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BoundedRationality_TheAdaptiveToolbox.pdf

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12<br />

Simple Reinforcement Learning<br />

Models and Reciprocation in the<br />

Prisoner's Dilemma Game<br />

Ido Erev 1 and Alvin E. Roth 2<br />

faculty of Industrial Engineering and Management, Technion, Haifa 3200, Israel<br />

Dept. of Economics, and Harvard Business School, Harvard University,<br />

Cambridge, MA 02138, U.S.A.<br />

ABSTRACT<br />

The observation that subjects can learn to cooperate in repeated prisoner's dilemma<br />

games suggests that human players are more sophisticated and/or less self-interested than<br />

the predictions of simple adaptive learning models proposed in recent research. The<br />

present chapter demonstrates that this phenomenon is consistent with simple<br />

reinforcement learning, when learning is over a strategy set that includes a repeated game<br />

strategy that allows reciprocation to be learned. A three-parameter model that quantifies<br />

this assumption was found to outperform alternative models in predicting the results of<br />

the three experiments conducted by Amnon Rapoport and Mowshowitz (1966).<br />

INTRODUCTION<br />

Experimental study of the effect of experience on choice behavior typically reveals<br />

a slow adaptive adjustment process. If one of the possible alternatives<br />

yields higher return, decision makers slowly learn to prefer it. Recent research<br />

(e.g., Roth and Erev 1995; Erev and Roth 1998b; Rapoport et al. 1998; Cheung<br />

and Friedman 1999; Tang 1996; Camerer and Ho 1999; Mookerjee and Sopher<br />

1997; Sarin and Vahid 1998; Daniel etal. 1998) demonstrates that this common

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