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GURPS Martial Arts - Home

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CHAPTER SIX<br />

WEAPONS AND<br />

EQUIPMENT<br />

Adrian bolted the heavy oaken<br />

door behind her. She could already<br />

hear the sound of her pursuers’<br />

hatchets hacking away at it. She<br />

glanced at the remains of her<br />

longsword. It could be reforged –<br />

would be, it was her father’s – but it<br />

wouldn’t help her now.<br />

As her eyes adjusted to the<br />

gloom, she looked around the room:<br />

no other doors and the window was<br />

a tiny grille. Then she spotted the<br />

weapons – aha, a guardroom! Her<br />

luck hadn’t run out completely.<br />

The dagger would be too light to<br />

handle hatchets and falchions. The<br />

rusty shortsword was crumbling.<br />

And the halberd was far too long for<br />

such close quarters. Standing in the<br />

corner, though, was a nastily<br />

hooked bill, not much taller than<br />

Adrian. That would do nicely!<br />

Grasping the weapon across her<br />

body, Adrian turned toward the<br />

door, glad that she hadn’t spent all<br />

her time studying swordplay.<br />

Purely unarmed fighting styles<br />

exist, but most traditional martial<br />

arts evolved for use in battles or<br />

duels involving weapons. Many<br />

were intended for armored warriors<br />

facing similarly clad opponents.<br />

These basic realities remain<br />

for today’s combat styles, but art<br />

and sport forms often replace<br />

lethal weapons – or all weapons –<br />

with nonlethal ones, and armor is<br />

typically either nonexistent or<br />

designed specifically as training<br />

equipment.<br />

Traditional or modern, lethal or<br />

nonlethal, the hardware used by<br />

the practitioners of many styles<br />

can be as complex as their tactics.<br />

Tomorrow’s gear will probably be<br />

even more elaborate. See <strong>GURPS</strong><br />

Ultra-Tech for futuristic equivalents<br />

to many items found in this<br />

chapter.<br />

WEAPONS AND EQUIPMENT 211

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