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Distance Education in Transition - Master of Distance Education ...

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7 A Pedagogical Model for Us<strong>in</strong>g Virtual<br />

Learn<strong>in</strong>g Spaces<br />

Introduction<br />

"The pr<strong>in</strong>ciple <strong>of</strong> the autonomy <strong>of</strong> learn<strong>in</strong>g is realised <strong>in</strong> learn<strong>in</strong>g spaces based on<br />

multimedia, because <strong>in</strong> them <strong>in</strong>dividuals can cont<strong>in</strong>ue to learn still further <strong>of</strong> their own<br />

accord, without help and assistance from outside. They will arrive at a stage <strong>of</strong> selfdeterm<strong>in</strong>ation<br />

from which they can control their own learn<strong>in</strong>g revolution. A<br />

fundamental task <strong>of</strong> future educational policies is to make this stage achievable for<br />

everyone." (Gottwald & Spr<strong>in</strong>kart, 1998, p. 56).<br />

An analysis <strong>of</strong> the special technological opportunities provided by a digital learn<strong>in</strong>g<br />

environment leads to the discovery that the wide and <strong>in</strong>determ<strong>in</strong>ate learn<strong>in</strong>g space on<br />

and beh<strong>in</strong>d the screen <strong>of</strong> a computer can be subdivided at least <strong>in</strong>to ten different<br />

learn<strong>in</strong>g spaces (cf. Peters, 1999). They enable educational activities thanks to the<br />

special technological situation. Admittedly, some <strong>of</strong> these appear unusual, if not<br />

strange, to the traditional understand<strong>in</strong>g <strong>of</strong> learn<strong>in</strong>g. The teach<strong>in</strong>g and learn<strong>in</strong>g<br />

situations <strong>in</strong> these virtual spaces are structurally different from those <strong>in</strong> correspond<strong>in</strong>g<br />

real spaces. To fill them with activities based on traditional education models is<br />

therefore <strong>in</strong>adequate, and <strong>in</strong> some areas would lead to confusion. The question also<br />

arises whether virtual spaces can be recognised and understood <strong>in</strong> a technologically<br />

specific manner, and at the same time made useful for genu<strong>in</strong>e educational purposes.<br />

The possible educational benefits <strong>of</strong> each one <strong>of</strong> ten virtual learn<strong>in</strong>g spaces are<br />

sketched and related to one another. Correspond<strong>in</strong>g teach<strong>in</strong>g and learn<strong>in</strong>g behaviour<br />

can be derived from this which <strong>in</strong> some po<strong>in</strong>ts deviates decisively from that<br />

experienced <strong>in</strong> real learn<strong>in</strong>g spaces. If these deviations are used together with the<br />

undisputed advantages <strong>of</strong> the digital learn<strong>in</strong>g environment, a new model <strong>of</strong> autonomous<br />

and self-controlled learn<strong>in</strong>g can be created which is oriented <strong>in</strong> accordance with the<br />

educational models <strong>of</strong> learn<strong>in</strong>g by "discover<strong>in</strong>g" and "problem-solv<strong>in</strong>g", and with the<br />

example <strong>of</strong> the <strong>in</strong>dependently research<strong>in</strong>g academic. This type <strong>of</strong> model will <strong>in</strong> all<br />

probability be suitable and desirable for learn<strong>in</strong>g <strong>in</strong> the com<strong>in</strong>g knowledge society.<br />

In the attempts to use the technical unit consist<strong>in</strong>g <strong>of</strong> the PC, multimedia and the Internet<br />

for teach<strong>in</strong>g and learn<strong>in</strong>g there are <strong>of</strong>ten designs based on the user's own ideas or on<br />

processes and models from <strong>in</strong>formation and communication science, and also from<br />

computer technology. This is obvious, because most <strong>of</strong> these projects were developed<br />

by experts from these discipl<strong>in</strong>es and because there is a certa<strong>in</strong> proximity between<br />

»<strong>in</strong>formation« and teach<strong>in</strong>g contents. At the same time, we must consider how the new<br />

technical media and processes can be used from the start for educational purposes and<br />

with educational methods derived from educational experiences. For example, the<br />

teach<strong>in</strong>g concepts and the learn<strong>in</strong>g model which is held to be the correct one, are both<br />

very important. Even more important is the human image which is <strong>in</strong>tegrated <strong>in</strong> the<br />

teach<strong>in</strong>g and learn<strong>in</strong>g process. Are students perceived <strong>in</strong> their <strong>in</strong>dividual and social<br />

situation and as responsible persons <strong>in</strong> the learn<strong>in</strong>g process, or are they reduced to<br />

"users"? This question is fundamental for the use <strong>of</strong> the digital learn<strong>in</strong>g environment<br />

and must not be ignored. However, <strong>in</strong> the enthusiasm for the rapid technological<br />

advances <strong>in</strong> the field <strong>of</strong> <strong>in</strong>formation and computer science, educational aspects are <strong>of</strong>ten<br />

neglected by many protagonists <strong>of</strong> the digital learn<strong>in</strong>g environment, because they th<strong>in</strong>k<br />

85

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