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Photoshop_Creative_-_Issue_154_2017

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Advanced 3D modelling in <strong>Photoshop</strong><br />

Expert tip<br />

On-screen<br />

controls<br />

To access on-screen controls,<br />

go to Edit>Preferences><br />

Performance and check Use<br />

Graphic Processor. When in<br />

the 3D environment, use the<br />

Move Tool (V) to select and<br />

move the axis or the camera<br />

controllers. The 3D axis<br />

enables you to move, rotate<br />

and scale the 3D object using<br />

X, Y and Z coordinates. Hover<br />

the cursor over the axis, click<br />

and drag to control the object.<br />

Use the Secondary Camera/<br />

View to see different angles so<br />

you know precisely where the<br />

objects are in the 3D space.<br />

Create a new object<br />

08<br />

First, swap to the Main view. In the<br />

Layers panel, place ‘fo_bldg1_frame.<br />

png’. Drag over the image and hit Return/<br />

Enter. Transform in a 3D layer. In the 3D panel,<br />

click 3D Extrusion and click Create.<br />

Add material<br />

09<br />

Let’s use a solid colour to fill the extrusion. In<br />

the 3D panel, click ‘fo_bldg1_frame Extrusion<br />

Material’. Click on the Diffuse colour. In the Color Picker<br />

window, choose the white colour and click OK.<br />

Merge 3D layers<br />

10<br />

To merge the 3D layers, go to the Layers panel, hold<br />

down the Shift key on your keyboard and select ‘fo_<br />

bldg1_frame’ and ‘fo_bldg1_front’. With both layers selected, go<br />

to 3D>Merge 3D Layers.<br />

Move 3D objects<br />

11<br />

In the Secondary view, select Top view and swap with the Main view.<br />

In the 3D panel, select ‘fo_bdlg1_frame’ and use the on-screen<br />

controls to move the image. Click on the blue arrow (Move on Z Axis) and<br />

drag down to push the frame out of the building.<br />

Now merge the objects<br />

12<br />

First, swap to the Main view. With the<br />

building in the right position, it is now<br />

possible to place it on the map. In the Layers<br />

panel, select the 3D building and the 3D map<br />

layers, then go to 3D>Merge 3D Layers.<br />

Scale 3D objects<br />

13<br />

First, swap to the Top view. In the 3D<br />

panel, hold Shift and select ‘fo_bldg1_<br />

front’ and ‘fo_bldg1_frame’. Place the cursor<br />

on the centre of the on-screen controls until<br />

the Scale Uniformly command appears. Hold<br />

down the mouse button and drag down to<br />

scale the object.<br />

Put in place<br />

14<br />

Keep both objects selected and use<br />

the on-screen controls to move and<br />

rotate the objects over the map. Now swap<br />

to the Front view and again, use the onscreen<br />

controls to drag the 3D building down<br />

to the ground.<br />

62

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