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5 Case Study 1 - Leicester Research Archive - University of Leicester

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everyday life. It accepts that there are many, sometimes conflicting perspectives<br />

from which to explain the world.” 330<br />

According to this model, constructions <strong>of</strong> meanings are based in continuous<br />

dialogue. Rather than presenting the visitor a fixed set <strong>of</strong> meanings, the visitor is<br />

encouraged to draw meaning from the objects himself. As has been argued in<br />

Chapter 1, museum websites most <strong>of</strong>ten produce an illusion <strong>of</strong> access, because<br />

they lack the type <strong>of</strong> contextualization and interpretation, which is necessary to<br />

allow users to have a meaningful experience with the digital cultural content<br />

<strong>of</strong>fered. With audiovisual media, distributed over the Web, museums now have<br />

another option <strong>of</strong> producing content that should help users to have an enjoyable,<br />

educational and to some extent social experience. But as will be shown<br />

particularly through <strong>Case</strong> <strong>Study</strong> 3, the use <strong>of</strong> new broadcasting models <strong>of</strong><br />

communication does not by itself create those experiences. Much rather, the<br />

success <strong>of</strong> audiovisual media depends upon the style <strong>of</strong> communication, as<br />

described by Hooper-Greenhill.<br />

The aims and objectives <strong>of</strong> this analysis are tw<strong>of</strong>old. The first and key objective<br />

is to evaluate whether this excerpt represents change or continuity, as regards the<br />

museum audience relationship. Secondly, the objective is to find out whether the<br />

methodology introduced here might be a useful tool to analyse this genre <strong>of</strong><br />

podcasts in general. With this genre <strong>of</strong> podcast, the research means programmes,<br />

which have a largely informal character, yet a strategic purpose in mind, as well<br />

as a strong focus on providing information for the purpose <strong>of</strong> making the<br />

experience <strong>of</strong> the museum more engaging, immediate and accessible.<br />

7.2 Theoretical context<br />

There are three key theoretical contexts in which this case study is located. It<br />

relates to Eileen Hooper-Greenhill’s approach to “treating museums as visual<br />

discourses,” but rather than “questioning the relationships between looking,<br />

knowledge and power,” this study is about the relationship <strong>of</strong> text and power, or<br />

330 Ibid., p.22.<br />

214

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