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Cane – Universal. The walking stick is an accessory of gentlemen<br />

worldwide. Treat as a LIGHT CLUB (p. B271). Many<br />

are topped with a crook (adds no cost or weight), which<br />

enables the Hook technique (p. 74).<br />

CAVALRY SABER (p. B271) – Europe, USA. A curved sword<br />

optimized for one-handed use from horseback.<br />

Resembles the fencer’s SABER (p. B273) in profile, but is<br />

heavier and wielded more like BROADSWORD (p. B271).<br />

CESTUS (p. 226) – Ancient Rome. A studded or spiked leather<br />

hand covering; treat as a gauntlet (DR 4). Elbow-length<br />

versions were common: 2¥ cost and 4¥ weight. They provide<br />

DR 4 to the arm on 1-3 on 1d, and their +1 damage<br />

extends to Elbow Strike (p. 71).<br />

Cha – China. A TRIDENT (p. 229). See also Southern-Tiger<br />

Fork (p. 225).<br />

CHAIN WHIP (p. 228; illustration, p. 4) – China. A whip made<br />

of chain or short metal bars (usually seven or nine of<br />

them) joined by chain. Used to lash foes and to entangle<br />

like a KUSARI (p. B272).<br />

CHAKRAM (p. 231; illustration, p. 42) – India. A metal ring,<br />

edged on the outside, that’s spun around the finger on the<br />

inside rim and thrown.<br />

A warrior might want to enjoy the tactical benefits of<br />

several specialized melee weapons at once. The obvious<br />

solution is to carry a different weapon in each hand, but<br />

this isn’t practical when using a shield or a two-handed<br />

weapon. A workaround is to stick the useful part of one<br />

weapon onto another, creating a “combination weapon.”<br />

To design a combination weapon, start with a basic<br />

melee weapon – commonly a hafted one (one with a pole,<br />

like an axe or a staff) – and add the cost and weight of the<br />

desired features below. These options add extra attack<br />

modes for the wielder to choose from, in addition to the<br />

standard choices for his weapon. Such attacks use the<br />

weapon’s usual skill, except as noted.<br />

Hammer: Any swung, hafted cutting or impaling<br />

weapon can have a hammer head behind its striking<br />

head. Damage is that of its usual swinging attack, but<br />

crushing. $25; 0.5 lb.<br />

Hook: Any swung weapon, even a sword, can have a<br />

small hook to permit use of the Hook technique (p. 74).<br />

Hooking inflicts thrust-2 cutting for a one-handed<br />

weapon, thrust-1 for a two-handed one. A hook can be<br />

blunt in order to snag victims without causing damage,<br />

but this is no cheaper. $25; neg. weight.<br />

Kusari, Two-Yard: Any reach 1+ weapon can have a<br />

short kusari (weighted chain) attached. Use the statistics<br />

on p. B272, except that reach is only 1, 2*. It goes on the<br />

head or butt of an impact or pole weapon, or on the pommel<br />

of a club or sword (to put it inside a metallic baton,<br />

jutte, etc., see Hidden Weapons, p. 218). The wielder may<br />

use his weapon normally or swing the chain using the<br />

Kusari skill. The weapon becomes two-handed, if it<br />

wasn’t already; one hand controls the chain at all times.<br />

$40; 2.5 lbs.<br />

Combination Weapons<br />

214 WEAPONS AND EQUIPMENT<br />

Estoc<br />

Chiang – China. A SPEAR (pp. B273, B276).<br />

Chigoridani – Japan. An odd combination weapon consisting<br />

of a chain with a flanged weight on one end and a tasseled<br />

cord tied to the other, the chain passing through an<br />

iron pipe that serves as a sliding handle. Used twohanded,<br />

it’s effectively a KUSARI (p. B272) that gives -2 to<br />

skill but permits a parry with the pipe, improving its<br />

Parry from -2U to 0U. Add $20 and 1 lb. to kusari cost<br />

and weight. A similar weapon, the konpei, has projecting<br />

wings on a shorter handle.<br />

Chukonu – China. A REPEATING CROSSBOW (p. 231). Also<br />

transliterated “zhuge nu.”<br />

Kusari, Four-Yard: As above, but the kusari is fullsized,<br />

with reach 1-4*. $80; 5 lbs.<br />

Pick: Any swung, hafted weapon that deals crushing or<br />

cutting damage can have a hardened spike at right angles<br />

to its haft. Damage is that of its usual swinging attack, but<br />

at -1 and impaling. Like any pick, it can get stuck; see<br />

p. B405. The weapon also gains the benefits of a hook.<br />

$50; 0.5 lb.<br />

Sickle: Any swung, hafted weapon can have a small<br />

sickle head. Damage is equivalent to that of its usual<br />

swinging attack, but at -1 and cutting or -2 and impaling.<br />

The weapon also gains the benefits of a hook. $30; 0.5 lb.<br />

Spear: Any hafted weapon can add a spearhead that<br />

does thrust+2 impaling damage one-handed, thrust+3<br />

impaling two-handed. Thrusting doesn’t unready the<br />

weapon – even if swinging normally does. $30; 0.5 lb.<br />

Apply +1 to the weapon’s ST statistic per 1 lb. or fraction<br />

thereof added to a one-handed weapon, or per 2 lbs.<br />

or fraction thereof added to a two-handed one. Adding a<br />

kusari makes the weapon two-handed automatically. For<br />

more on ST and weapons, see p. B270.<br />

Example 1: A sickle (p. 223) costs $40, weighs 2 lbs., and<br />

requires ST 8. A kusarigama is a sickle with a short kusari<br />

on its head or butt. A two-yard kusari adds $40 and 2.5 lbs.,<br />

making final cost and weight $80 and 4.5 lbs. It also turns<br />

the combination weapon into a two-handed weapon.<br />

Adding 2.5 lbs. of weight to a two-handed weapon results in<br />

+2 to ST, making it 10.<br />

Example 2: A scythe (p. B274) costs $15, weighs 5 lbs.,<br />

and requires ST 11. An okusarigama is a scythe with a long<br />

kusari attached. A four-yard kusari adds $80 and 5 lbs., raising<br />

cost to $95 and weight to 10 lbs. Adding 5 lbs. of weight<br />

to a two-handed weapon gives +3 to ST, making it 14.

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