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Changeling - Players Guide.pdf

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crafts and counselors of the braves. Occasionally they still<br />

enjoy contact with humans, but for the most part they remain<br />

within their encampments. Although they do not age as<br />

visibly as humans, their faces are often lined with wisdom.<br />

Lifestyles:<br />

The yunwi tsundsi dwell in townships carefully concealed<br />

from mortal eyes. They practice many traditional crafts, such as<br />

beadwork, weaving and pottery. They are industrious and<br />

helpful, though usually secretive about their business.<br />

Affinity:<br />

Prop<br />

Birthrights:<br />

• Out of Sight — The yunwi tsundsi are extremely good<br />

at making themselves inconspicuous. Although they do not<br />

actually become invisible, they gain an additional two dice to<br />

all Stealth-related rolls. By spending a point of Willpower<br />

they can induce mortals to look everywhere but where they<br />

are, thus remaining "out of sight" of the human eye.<br />

• Clever Hands — Like boggans, yunwi tsundsi are<br />

adept crafters. All Crafts rolls are made at a -1 difficulty, and<br />

it is impossible for them to botch any roll involving making<br />

items for use or adornment.<br />

Frailties:<br />

• Flame of Anger — Because they are so ready to help<br />

other changelings and mortals, yunwi tsundsi are easily offended<br />

if their help is slighted or if they are insulted by those<br />

they have decided to aid. If rebuffed, these Nunnehi must make<br />

a Willpower roll (difficulty 9) to avoid making the offending<br />

individual the butt of a series of "accidents" meant to teach that<br />

person a lesson. Broken dishes, smashed windows and punctured<br />

tires are part of the yunwi tsundsi's retaliatory repertoire.<br />

This grudge will last for an entire passage of the moon, or until<br />

the victim of the yunwi tsundsi's anger makes an offering of food<br />

or some other gift as an apology.<br />

Quote:<br />

"We are all meant to share the world with one another.<br />

Why did you have to refuse my kindness?"<br />

Outlook<br />

• Canotili — They are wrong to avoid the society<br />

of others. Alone, they will soon disappear.<br />

• Inuas — They are powerful beings; we admire<br />

their courage to dwell in such cold, inhospitable places.<br />

• Kachinas — They understand that we must all<br />

live together in order to bring back the old ways and the<br />

road to the Higher Hunting Ground.<br />

• May-may-gway-shi — Their paintings are wonderful<br />

to behold, and their skill in the water is as great as<br />

their appetite for fish.<br />

• Nanehi — They are somewhat overly concerned<br />

with their own importance, but no one can deny that<br />

they are vital to preserving the old ways.<br />

• Numuzo'ho — Compared with them, our angry<br />

behavior is as nothing. It is better not to offend these<br />

enormous cousins in any way.<br />

• Pu'gwis — It is too bad they are so unappealing.<br />

It must cause them pain to have such a frightening<br />

appearance.<br />

• Rock Giants — These walking mountains are a<br />

danger to everyone, even themselves.<br />

• Surems—They are our best hope for reaching an<br />

accord with mortals, but they spend too much time with<br />

those who think as they do. They need to take their<br />

message directly to those who need to hear it most.<br />

• Tunghat — We must do something to keep our<br />

cousins from disappearing. But what?<br />

• Water Babies — If we ever discover that they are<br />

causing harm to the children they steal, they will know<br />

our displeasure.<br />

• Yunwi Amai'yine'hi — Our water cousins are far<br />

too concerned with mischief for mischiefs sake.

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