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Changeling - Players Guide.pdf

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• • • • • Astounding insights are possible. Your<br />

vision assumes the intensity of a vision<br />

quest, in which you are ahle to ask ques<br />

tions of and receive answers from the<br />

individuals in your waking dream. This<br />

experience may last for as long as an hour.<br />

Glamour and Banality<br />

Because they are able to tap the natural world for Glamour<br />

(Medicine), Nunnehi tend to have slightly higher levels of<br />

beginning Glamour (Medicine) than other changelings; one<br />

additional dot of Glamour (Medicine) is therefore awarded to<br />

beginning Nunnehi characters. Conversely, they are more<br />

susceptible to Banality. When away from natural settings,<br />

difficulty factors for enchanting others are increased by one.<br />

Gathering Glamour<br />

Nunnehi call Glamour "Medicine," a word which means<br />

power and was adopted by almost all the native tribes. Since they<br />

are severed from their part of the Dreaming (known as the<br />

Higher Hunting Grounds), Nunnehi cannot easily gather Medicine<br />

from human creativity (difficulties are raised by two, unless<br />

the activity is from an indigenous culture, such as a Cherokee<br />

corn dance or a Navajo sand painting). Instead, they mainly<br />

draw Medicine from Gaia (Earth Mother) herself. A Nunnehi's<br />

current Legacy determines the way in which she replenishes her<br />

supply of Medicine. Dogwood People gather Medicine from<br />

trees, Rock People from rocks or earth, and Laurel People from<br />

flowering plants and shrubs. All Nunnehi may gather Medicine<br />

from pure water. As with other changelings, Medicine may be<br />

obtained by Nunnehi in one of three ways.<br />

Harvesting<br />

This slow method of gathering Medicine is the Nunnehi<br />

equivalent of Reverie. In order for a Nunnehi to use this<br />

means of refreshing her supply of Medicine, she must locate<br />

a naturally occurring source. In general, it is not possible for<br />

Nunnehi to gather Medicine within the confines of a city,<br />

even when in the presence of a possible source. Plants grown<br />

in hothouses or cultivated gardens, Christmas tree farms,<br />

rock gardens or rivers flowing through the center of a city do<br />

not provide Medicine sources for Nunnehi since they are<br />

usually so influenced by Banality or simply too tainted.<br />

System: Once she has located her source, the Nunnehi<br />

must spend at least one hour in contact with the source<br />

(dangling her feet or fingers in a flowing stream, sitting at the<br />

foot of or in the branches of a tree, climbing or sitting upon<br />

a rock or inside a stone cave, or relaxing in a field of flowers).<br />

The Nunnehi character then rolls Wits + Kenning (difficulty<br />

7). One point of Medicine may be gathered for each success,<br />

provided the Nunnehi has spent at least one hour per success<br />

surrounded by her Medicine source. This process may only<br />

occur once per day, and the same source may not be used more<br />

than once per moon phase (i.e., a maximum of four times per<br />

month). Medicine gathered in such a manner is considered to<br />

be pleasing to the spirits. Positive uses of such Medicine (such<br />

as for protection, healing and providing good luck) gain one<br />

extra success when the Medicine being used to power them<br />

was gained through harvesting.<br />

Raiding<br />

Alternatively, a Nunnehi may attempt to rip Medicine<br />

from a natural source. This process, known as Raiding, is the<br />

Nunnehi version of Ravaging. Although doing so reduces the<br />

amount of time that must be dedicated to the process, a Nunnehi<br />

using this method also runs the risk of increasing her Banality.<br />

System: The Nunnehi must be somewhat familiar with<br />

the source from which she intends to wrest Medicine. She<br />

rolls her Banality rating (difficulty 6). The number of successes<br />

equals the number of points of Medicine gained. A<br />

botch gives the Nunnehi a permanent point of Banality. This<br />

penalty comes from angering the spirits whose Medicine has<br />

been stolen. Furthermore, Medicine acquired through Raiding<br />

is considered dark and dangerous. While it provides an<br />

extra success when used to power destructive cantrips (such<br />

as curses), for positive uses like healing, the Medicine provides<br />

one less success than it would have normally given.<br />

Blessing<br />

This is the Nunnehi method of achieving Rapture and<br />

can only occur in the Spirit World (Umbra). The process of<br />

Rapture allows a changeling to receive Medicine from a work<br />

of her own creation. Since Nunnehi cannot inspire themselves<br />

in this manner, they have discovered a way to use their<br />

connection with the spirit world to achieve a similar ecstasy<br />

through the blessing of a totem spirit. This may only be<br />

attempted at the changing of the seasons (four times a year).<br />

System: The Nunnehi must first undergo a ritual purification.<br />

When she is ready, she attempts to summon her totem<br />

spirit by offering it a song, story, dance, sand painting or other<br />

artistic form. The totem spirit will usually answer such a<br />

summons. When the spirit is present, the Nunnehi rolls the<br />

appropriate Attribute + Ability score for her gift to the spirit<br />

(difficulty 7). The number of successes indicates the number of<br />

Medicine points gained directly from the totem spirit. Five<br />

successes awards the Nunnehi a permanent point of Medicine.<br />

A botch causes the spirit to flee and gives the Nunnehi two<br />

points of temporary Banality. The Nunnehi must wait 24 hours<br />

before trying to enter the spirit world, and may not try again for<br />

a Blessing until the next season change. Additionally, she may<br />

feel the need to perform some purification ceremony to rid<br />

herself of whatever taint offended the totem spirit.

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