Changeling - Players Guide.pdf
Changeling - Players Guide.pdf
Changeling - Players Guide.pdf
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all situations. In some circumstances, this will give you a<br />
concealment bonus.<br />
Disfigured: (2 point Flaw)<br />
A hideous disfigurement makes you ugly and easy to<br />
notice or remember. You therefore have a zero Appearance.<br />
Child: (3 point Flaw)<br />
You were a small child at the time of your Chrysalis. You<br />
may be precocious, but you're still just a kid. You have the Flaw<br />
Short (see above), and find it difficult to be taken seriously by<br />
others (two-dice penalty to all relevant rolls). Additionally, you<br />
may be subject to parental control, curfews and child labor and<br />
truancy laws. Few clubs will admit you because you are "underage."<br />
Childlings who do not take this Flaw are for some reason<br />
more accepted by those older than themselves.<br />
Deformity: (3 point Flaw)<br />
You have some kind of deformity — such as a misshapen<br />
limb or a hunchback — that affects your interactions with<br />
others and may inconvenience you physically. The difficulties<br />
of all dice rolls related to physical appearance are raised<br />
by two. Your deformity will also raise the difficulty of some<br />
Dexterity rolls by two, depending on the type of deformity<br />
you possess.<br />
Lame: (3 point Flaw)<br />
Your legs are injured or otherwise prevented from working<br />
effectively. You suffer a two-dice penalty to all dice rolls<br />
related to movement. A character may not take this Flaw<br />
along with the Merit Double-Jointed.<br />
One Arm: (3 point Flaw)<br />
You have only one arm — choose which, or determine<br />
randomly during character creation. This could be a battle<br />
scar, birth defect or other form of injury. It is assumed that you<br />
are accustomed to using your remaining hand, so you suffer no<br />
off-hand penalty. However, you do suffer a two-dice penalty<br />
to any Dice Pool for which two hands would normally be<br />
needed to perform a task. A character may not take this Flaw<br />
along with the Merit Ambidextrous.<br />
Mute: (4 point Flaw)<br />
Your vocal apparatus does not function, and you cannot<br />
speak at all. You can communicate through other means —<br />
typically through writing or signing.<br />
Paraplegic: (6 point Flaw)<br />
You can hardly move without assistance, such as a pair<br />
of crutches or a wheelchair. Even then it can be painful and<br />
cumbersome to do so. Be sure to roleplay this Flaw correctly,<br />
no matter how difficult it makes things. A character may not<br />
take this Flaw along with the Merit Double-Jointed.<br />
New Abilities<br />
The following are new Abilities you can use in any<br />
Storyteller game. They describe some of the limitless abilities<br />
your character can take; they can help define your character.<br />
Some of these Abilities may seem less significant and useful<br />
than the more general Abilities described in <strong>Changeling</strong>.<br />
Some are sub-categories of more general Abilities. For example,<br />
you might want to make a character roll Dexterity +<br />
Athletics when firing a bow rather than introducing the<br />
Archery Skill. It is up to the Storyteller whether any of the<br />
Abilities listed here can be purchased. Some Storytellers may<br />
allow certain Abilities to be purchased at a reduced cost.<br />
Talents<br />
Acting<br />
You are practiced at feigning emotions, beliefs or frames<br />
of mind. Even if you have never been on stage before, you<br />
could do an adequate job if you were ever thrust upon it.<br />
However, simply because you have this Ability does not mean<br />
you use it unethically. Many honorable politicians have used<br />
it to lend power and depth to their speeches (notably,<br />
Winston Churchill and Franklin Roosevelt). You are able to<br />
feign tears, anger, friendliness and virtue.<br />
• Novice: A rank amateur, you can feign<br />
sickness.<br />
• • Practiced: You have developed a wide<br />
range of acting ability.<br />
• • • Competent: You are capable of playing<br />
almost any role.<br />
• • • • Expert: You are certainly a professional,<br />
or have that potential.<br />
• • • • • Master: You could win, or have won,<br />
an Academy Award.<br />
Possessed by: Actors, Amateurs, Children, Con Artists,<br />
Evangelists, Roleplayers<br />
Specialties: Inspirational, Feigning, Emotions, Pretend,<br />
Religious Awe, Roleplaying, Stage Acting<br />
Artistic Expression<br />
You have the talent to produce works of art in various<br />
media. You can produce salable works of two- or threedimensional<br />
art, and understand something of the technical<br />
aspects of paintings and sketches. You are able to sketch a<br />
reasonably accurate rendition of a place or person.<br />
• Novice: Your work is simple, seen as<br />
charmingly naive by some and as amateurish<br />
by others.<br />
• • Practiced: Your work could win prizes<br />
at local art society shows.