Changeling - Players Guide.pdf
Changeling - Players Guide.pdf
Changeling - Players Guide.pdf
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• • • • • Astounding insights are possible. Your<br />
vision assumes the intensity of a vision<br />
quest, in which you are ahle to ask ques<br />
tions of and receive answers from the<br />
individuals in your waking dream. This<br />
experience may last for as long as an hour.<br />
Glamour and Banality<br />
Because they are able to tap the natural world for Glamour<br />
(Medicine), Nunnehi tend to have slightly higher levels of<br />
beginning Glamour (Medicine) than other changelings; one<br />
additional dot of Glamour (Medicine) is therefore awarded to<br />
beginning Nunnehi characters. Conversely, they are more<br />
susceptible to Banality. When away from natural settings,<br />
difficulty factors for enchanting others are increased by one.<br />
Gathering Glamour<br />
Nunnehi call Glamour "Medicine," a word which means<br />
power and was adopted by almost all the native tribes. Since they<br />
are severed from their part of the Dreaming (known as the<br />
Higher Hunting Grounds), Nunnehi cannot easily gather Medicine<br />
from human creativity (difficulties are raised by two, unless<br />
the activity is from an indigenous culture, such as a Cherokee<br />
corn dance or a Navajo sand painting). Instead, they mainly<br />
draw Medicine from Gaia (Earth Mother) herself. A Nunnehi's<br />
current Legacy determines the way in which she replenishes her<br />
supply of Medicine. Dogwood People gather Medicine from<br />
trees, Rock People from rocks or earth, and Laurel People from<br />
flowering plants and shrubs. All Nunnehi may gather Medicine<br />
from pure water. As with other changelings, Medicine may be<br />
obtained by Nunnehi in one of three ways.<br />
Harvesting<br />
This slow method of gathering Medicine is the Nunnehi<br />
equivalent of Reverie. In order for a Nunnehi to use this<br />
means of refreshing her supply of Medicine, she must locate<br />
a naturally occurring source. In general, it is not possible for<br />
Nunnehi to gather Medicine within the confines of a city,<br />
even when in the presence of a possible source. Plants grown<br />
in hothouses or cultivated gardens, Christmas tree farms,<br />
rock gardens or rivers flowing through the center of a city do<br />
not provide Medicine sources for Nunnehi since they are<br />
usually so influenced by Banality or simply too tainted.<br />
System: Once she has located her source, the Nunnehi<br />
must spend at least one hour in contact with the source<br />
(dangling her feet or fingers in a flowing stream, sitting at the<br />
foot of or in the branches of a tree, climbing or sitting upon<br />
a rock or inside a stone cave, or relaxing in a field of flowers).<br />
The Nunnehi character then rolls Wits + Kenning (difficulty<br />
7). One point of Medicine may be gathered for each success,<br />
provided the Nunnehi has spent at least one hour per success<br />
surrounded by her Medicine source. This process may only<br />
occur once per day, and the same source may not be used more<br />
than once per moon phase (i.e., a maximum of four times per<br />
month). Medicine gathered in such a manner is considered to<br />
be pleasing to the spirits. Positive uses of such Medicine (such<br />
as for protection, healing and providing good luck) gain one<br />
extra success when the Medicine being used to power them<br />
was gained through harvesting.<br />
Raiding<br />
Alternatively, a Nunnehi may attempt to rip Medicine<br />
from a natural source. This process, known as Raiding, is the<br />
Nunnehi version of Ravaging. Although doing so reduces the<br />
amount of time that must be dedicated to the process, a Nunnehi<br />
using this method also runs the risk of increasing her Banality.<br />
System: The Nunnehi must be somewhat familiar with<br />
the source from which she intends to wrest Medicine. She<br />
rolls her Banality rating (difficulty 6). The number of successes<br />
equals the number of points of Medicine gained. A<br />
botch gives the Nunnehi a permanent point of Banality. This<br />
penalty comes from angering the spirits whose Medicine has<br />
been stolen. Furthermore, Medicine acquired through Raiding<br />
is considered dark and dangerous. While it provides an<br />
extra success when used to power destructive cantrips (such<br />
as curses), for positive uses like healing, the Medicine provides<br />
one less success than it would have normally given.<br />
Blessing<br />
This is the Nunnehi method of achieving Rapture and<br />
can only occur in the Spirit World (Umbra). The process of<br />
Rapture allows a changeling to receive Medicine from a work<br />
of her own creation. Since Nunnehi cannot inspire themselves<br />
in this manner, they have discovered a way to use their<br />
connection with the spirit world to achieve a similar ecstasy<br />
through the blessing of a totem spirit. This may only be<br />
attempted at the changing of the seasons (four times a year).<br />
System: The Nunnehi must first undergo a ritual purification.<br />
When she is ready, she attempts to summon her totem<br />
spirit by offering it a song, story, dance, sand painting or other<br />
artistic form. The totem spirit will usually answer such a<br />
summons. When the spirit is present, the Nunnehi rolls the<br />
appropriate Attribute + Ability score for her gift to the spirit<br />
(difficulty 7). The number of successes indicates the number of<br />
Medicine points gained directly from the totem spirit. Five<br />
successes awards the Nunnehi a permanent point of Medicine.<br />
A botch causes the spirit to flee and gives the Nunnehi two<br />
points of temporary Banality. The Nunnehi must wait 24 hours<br />
before trying to enter the spirit world, and may not try again for<br />
a Blessing until the next season change. Additionally, she may<br />
feel the need to perform some purification ceremony to rid<br />
herself of whatever taint offended the totem spirit.