10.04.2013 Views

Changeling - Players Guide.pdf

Changeling - Players Guide.pdf

Changeling - Players Guide.pdf

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

all situations. In some circumstances, this will give you a<br />

concealment bonus.<br />

Disfigured: (2 point Flaw)<br />

A hideous disfigurement makes you ugly and easy to<br />

notice or remember. You therefore have a zero Appearance.<br />

Child: (3 point Flaw)<br />

You were a small child at the time of your Chrysalis. You<br />

may be precocious, but you're still just a kid. You have the Flaw<br />

Short (see above), and find it difficult to be taken seriously by<br />

others (two-dice penalty to all relevant rolls). Additionally, you<br />

may be subject to parental control, curfews and child labor and<br />

truancy laws. Few clubs will admit you because you are "underage."<br />

Childlings who do not take this Flaw are for some reason<br />

more accepted by those older than themselves.<br />

Deformity: (3 point Flaw)<br />

You have some kind of deformity — such as a misshapen<br />

limb or a hunchback — that affects your interactions with<br />

others and may inconvenience you physically. The difficulties<br />

of all dice rolls related to physical appearance are raised<br />

by two. Your deformity will also raise the difficulty of some<br />

Dexterity rolls by two, depending on the type of deformity<br />

you possess.<br />

Lame: (3 point Flaw)<br />

Your legs are injured or otherwise prevented from working<br />

effectively. You suffer a two-dice penalty to all dice rolls<br />

related to movement. A character may not take this Flaw<br />

along with the Merit Double-Jointed.<br />

One Arm: (3 point Flaw)<br />

You have only one arm — choose which, or determine<br />

randomly during character creation. This could be a battle<br />

scar, birth defect or other form of injury. It is assumed that you<br />

are accustomed to using your remaining hand, so you suffer no<br />

off-hand penalty. However, you do suffer a two-dice penalty<br />

to any Dice Pool for which two hands would normally be<br />

needed to perform a task. A character may not take this Flaw<br />

along with the Merit Ambidextrous.<br />

Mute: (4 point Flaw)<br />

Your vocal apparatus does not function, and you cannot<br />

speak at all. You can communicate through other means —<br />

typically through writing or signing.<br />

Paraplegic: (6 point Flaw)<br />

You can hardly move without assistance, such as a pair<br />

of crutches or a wheelchair. Even then it can be painful and<br />

cumbersome to do so. Be sure to roleplay this Flaw correctly,<br />

no matter how difficult it makes things. A character may not<br />

take this Flaw along with the Merit Double-Jointed.<br />

New Abilities<br />

The following are new Abilities you can use in any<br />

Storyteller game. They describe some of the limitless abilities<br />

your character can take; they can help define your character.<br />

Some of these Abilities may seem less significant and useful<br />

than the more general Abilities described in <strong>Changeling</strong>.<br />

Some are sub-categories of more general Abilities. For example,<br />

you might want to make a character roll Dexterity +<br />

Athletics when firing a bow rather than introducing the<br />

Archery Skill. It is up to the Storyteller whether any of the<br />

Abilities listed here can be purchased. Some Storytellers may<br />

allow certain Abilities to be purchased at a reduced cost.<br />

Talents<br />

Acting<br />

You are practiced at feigning emotions, beliefs or frames<br />

of mind. Even if you have never been on stage before, you<br />

could do an adequate job if you were ever thrust upon it.<br />

However, simply because you have this Ability does not mean<br />

you use it unethically. Many honorable politicians have used<br />

it to lend power and depth to their speeches (notably,<br />

Winston Churchill and Franklin Roosevelt). You are able to<br />

feign tears, anger, friendliness and virtue.<br />

• Novice: A rank amateur, you can feign<br />

sickness.<br />

• • Practiced: You have developed a wide<br />

range of acting ability.<br />

• • • Competent: You are capable of playing<br />

almost any role.<br />

• • • • Expert: You are certainly a professional,<br />

or have that potential.<br />

• • • • • Master: You could win, or have won,<br />

an Academy Award.<br />

Possessed by: Actors, Amateurs, Children, Con Artists,<br />

Evangelists, Roleplayers<br />

Specialties: Inspirational, Feigning, Emotions, Pretend,<br />

Religious Awe, Roleplaying, Stage Acting<br />

Artistic Expression<br />

You have the talent to produce works of art in various<br />

media. You can produce salable works of two- or threedimensional<br />

art, and understand something of the technical<br />

aspects of paintings and sketches. You are able to sketch a<br />

reasonably accurate rendition of a place or person.<br />

• Novice: Your work is simple, seen as<br />

charmingly naive by some and as amateurish<br />

by others.<br />

• • Practiced: Your work could win prizes<br />

at local art society shows.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!