
The weapon also gains the benefits of a hook. $30; 0.5 lb.<br />
Spear: Any hafted weapon can add a spearhead that<br />
does thrust+2 impaling damage one-handed, thrust+3<br />
impaling two-handed. Thrusting doesn’t unready the<br />
weapon – even if swinging normally does. $30; 0.5 lb.<br />
Apply +1 to the weapon’s ST statistic per 1 lb. or fraction<br />
thereof added to a one-handed weapon, or per 2 lbs.<br />
or fraction thereof added to a two-handed one. Adding a<br />
kusari makes the weapon two-handed automatically. For<br />
more on ST and weapons, see p. B270.<br />
Example 1: A sickle (p. 223) costs $40, weighs 2 lbs., and<br />
requires ST 8. A kusarigama is a sickle with a short kusari<br />
on its head or butt. A two-yard kusari adds $40 and 2.5 lbs.,<br />
making final cost and weight $80 and 4.5 lbs. It also turns<br />
the combination weapon into a two-handed weapon.<br />
Adding 2.5 lbs. of weight to a two-handed weapon results in<br />
+2 to ST, making it 10.<br />
Example 2: A scythe (p. B274) costs $15, weighs 5 lbs.,<br />
and requires ST 11. An okusarigama is a scythe with a long<br />
kusari attached. A four-yard kusari adds $80 and 5 lbs., raising<br />
cost to $95 and weight to 10 lbs. Adding 5 lbs. of weight<br />
to a two-handed weapon gives +3 to ST, making it 14.