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GURPS Martial Arts - Home

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Yari – Japan. A Spear (pp. B273, B276). May have an Lshaped<br />

head to facilitate the Disarming (p. 70) and Hook<br />

(p. 74) techniques; this adds $10 and 0.5 lb. Such spears<br />

aren’t throwable.<br />

Yarinage – Japan. A JAVELIN (pp. B273, B276).<br />

Yawara – Japan. A short stick held in the fist with its ends<br />

protruding, used as a fist load and a lever. Cost and<br />

weight are as BRASS KNUCKLES (p. B271). Gives +1 to<br />

damage with the Hammer Fist technique (p. 74) and +1<br />

to follow-up rolls with Judo holds and locks (to injure,<br />

prevent escape, etc.). The similar dokko, kubotan, and<br />

tenouchi use identical rules.<br />

Yumi – Japan.A BOW (p. B275), most often a dai-kyu (p. 215).<br />

Zweihänder – Germany. A THRUSTING GREATSWORD<br />

(p. B274) with a ricasso to facilitate a Defensive Grip<br />

(pp. 109-111).<br />

MELEE WEAPON TABLE<br />

Each melee weapon in the table below appears once per<br />

skill that can be used to wield it. Weapons capable of several<br />

different attacks get one line per basic attack. In all cases, “–”<br />

means the statistic doesn’t apply, “var.” means the value<br />

varies, and “spec.” indicates that special rules apply; see the<br />

footnotes. Other terms and notation are as defined in<br />

Weapon Statistics (pp. B268-271). For quick reference:<br />

226 WEAPONS AND EQUIPMENT<br />

TL: The tech level at which the weapon became widespread<br />

in the real world.<br />

Weapon: The name of the specific weapon if it’s unique to<br />

a particular culture, or of the class of weapon if it’s used in<br />

many places (see the appropriate entry on pp. 212-226).<br />

Damage: The ST-based damage that the weapon inflicts.<br />

Weapons that are poor at penetrating armor have an armor<br />

divisor of (0.5), which multiplies DR by 2.<br />

Reach: The weapon’s reach, in yards. “C” indicates a<br />

weapon for close combat (see p. B391). A weapon with multiple<br />

reaches (e.g., “1, 2”) can strike at any of those reaches<br />

– but an asterisk (*) means that changing reach requires a<br />

Ready maneuver.<br />

Parry: The modifier to parry when using the weapon with<br />

the indicated skill. “F” means the weapon is a fencing<br />

weapon (see p. B404). “U” means it’s unbalanced and can’t<br />

parry on the turn it attacks. “No” means it can’t parry!<br />

Cost: The price of a new weapon, in $.<br />

Weight: The weapon’s weight, in lbs.<br />

ST: The minimum ST needed to wield the weapon properly;<br />

fighters with lower ST suffer -1 to skill per point of ST<br />

deficit. Effective ST for damage purposes can’t exceed triple<br />

the listed ST. “†” means the weapon requires two hands; “‡”<br />

means it requires two hands and becomes unready after an<br />

attack unless you have at least 1.5 times the listed ST.<br />

Notes: Any special notes, including applicable footnotes<br />

at the end of the table.<br />

TL Weapon Damage Reach Parry Cost Weight ST Notes<br />

AXE/MACE (DX-5, Flail-4, or Two-Handed Axe/Mace-3)<br />

0 Knobbed Club sw+1 cr 1 0 $20 2 8<br />

0 Round Mace sw+2 cr 1 0U $35 5 12 [1]<br />

0 Small Axe sw+1 cut 1 0U $45 3 10<br />

0 Small Round Mace sw+1 cr 1 0U $25 3 10 [1]<br />

0 Small Throwing Axe sw+1 cut 1 0U $50 3 10 [1]<br />

1 Sickle sw cut 1 0 $40 2 8<br />

or sw imp 1 0U – – 8 [2]<br />

or thr-2 cut 1 0U – – 8 Hook. [3]<br />

BRAWLING, KARATE, or DX<br />

1 Myrmex thr cr C 0 $20 0.25 – [4, 5]<br />

2 Cestus thr cr C 0 $50 1 – [4, 5]<br />

3 Bladed Hand sw-2 cut C 0 $100 1 6 [4]<br />

or thr imp C 0 – – 6 [4]<br />

3 Combat Fan thr cr C 0 $40 1 7 [4]<br />

or thr-2 cut C 0 – – 6 -2 to hit.<br />

3 Hook Sword thr-1 cut C 0 $200 3 – Hilt punch. [4, 5]<br />

3 Qian Kun Ri Yue Dao thr-1 cut C 0 $250 3 – Hilt punch. [4, 5]<br />

3 Shuriken thr-2 cut C 0 $3 0.1 – Used to claw. [4]<br />

3 Tonfa thr cr C 0 $40 1.5 – Butt jab. [4]<br />

4 Backsword thr cr C 0 $550 3 – Hilt punch. [4, 5]<br />

5 Mensurschläger thr cr C 0 $500 3 – Hilt punch. [4, 5]<br />

6 Sap Glove thr cr C 0 $30 0.5 – [4, 5]<br />

Craig: Uh, uh, they’re not that cool.<br />

Stan: Hyeah, “they’re not that cool.” These are real authentic weapons from the Far East.<br />

– South Park, “Good Times with Weapons”

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