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Photoshop_Creative_-_Issue_154_2017

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Build the city<br />

15<br />

Repeat the techniques you’ve just<br />

learned and start creating more<br />

buildings. Remember to create the buildings<br />

with all the details and extra objects before<br />

merging with the 3D map. Swap the views<br />

and use the on-screen controls to adjust the<br />

position of each building.<br />

Adjust the light source<br />

16<br />

Use the three scene-moving controls at the bottom left of the 3D workspace to move<br />

the camera to adjust the position of the entire scene. Now, click on Infinite Light and<br />

adjust the light source angle. Render the 3D object by going to 3D>Render 3D Layer.<br />

Place 2D images<br />

17<br />

Now, bring in some regular images and place around the<br />

scene. In the Layers panel, place ‘pix_headphone.jpg’.<br />

Grab the Pen tool and select and mask the image. Resize it and<br />

place on top of the building.<br />

Create shadows<br />

18<br />

Duplicate the image and apply a layer mask. Open the Hue/<br />

Saturation command (Cmd/Ctrl+U) and set the Lightness to -100.<br />

Reduce the layer’s Opacity to make the shadow less intense, adjusting the<br />

perspective using the Free Transform tool (Cmd/Ctrl+T) and mask it<br />

around the buildings. Add more images and create the shadows.<br />

Add some trees<br />

19<br />

Create a new layer.<br />

Go to<br />

Filter>Render>Tree.<br />

Choose a tree type and<br />

tweak the settings. Open<br />

the Advanced tab and set<br />

the Camera Tilt to 24.<br />

Create the shadow as you<br />

did in Step 18. Link the<br />

layers. Duplicate, placing<br />

the trees all over the map.<br />

Custom brushes<br />

20<br />

Go to Edit>Presets>Preset Manager.<br />

Click Load, locate ‘fo_clouds<strong>154</strong>.abr’<br />

and then click Load. Create a new layer on<br />

top of the layer stack. Grab the Brush Tool (B)<br />

and paint a few clouds over the city.<br />

63

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