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Changeling - Players Guide.pdf

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and may shift members or dissolve; while it exists, however,<br />

no outsider can shake a tragos' unity.<br />

Leadership and Disputes<br />

More often than not, the best musician in the band (in<br />

game terms, the one with the highest Charisma + Performance<br />

Dice Pool) leads the tragos, no matter her gender, age<br />

or wisdom. The others follow her lead. As you can imagine,<br />

this makes for some chaotic times. In the hands of an<br />

especially talented childling, tragos have been known to gang<br />

up on schoolyard bullies, start food fights at high feasts, or play<br />

hopscotch till dawn.<br />

If a dispute arises, tragos use one of three resolutions. In<br />

the first, the contestants fight, either physically or through<br />

riddles or contests. Seelie satyrs prefer the latter, and fae may<br />

come from all around to see the goats out-do each other.<br />

Unseelie types prefer to butt heads until someone's unconscious.<br />

If the dispute is especially bad, the loser may be exiled<br />

from the band.<br />

The second recourse is debate. Many satyrs are skilled<br />

debaters, and love to exercise their skills at others' expense.<br />

These contests often begin with a subject — the color of the<br />

sky and how it got that way, for instance — chosen by the band<br />

leader (or by the challenger, if the band leader is involved).<br />

These topics often veer off into insult contests until someone<br />

either concedes by laughing or runs off in a huff.<br />

The third (and least-favored) method is to invite a<br />

respected outsider to judge the case. Two satyrs choose sides<br />

and argue the question; in Seelie Courts, these "lawyers" are<br />

usually third parties, not plaintiffs. Both sides agree to abide by<br />

the judge's decision, but seldom do for long. Soon, the dispute<br />

will arise again, unsettled. Goats suck at following orders.<br />

Oathbonds and War<br />

Like all fae, satyrs take their oaths seriously. Tragos stick<br />

together; their music is considered a minor bond unto itself.<br />

Other bonds take precedence, however. If an oathbound goat<br />

joins a tragos (or if a member takes an oath later on), the group<br />

concedes that the stronger bond comes first. They let her go<br />

off to fulfill her obligations; if the band is still intact when she<br />

returns, the bonded one always has a place to come home to.<br />

Naturally, many a satyr has returned from a quest to find her<br />

tragos scattered, but then such are the ways of the world.<br />

Attacking a goat is a dangerous thing; more often than<br />

not, an entire tragos will take on one member's enemies, even<br />

if the group has no quarrel with them. Though they prefer not<br />

to fight as a rule, satyrs make fearsome combatants en masse.<br />

While the strongest protect the others, the best musicians<br />

raise passions to a pitch, distracting their foes and heartening<br />

theirfriends. In wartime, nobles set tragos aside as battlebands.<br />

Their savage songs rival hurricanes for ferocity. (In game<br />

terms, such warsongs subtract 1 from all allies' difficulties, and<br />

add 1 to the difficulties of their foes. If two warbands play<br />

against each other, they cancel each other out and make a<br />

hellish racket.)<br />

Calephetos<br />

Few things depress satyrs more than Banality; if one of<br />

their own falls into a funk, the others will do anything<br />

(including beating the stuffing out of him) to shake him back<br />

to his usual rowdy self. If this fails, they sing the mourning<br />

song, calephetos. Such songs often end triumphantly hut sadly.<br />

It's no coincidence that tragedy and tragos share the same root<br />

word.<br />

All satyrs know the calephetos from awakening on — it's<br />

instinctive, not learned. This wordless dirge conveys all the<br />

sorrow their kind have ever known. No one can resist weeping<br />

at the sound, which hangs like fog long after the song has<br />

ended. The band leader begins and the others join in, until<br />

the subject is carried into the chorus. Each member of the<br />

band takes turns until only the Banal one is left. As it comes<br />

around to him, he makes a decision: death or life. His response<br />

carries the answer.<br />

If he chooses to live, he bleats happily and begins to<br />

dance; if not, he begins to chant his fondest memories in<br />

rhyme. When he comes at last to the tribute itself, the others<br />

begin to stamp their hooves. As the rhythm builds, everything<br />

around them start to quake. The beat carries for miles, compelling<br />

all fae within hearing range to dance. Even mortals with<br />

Banality ratings of 5 or lower join in (others look on, bewildered;<br />

they can sense that something is happening, but they<br />

don't know what). The tragos begins to caper madly, then<br />

rushes out to the nearest fun spot and indulges in a night-long<br />

binge. In the morning, the lost one dies smiling, and the others<br />

disperse to find other bands. A vital part of the tragos is gone.<br />

Courts<br />

The greatest difference between the Seelie and Unseelie<br />

satyrs is the number of people they hurt and the severity of the<br />

wounds. Those who favor their better side generally try to do<br />

right: they prefer good cheer to uninhibited carousing. The<br />

darker variety don't care who gets hurt, or how badly, so long<br />

as the goats themselves have a good time. If one member of<br />

a tragos changes Courts, the others either adapt (by changing<br />

Courts) or disperse. Given the savage nature of Unseelie<br />

satyrs, few Seelie ones will join their debaucheries.<br />

All satyrs love the company of artists and entertainers.<br />

They inspire, and are inspired by, their companions, be they<br />

mortal, fae or Prodigal. Some mingle in human rock bands, or<br />

join artists' colonies in search of a good party. Some gravitate<br />

to wherever the "beautiful people" are, bringing the party<br />

with them. Depending on a given satyr's alliance (or his<br />

tragos' Court), he may be great guy to have around, or a<br />

nightmare.

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