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5 Case Study 1 - Leicester Research Archive - University of Leicester

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Web is an ideal medium for developing stories that <strong>of</strong>fer multiple perspectives on<br />

the objects in our collections. In this medium, the users can choose their own<br />

path through the content, have access to images and animations <strong>of</strong> the objects,<br />

and can also contribute their own perspectives. This approach represents<br />

continuing innovation in truly interactive learning.” 229<br />

‘Ingenious,’ a Web project by the National Museums <strong>of</strong> Science and Industry, is<br />

far removed from the Marketing Museum paradigm. The main categories on the<br />

home page are headed Read, Debate, See, Create. These headlines could not be<br />

more different to those, for instance, found on the Albertina in Vienna:<br />

Collections, Exhibitions, Events, Visitor Information, Guided Tours.<br />

Whereas the Albertina’s website’s main categories reference the museum’s<br />

departments, the categories <strong>of</strong> ‘Ingenious’ refer to actions people do online. They<br />

sometimes carry out more reflective actions such as reading or seeing, sometimes<br />

more active things such as debating and creating. Both websites are based on<br />

museum collections, yet they could not be more different in terms <strong>of</strong> how they<br />

position the user.<br />

Ingenious is structured around stories behind objects. Once a user has chosen a<br />

subject to explore, and while reading through the pages, the user is given the<br />

option <strong>of</strong> exploring many objects relating to the text. The point is that this type <strong>of</strong><br />

website is story-driven rather than object-driven. The Albertina’s website is very<br />

poor in content. But even if one disregards this, it is very clear that this type <strong>of</strong><br />

website positions the user differently compared to the Ingenious website.<br />

Ingenious views the user as a learner, or an interested subject who wants to find<br />

out about certain historical periods. For this user type, the museum provides<br />

many stories to read and images to explore. It is interesting to note that the<br />

imaginary user prototype for this website is not necessarily someone who wants<br />

to visit the museum onsite. Whereas early museum websites focused upon<br />

providing visitor and collection information which should support the visitor in<br />

229 Natural History Museum London in Understanding the Future.<br />

123

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