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GURPS Martial Arts - Home

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Like other sport wrestling, Indian Wrestling emphasizes<br />

pins and holds. Its trademark tactic is the steady, patient<br />

application of technique and pressure to force the opponent<br />

to submit. Otherwise, it largely resembles Greco-Roman<br />

Wrestling (p. 205) in execution.<br />

Wrestlers traditionally work out with the gada, or twohanded<br />

mace. They often pose for pictures holding it but<br />

rarely learn to fight with it. In a historical or cinematic game,<br />

it might see more use as a weapon.<br />

Cinematic Indian wrestlers should be incredibly strong.<br />

Like Hindu yogi, they might be capable of feats of body control.<br />

Their self-denial in terms of sex, food, and luxuries is<br />

seen as instrumental in developing internal energy to project<br />

during bouts.<br />

Skills: Savoir-Faire (Dojo); Wrestling; Wrestling Sport.<br />

Techniques: Arm Lock; Ground Fighting (Wrestling); Low<br />

Fighting (Wrestling).<br />

Cinematic Skills: Body Control; Immovable Stance; Light<br />

Walk; Mental Strength; Pressure Points.<br />

Perks: Special Exercises (FP can exceed HT by 50%);<br />

Special Exercises (Lifting ST +1).<br />

Optional Traits<br />

Secondary Characteristics: Improved FP.<br />

Advantages: Cultural Familiarity (India); Fit or Very Fit;<br />

Inner Balance.<br />

Disadvantages: Overconfidence; Sense of Duty (India);<br />

Vows (Celibacy, Vegetarianism).<br />

Skills: Two-Handed Axe/Mace; Two-Handed Axe/Mace Art.<br />

Professional Wrestling<br />

4 points<br />

Professional Wrestling, or “entertainment wrestling,” has a<br />

worldwide following – from the U.S. to Japan, from Europe to<br />

South America. It encompasses everything from amateur<br />

“backyard” wrestling to the show-biz world of the professional<br />

federations. It’s the style of television wrestlers, masked<br />

Mexican luchadors . . . and super-powered bricks.<br />

Professional Wrestling revolves around spectacular or<br />

painful-looking techniques. It’s an aggressive style, with competitors<br />

using grapples, takedowns, and hard strikes to send<br />

their opponent to the floor. Committed Attack (Strong) and<br />

All-Out Attack (Strong) are exceedingly common for strikes<br />

and takedowns!<br />

There’s some debate about the real-world effectiveness of<br />

Professional Wrestling. It is a performance, but many competitors<br />

are fit and strong. The techniques they exhibit – if performed<br />

“for real” – could do tremendous damage. However,<br />

“rivals” in the ring are really more like skilled accomplices<br />

who practice going along with each other’s moves in order to<br />

increase the performance value and reduce the odds of injury.<br />

It’s safe to assume that if a wrestler successfully pulled off one<br />

of these techniques in earnest, it would hurt – a lot.<br />

Cinematic wrestlers can perform the art’s many stunts outside<br />

the ring, on unwilling and uncooperative opponents.<br />

They’re terrifically strong and capable of absorbing massive<br />

punishment without flinching (but not without dramatic<br />

superficial bleeding!). They should have high ST and HT, and<br />

advantages such as Hard to Subdue. Special skills – notably<br />

Power Blow, used for massive roundhouse punches and<br />

206 STYLES<br />

hoisting foes for Backbreakers and Piledrivers – rely not on<br />

chi but on “adrenaline surges” or theatrical effort. A high FP<br />

score is useful for fueling these skills and for extra effort.<br />

Cinematic techniques often look quite different from the way<br />

they do in other arts; for instance, Springing Attack involves<br />

leaning back against the cage or ropes enclosing the ring.<br />

Would-be career wrestlers attend schools that cater to<br />

aspiring pros. Some of these gyms also teach actual combat<br />

skills, but the potential pro studies the artistic techniques necessary<br />

for crowd-pleasing wrestling. In addition to the skills<br />

required below, wrestlers often learn Stage Combat and<br />

Performance to look better in and out of the ring.<br />

The GM decides how “realistic” Professional Wrestling is<br />

in his campaign. If he wants wrestlers to be more martial<br />

artists than performers, he should replace Combat Art skills<br />

with combat skills. The techniques below are also merely<br />

suggestions.<br />

Pros – cinematic or otherwise – often have named signature<br />

moves. These range from useless techniques (p. 95) to<br />

everyday ones, even basic kicks and punches, with colorful<br />

names. The GM may allow Skill Adaptation perks that let any<br />

technique default to Wrestling Art; e.g., a “suplex” would be<br />

Skill Adaptation (Sacrifice Throw defaults to Wrestling Art).<br />

Each move requires its own perk, and because the default is<br />

to Wrestling Art, combat use is at -3. Most wrestlers use these<br />

as fight-ending “finishing moves.”<br />

Skills: Brawling Art; Wrestling Art; Wrestling Sport.<br />

Techniques: Breakfall; Choke Hold; Drop Kick; Elbow<br />

Drop; Head Butt; Stamp Kick; Wrench (Limb).<br />

Cinematic Skills: Breaking Blow; Power Blow.<br />

Cinematic Techniques: Backbreaker; Hand Catch;<br />

Piledriver; Roll with Blow; Springing Attack (Brawling Art).<br />

Perks: Shtick (Varies); Skill Adaptation (Varies); Special<br />

Exercises (DR 1 with Tough Skin); Unusual Training (Roll<br />

with Blow, Only on the spring-loaded ring floor or against the<br />

ropes).<br />

Optional Traits<br />

Secondary Characteristics: Improved FP and HP.<br />

Advantages: Ally (Tag-team partner); Charisma; Hard to<br />

Subdue; High Pain Threshold; Patron (Wrestling organization);<br />

Reputation (Good Guy, from fans).<br />

Disadvantages: Fat; Gigantism; Reputation (Bad Guy,<br />

from fans); Reputation (Signature move).<br />

Skills: Acrobatics; Brawling; Games (Professional<br />

Wrestling); Hobby Skill (Feats of Strength); Performance;<br />

Stage Combat; Two-Handed Axe/Mace (for chairs!);<br />

Wrestling.<br />

Techniques: Arm Lock; Exotic Hand Strike; Hammer Fist;<br />

Head Lock; Neck Snap.<br />

WUSHU<br />

6 points<br />

Wushu is the state-sponsored martial art of the People’s<br />

Republic of China (PRC). In the 1950s, the PRC officially<br />

adopted the term “wushu” in place of “kung fu” to refer to all<br />

armed and unarmed fighting arts. These notes describe a specific<br />

style – also called “Wushu” – which the central sports<br />

committee created from Northern (“long”) kung fu, Southern<br />

kung fu, T’ai Chi, and weapons training.

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