Changeling - Players Guide.pdf
Changeling - Players Guide.pdf
Changeling - Players Guide.pdf
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Successes: The successes are added onto any successes<br />
gained from when taking another action. The effect lasts one<br />
turn.<br />
Runic Circle<br />
This cantrip inscribes a protective circle around the<br />
target or on a charm that can be carried. The circle acts as an<br />
invisible buffer that protects against supernatural forces. In<br />
addition to the Bunk, you must inscribe a runic circle on<br />
either the floor or an object (usually taking a full turn).<br />
Realms: The realm determines where the cantrip is cast.<br />
Each Realm has its own advantages and disadvantages; thus<br />
while a Runic Circle cast in conjunction with Scene may<br />
protect more people, it is not mobile as one cast on a Prop would<br />
be. A Prop may be stolen or dropped, though, unlike a Circle<br />
cast on a person by using Actor — the possibilities are endless.<br />
Actor — Describes the target of the cantrip.<br />
Fae — Describes the target of the cantrip.<br />
Nature — Describes the target of the cantrip.<br />
Prop — Describes the object of the cantrip.<br />
Scene — Describes the setting of the cantrip.<br />
Successes: The number of successes determines the<br />
protective strength of the Circle, which will protect the user<br />
as long as she does not leave the circle or drop the charm.<br />
1 success — Protection against all Arts up to Level One.<br />
2 successes — Protection against all Arts up to Level<br />
Two/all Sphere magick up to Level One.<br />
3 successes — Protection against all Arts up to Level<br />
Three/Sphere magick up to Level Two/all other supernatural<br />
abilities (Gifts, Disciplines, etc.) up to Level One.<br />
4 successes — Protection against all Arts up to Level<br />
Four/Sphere magick up to Level Three/all other abilities up<br />
to Level Two.<br />
5 successes — Protection against all Arts up to Level<br />
Five/Sphere magick up to Level Four/all other abilities up to<br />
Level Three.<br />
Saining<br />
Use of this cantrip allows the namer to find the True<br />
Name of the target. This cantrip is most often used in the<br />
Saining ritual of a newly awakened kith, but it has other, more<br />
nefarious uses. All things have a True Name, even a television<br />
or a car. <strong>Changeling</strong>s who possess this ability can learn<br />
the True Name of anything they use this cantrip upon, thus<br />
giving them some control over the object or person, especially<br />
it they possess the highest level of this Art, Reweaving.<br />
To find out how many letters are in a name, consult the<br />
chart below:<br />
Roll(2D10) # of Letters<br />
2 3<br />
3-5. 4<br />
7-9 6<br />
10-13 7<br />
14-18 8<br />
19-20 12<br />
Realms: The realm determines who or what is affected.<br />
Actor — Describes the target of the cantrip.<br />
Fae — Describes the target of the cantrip.<br />
Nature — Describes the target of the cantrip.<br />
Prop — Describes the target of the cantrip.<br />
Scene — Describes the target of the cantrip.<br />
Successes: The number of successes determines how<br />
many runes in a name are known. A name cannot be used<br />
until all of the letters are known.<br />
1 success — 1 letter<br />
2 successes — 2 letters<br />
3 successes — 4 letters<br />
4 successes — 5 letters<br />
5 successes — 7 letters<br />
Reweaving<br />
By switching key runes in a target's True Name, the<br />
namer can fundamentally (and permanently) change the<br />
basic nature of the target. Seelie could become Unseelie,<br />
Legacies could be changed, etc. Note that the user of this<br />
cantrip cannot make a target do something impossible (i.e.,<br />
a sluagh could be made into an elegant courtier, but still<br />
unable to speak above a whisper). The True Name of the<br />
target must be known before casting this cantrip.<br />
This cantrip can be used to affect objects as well as<br />
people. While generally only a person's personality is changed<br />
by the use of this cantrip, objects can be literally transformed:<br />
a common stone may be transformed into a flower or a fish<br />
transformed into sand. Even places can be changed through<br />
the use of this awesome power.<br />
Realms: The Realm determines who or what is affected.<br />
Actor — Describes the target of the cantrip.<br />
Fae — Describes the target of the cantrip.<br />
Nature — Describes the target of the cantrip.<br />
Prop — Describes the object of the cantrip.<br />
Scene — Describes the target of the cantrip.<br />
Successes: The number of successes describes how<br />
drastic a change has been effected in the target.<br />
1 success — Minor change; tastes or habits. Stop a target<br />
from chewing gum, or make a room less drafty. Change the<br />
color of a room from red to green.<br />
2 successes — Moderate change; interests or moods. A<br />
raging tiger rolls over like a kitten, or a computer geek's interest<br />
shifts to something more worthy (like roleplaying). Make a<br />
pleasant, sunny room gloomy and filled with foreboding.<br />
3 successes — Major change; inner nature. Switch<br />
Courts, or get a gun to decide that its true calling is a<br />
paperweight, not a weapon. Turn a bank into a Communist<br />
collective.