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CHAPTER SIX<br />
WEAPONS AND<br />
EQUIPMENT<br />
Adrian bolted the heavy oaken<br />
door behind her. She could already<br />
hear the sound of her pursuers’<br />
hatchets hacking away at it. She<br />
glanced at the remains of her<br />
longsword. It could be reforged –<br />
would be, it was her father’s – but it<br />
wouldn’t help her now.<br />
As her eyes adjusted to the<br />
gloom, she looked around the room:<br />
no other doors and the window was<br />
a tiny grille. Then she spotted the<br />
weapons – aha, a guardroom! Her<br />
luck hadn’t run out completely.<br />
The dagger would be too light to<br />
handle hatchets and falchions. The<br />
rusty shortsword was crumbling.<br />
And the halberd was far too long for<br />
such close quarters. Standing in the<br />
corner, though, was a nastily<br />
hooked bill, not much taller than<br />
Adrian. That would do nicely!<br />
Grasping the weapon across her<br />
body, Adrian turned toward the<br />
door, glad that she hadn’t spent all<br />
her time studying swordplay.<br />
Purely unarmed fighting styles<br />
exist, but most traditional martial<br />
arts evolved for use in battles or<br />
duels involving weapons. Many<br />
were intended for armored warriors<br />
facing similarly clad opponents.<br />
These basic realities remain<br />
for today’s combat styles, but art<br />
and sport forms often replace<br />
lethal weapons – or all weapons –<br />
with nonlethal ones, and armor is<br />
typically either nonexistent or<br />
designed specifically as training<br />
equipment.<br />
Traditional or modern, lethal or<br />
nonlethal, the hardware used by<br />
the practitioners of many styles<br />
can be as complex as their tactics.<br />
Tomorrow’s gear will probably be<br />
even more elaborate. See <strong>GURPS</strong><br />
Ultra-Tech for futuristic equivalents<br />
to many items found in this<br />
chapter.<br />
WEAPONS AND EQUIPMENT 211