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Triffids Beard 2 - The Bearded Triffid

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Youthful Vices<br />

Phoenixine Eighty-Five, October 1996<br />

<strong>The</strong> TV recently showed the miniseries of Larry McMurtry's Dead Man's Walk (the Lonesome Dove<br />

prequel that I mentioned in a previous essay) and I watched it and it was magnificent. It stuck very<br />

closely to the book (largely because McMurtry wrote the screenplay himself) but it brought home to me<br />

yet again that although I have read many McMurtry books, they have all been tales of the American West<br />

-- I have never read any of the novels set in more contemporary times. Determined to rectify this sad<br />

state of affairs, I purchased and devoured Cadillac Jack, a novel about a man called Jack who drives a<br />

Cadillac.<br />

Jack is a wheeler-dealer. He roams the States from flea market to flea market hunting for bargains that<br />

he can buy cheaply and sell dearly. He appears to know every weirdo collector of weirdo objects and no<br />

matter what junk he buys there is always someone around to take it off his hands. Towards the end, an<br />

important plot point revolves around the whereabouts of a Luddite Truncheon (one of the few remaining<br />

police truncheons used in suppressing the original Luddite riots). A millionaire truncheon collector is<br />

desperate for it. Jack has it. Sparks fly.<br />

My admiration for McMurtry's books revolves around the raving loonies that wander eccentrically<br />

through their pages. You can get away with this in a western -- something about the wide open spaces<br />

seems to encourage eccentricity, but I wasn't sure if he could manage the same thing in twentieth<br />

century America. I needn't have worried. He did it brilliantly.<br />

One of the last projects the late Roger Zelazny was involved in was the design of a computer game. A<br />

novelization of this game has now been published (Chronomaster by Roger Zelazny and Jane<br />

Lindskold). While it might make a fun game, it makes a terribly tedious novel. <strong>The</strong> hero is a designer of<br />

pocket universes. Several such universes are now in stasis and he must enter them and explore them to<br />

find out why (has somebody got it in for pocket universes?). Since time has been suspended in these<br />

universes the only way he can enter and move around in them is to carry his own supply of "bottled<br />

time" with him. He is also equipped with a "universal tool" which suggested interesting Rabelasian<br />

possibilities to my dirty mind, but which turned out to be merely a sort of futuristic self-defining Swiss<br />

army knife.<br />

<strong>The</strong> novel is episodic (as games must be) and is all surface and slam-bang action. <strong>The</strong> hero is heroic and<br />

the villains are villainous and it is all pretty black and white. I couldn't get involved.<br />

Volume three of Harry Turtledove's irritatingly titled alien invasion novel is now available. Though the<br />

books are hard to tell apart by looking at the cover or reading the title, they are beautifully written. <strong>The</strong>y<br />

are believable and exciting; what more could you ask for? Some heroes from earlier episodes are now<br />

revealed to be villains and some villains turn into heroes. Nuclear weapons are tossed around and things<br />

are looking bad for the aliens as they start to suffer reversals on the battlefield. Volume four (which<br />

Turtledove claims will be the last) will hopefully wrap all the loose ends up. I hope it does. This is all good<br />

stuff<br />

Mostly I read novels, but I like short stories and therefore I fell with glee upon <strong>The</strong> Road To Nightfall,<br />

volume four of the collected short stories of Robert Silverberg. This volume reprints stories from early in<br />

his career. In the 1950s, in his teens and twenties, Silverberg spread like crab grass over every SF<br />

magazine in the world. His enormous (though often trivial) output allowed him to make a living as a<br />

professional writer and some of the best stories from this hugely productive time are collected in this<br />

book. Despite the almost machine like way he must have hammered out the stories, they still read well.<br />

Even that early in his career he knew how to tell a tale, how to construct a story and while of necessity<br />

these highly commercial pieces are classically structured (no experimental fiction here) they never fail to<br />

entertain and hold the attention.<br />

David Brin is perhaps best known for his "uplift" novels and with Brightness Reef he returns to the<br />

theme. Let me say straight away that this enormous novel (705 pages) is merely the first volume of

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