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BoundedRationality_TheAdaptiveToolbox.pdf

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84<br />

Abdolkarim Sadrieh et al.<br />

issue that should precede such discussions. However, we refrain from offering a<br />

general and rigorous definition of complexity, for two reasons. First, such a definition<br />

poses a challenge that is clearly out of the range of this paper. Second, in<br />

our view, the nature of complexity will be quite obvious in many of the applications<br />

we discuss (e.g., linear cost functions are much more easily understood<br />

than nonlinear ones, etc.). Usually it suffices to assume that simpler rules rely on<br />

fewer contingencies than more complex ones.<br />

The rest of the chapter is organized as follows. We begin by asking why it is<br />

that the decision-making tools are simple rules, for animals as well as for humans.<br />

We will pay special attention to the role of evolution in this context. Next<br />

we examine the relation of the heuristics in the adaptive toolbox to the artifacts<br />

in the decision environment. We then ask how the hypotheses about the nature<br />

and significance of these rules and heuristics should be devised and validated.<br />

Finally, we try to find classifications for the decision situations by examining<br />

which of the rules can be most appropriately used to model decision making, in<br />

what types of situations. The final section is devoted to exploring the effect of<br />

social interaction on the modeling of the tools in the adaptive toolbox.<br />

DID EVOLUTION PRODUCE SIMPLE RULES<br />

AND HEURISTICS?<br />

To understand why evolution may support simple rules, two aspects of the matter<br />

must be examined. On one hand, tasks that seem difficult for human beings to<br />

perform may be easily performed by evolution. This is mainly due to the fact that<br />

the process of mutation and selection is quite different as a "problem-solving<br />

strategy" from cognitive problem solving by human beings. Experiments with<br />

human subjects, for example, have shown the "winner's curse" to persist even<br />

after many trials with complete information feedback (Ball et al. 1991;<br />

Bazerman and Samuelson 1983; Selten et al., in preparation). It seems extremely<br />

difficult to learn the relatively simple deliberation of conditional probabilities<br />

that leads to the resolution of this "adverse selection" problem. There are<br />

many examples in biology, however, showing that such an adverse selection<br />

would quickly lead to the extinction of the winner's curse in an evolutionary setting<br />

(see the example of the navigation of the Cataglyphis and other examples in<br />

Hammerstein, this volume.)<br />

On the other hand, difficulties that seem easy to overcome by human standards<br />

may be left unresolved by evolution. Two major obstacles for the evolutionary<br />

process can be pointed out. First, evolution by mutation and selection<br />

can only go from one stage to the next gradually. The system cannot "jump" to<br />

any arbitrary better state. Thus, if the performance of a task can only be enhanced<br />

via a whole set of mutations that must come simultaneously, this enhancement<br />

is not likely to evolve. Second, effective selection only takes place if<br />

fitness differences are substantial. Finally, unlike human decision makers,

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