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Changeling - Players Guide.pdf

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Successes: The successes are added onto any successes<br />

gained from when taking another action. The effect lasts one<br />

turn.<br />

Runic Circle<br />

This cantrip inscribes a protective circle around the<br />

target or on a charm that can be carried. The circle acts as an<br />

invisible buffer that protects against supernatural forces. In<br />

addition to the Bunk, you must inscribe a runic circle on<br />

either the floor or an object (usually taking a full turn).<br />

Realms: The realm determines where the cantrip is cast.<br />

Each Realm has its own advantages and disadvantages; thus<br />

while a Runic Circle cast in conjunction with Scene may<br />

protect more people, it is not mobile as one cast on a Prop would<br />

be. A Prop may be stolen or dropped, though, unlike a Circle<br />

cast on a person by using Actor — the possibilities are endless.<br />

Actor — Describes the target of the cantrip.<br />

Fae — Describes the target of the cantrip.<br />

Nature — Describes the target of the cantrip.<br />

Prop — Describes the object of the cantrip.<br />

Scene — Describes the setting of the cantrip.<br />

Successes: The number of successes determines the<br />

protective strength of the Circle, which will protect the user<br />

as long as she does not leave the circle or drop the charm.<br />

1 success — Protection against all Arts up to Level One.<br />

2 successes — Protection against all Arts up to Level<br />

Two/all Sphere magick up to Level One.<br />

3 successes — Protection against all Arts up to Level<br />

Three/Sphere magick up to Level Two/all other supernatural<br />

abilities (Gifts, Disciplines, etc.) up to Level One.<br />

4 successes — Protection against all Arts up to Level<br />

Four/Sphere magick up to Level Three/all other abilities up<br />

to Level Two.<br />

5 successes — Protection against all Arts up to Level<br />

Five/Sphere magick up to Level Four/all other abilities up to<br />

Level Three.<br />

Saining<br />

Use of this cantrip allows the namer to find the True<br />

Name of the target. This cantrip is most often used in the<br />

Saining ritual of a newly awakened kith, but it has other, more<br />

nefarious uses. All things have a True Name, even a television<br />

or a car. <strong>Changeling</strong>s who possess this ability can learn<br />

the True Name of anything they use this cantrip upon, thus<br />

giving them some control over the object or person, especially<br />

it they possess the highest level of this Art, Reweaving.<br />

To find out how many letters are in a name, consult the<br />

chart below:<br />

Roll(2D10) # of Letters<br />

2 3<br />

3-5. 4<br />

7-9 6<br />

10-13 7<br />

14-18 8<br />

19-20 12<br />

Realms: The realm determines who or what is affected.<br />

Actor — Describes the target of the cantrip.<br />

Fae — Describes the target of the cantrip.<br />

Nature — Describes the target of the cantrip.<br />

Prop — Describes the target of the cantrip.<br />

Scene — Describes the target of the cantrip.<br />

Successes: The number of successes determines how<br />

many runes in a name are known. A name cannot be used<br />

until all of the letters are known.<br />

1 success — 1 letter<br />

2 successes — 2 letters<br />

3 successes — 4 letters<br />

4 successes — 5 letters<br />

5 successes — 7 letters<br />

Reweaving<br />

By switching key runes in a target's True Name, the<br />

namer can fundamentally (and permanently) change the<br />

basic nature of the target. Seelie could become Unseelie,<br />

Legacies could be changed, etc. Note that the user of this<br />

cantrip cannot make a target do something impossible (i.e.,<br />

a sluagh could be made into an elegant courtier, but still<br />

unable to speak above a whisper). The True Name of the<br />

target must be known before casting this cantrip.<br />

This cantrip can be used to affect objects as well as<br />

people. While generally only a person's personality is changed<br />

by the use of this cantrip, objects can be literally transformed:<br />

a common stone may be transformed into a flower or a fish<br />

transformed into sand. Even places can be changed through<br />

the use of this awesome power.<br />

Realms: The Realm determines who or what is affected.<br />

Actor — Describes the target of the cantrip.<br />

Fae — Describes the target of the cantrip.<br />

Nature — Describes the target of the cantrip.<br />

Prop — Describes the object of the cantrip.<br />

Scene — Describes the target of the cantrip.<br />

Successes: The number of successes describes how<br />

drastic a change has been effected in the target.<br />

1 success — Minor change; tastes or habits. Stop a target<br />

from chewing gum, or make a room less drafty. Change the<br />

color of a room from red to green.<br />

2 successes — Moderate change; interests or moods. A<br />

raging tiger rolls over like a kitten, or a computer geek's interest<br />

shifts to something more worthy (like roleplaying). Make a<br />

pleasant, sunny room gloomy and filled with foreboding.<br />

3 successes — Major change; inner nature. Switch<br />

Courts, or get a gun to decide that its true calling is a<br />

paperweight, not a weapon. Turn a bank into a Communist<br />

collective.

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