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Manual - OMSI - Omnibus simulator

Manual - OMSI - Omnibus simulator

Manual - OMSI - Omnibus simulator

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usually acceptable up to a certain point. Below 15 FPS, viewing the<br />

simulation is usually uncomfortable. In the 30-50 FPS zone, you’ll<br />

notice that the simulation has reached the limits of perception,<br />

meaning that increasing the FPS further doesn’t lead to a<br />

noticeable improvement. You can view the refresh rate by pressing<br />

the keyboard shortcut [Shift]+[Z] until “FPS: ###” appears.<br />

• Controller: This is usually a joystick or steering wheel, but any<br />

kind of controller can be used, as long as Windows recognizes<br />

it as a Game Controller.<br />

• Status: The status display shows a wealth of useful information<br />

about the current vehicle, the environment, and the simulation. You<br />

can browse through the various status displays by pressing [Shift]+[Z].<br />

• Map:: <strong>OMSI</strong> is a map-based simulation, meaning that the<br />

environment is contained in several “maps”. They are independent<br />

of one another and aren’t “physically” connected to each other.<br />

If you want to drive in a different city, you’ll need to end the<br />

current simulation and begin a new simulation using the map for<br />

the other city – you cannot just drive from one city to another.<br />

1.6. Keyboard Shortcuts<br />

A note on keyboard shortcuts: The open architecture of <strong>OMSI</strong> allows you<br />

to create a (new) keyboard shortcut for any event that you can trigger with<br />

a mouse click or existing keyboard shortcut. That means that the shortcuts<br />

explained below are only valid as long as you haven’t changed them.<br />

In the following explanations, keys and shortcuts will be written in square<br />

brackets. [Num …] will indicate one of the keys on the number pad,<br />

[Shift] will indicate the shift key, [Space] will indicate the space bar, and<br />

[Up], [Down], [Left] and [Right] will indicate the arrow keys.<br />

1.7. Graphics Settings<br />

If your graphics card can support it without slowing down the<br />

simulation, we recommend activating Anisotropic Filtering and<br />

Anti-aliasing, which will yield noticeably better graphics.<br />

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