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GP1670F_1870F Operator's Manual - Furuno USA

GP1670F_1870F Operator's Manual - Furuno USA

GP1670F_1870F Operator's Manual - Furuno USA

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5. NAVIGATIONThis chapter shows you how to get to a desired destination by using “quick points,”saved points, and routes.Before you go to a point or follow a route, make sure the path to the points is clear.Zoom your chart to check for hazards which appear on a smaller scale.5.1 How to Navigate to a Quick PointThe advantage of navigating to a quick point, the cursor position, is that you do notneed to save the point to the memory. However, the point is erased when a new quickpoint is entered.Put the cursor on the position to mark as a quick point then long-push the POINTS/GO TO key. Then,• A yellow circle appears at the location, with the youngest empty quick point numberbelow it. The navigation line (red) connects between own ship and the quick point,your destination. The line shows the shortest path to the destination and the directionto go.• The arrival area, the radius of which is set with the arrivalalarm, is shown with a red dashed circle. Whenyour boat comes within the circle or your boat movesthrough an imaginary perpendicular line that crossesthrough the center of the destination point, the audioalarm sounds and the arrival alarm icon appears at thetop of the screen to alert you. The arrival area andXTE alarm lines are shown when the related alarmsare active.• The XTE alarm lines (red dashed lines), show the XTEalarm range, set with the XTE alarm. When your boatcrosses an XTE line, audible and visual alarms are re-leased to alert you.5-1

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