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Yari – Japan. A Spear (pp. B273, B276). May have an Lshaped<br />
head to facilitate the Disarming (p. 70) and Hook<br />
(p. 74) techniques; this adds $10 and 0.5 lb. Such spears<br />
aren’t throwable.<br />
Yarinage – Japan. A JAVELIN (pp. B273, B276).<br />
Yawara – Japan. A short stick held in the fist with its ends<br />
protruding, used as a fist load and a lever. Cost and<br />
weight are as BRASS KNUCKLES (p. B271). Gives +1 to<br />
damage with the Hammer Fist technique (p. 74) and +1<br />
to follow-up rolls with Judo holds and locks (to injure,<br />
prevent escape, etc.). The similar dokko, kubotan, and<br />
tenouchi use identical rules.<br />
Yumi – Japan.A BOW (p. B275), most often a dai-kyu (p. 215).<br />
Zweihänder – Germany. A THRUSTING GREATSWORD<br />
(p. B274) with a ricasso to facilitate a Defensive Grip<br />
(pp. 109-111).<br />
MELEE WEAPON TABLE<br />
Each melee weapon in the table below appears once per<br />
skill that can be used to wield it. Weapons capable of several<br />
different attacks get one line per basic attack. In all cases, “–”<br />
means the statistic doesn’t apply, “var.” means the value<br />
varies, and “spec.” indicates that special rules apply; see the<br />
footnotes. Other terms and notation are as defined in<br />
Weapon Statistics (pp. B268-271). For quick reference:<br />
226 WEAPONS AND EQUIPMENT<br />
TL: The tech level at which the weapon became widespread<br />
in the real world.<br />
Weapon: The name of the specific weapon if it’s unique to<br />
a particular culture, or of the class of weapon if it’s used in<br />
many places (see the appropriate entry on pp. 212-226).<br />
Damage: The ST-based damage that the weapon inflicts.<br />
Weapons that are poor at penetrating armor have an armor<br />
divisor of (0.5), which multiplies DR by 2.<br />
Reach: The weapon’s reach, in yards. “C” indicates a<br />
weapon for close combat (see p. B391). A weapon with multiple<br />
reaches (e.g., “1, 2”) can strike at any of those reaches<br />
– but an asterisk (*) means that changing reach requires a<br />
Ready maneuver.<br />
Parry: The modifier to parry when using the weapon with<br />
the indicated skill. “F” means the weapon is a fencing<br />
weapon (see p. B404). “U” means it’s unbalanced and can’t<br />
parry on the turn it attacks. “No” means it can’t parry!<br />
Cost: The price of a new weapon, in $.<br />
Weight: The weapon’s weight, in lbs.<br />
ST: The minimum ST needed to wield the weapon properly;<br />
fighters with lower ST suffer -1 to skill per point of ST<br />
deficit. Effective ST for damage purposes can’t exceed triple<br />
the listed ST. “†” means the weapon requires two hands; “‡”<br />
means it requires two hands and becomes unready after an<br />
attack unless you have at least 1.5 times the listed ST.<br />
Notes: Any special notes, including applicable footnotes<br />
at the end of the table.<br />
TL Weapon Damage Reach Parry Cost Weight ST Notes<br />
AXE/MACE (DX-5, Flail-4, or Two-Handed Axe/Mace-3)<br />
0 Knobbed Club sw+1 cr 1 0 $20 2 8<br />
0 Round Mace sw+2 cr 1 0U $35 5 12 [1]<br />
0 Small Axe sw+1 cut 1 0U $45 3 10<br />
0 Small Round Mace sw+1 cr 1 0U $25 3 10 [1]<br />
0 Small Throwing Axe sw+1 cut 1 0U $50 3 10 [1]<br />
1 Sickle sw cut 1 0 $40 2 8<br />
or sw imp 1 0U – – 8 [2]<br />
or thr-2 cut 1 0U – – 8 Hook. [3]<br />
BRAWLING, KARATE, or DX<br />
1 Myrmex thr cr C 0 $20 0.25 – [4, 5]<br />
2 Cestus thr cr C 0 $50 1 – [4, 5]<br />
3 Bladed Hand sw-2 cut C 0 $100 1 6 [4]<br />
or thr imp C 0 – – 6 [4]<br />
3 Combat Fan thr cr C 0 $40 1 7 [4]<br />
or thr-2 cut C 0 – – 6 -2 to hit.<br />
3 Hook Sword thr-1 cut C 0 $200 3 – Hilt punch. [4, 5]<br />
3 Qian Kun Ri Yue Dao thr-1 cut C 0 $250 3 – Hilt punch. [4, 5]<br />
3 Shuriken thr-2 cut C 0 $3 0.1 – Used to claw. [4]<br />
3 Tonfa thr cr C 0 $40 1.5 – Butt jab. [4]<br />
4 Backsword thr cr C 0 $550 3 – Hilt punch. [4, 5]<br />
5 Mensurschläger thr cr C 0 $500 3 – Hilt punch. [4, 5]<br />
6 Sap Glove thr cr C 0 $30 0.5 – [4, 5]<br />
Craig: Uh, uh, they’re not that cool.<br />
Stan: Hyeah, “they’re not that cool.” These are real authentic weapons from the Far East.<br />
– South Park, “Good Times with Weapons”