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Changeling - Players Guide.pdf

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thing other than traditional dress, and are some of the most<br />

conservative among the Nunnehi.<br />

Seemings:<br />

• Younglings look like normal children of their mortal<br />

tribes, although they have a "doll-like" purity to their faces.<br />

They are natural pranksters, almost as if they must rid themselves<br />

of their impish impulses before settling down to their<br />

true purpose.<br />

• Braves spend much of their time learning the rituals<br />

that have made kachinas so important to their people. They<br />

often participate in the activities of their mortal trihes'<br />

kachina cult, and are skilled dancers and actors. They are<br />

almost indistinguishable from mortals in size and appearance.<br />

• Elders of the kachinas undergo a mysterious physical<br />

transformation, shrinking in size until they resemble living<br />

versions of the diminutive kachina dolls fashioned by their<br />

mortal kin. They dwell apart from mortals in their own<br />

enchanted pueblos and spend their time in rituals of power to<br />

aid their kin. They teach the braves and the younglings, and<br />

intercede with the spirits on behalf of their mortal and<br />

immortal people.<br />

Lifestyles:<br />

Kachinas live in enchanted pueblos, although braves<br />

and occasionally younglings will intermingle with their human<br />

cousins. Their lives are filled with rituals, and they are<br />

meticulous preservers of the old ways, in both dress and<br />

manners. Many braves attend powwows all over the country,<br />

spreading knowledge of and respect for the ways of their<br />

people.<br />

Affinity:<br />

Nature<br />

Birthrights:<br />

• Prayer of Plenty — Kachinas are able to convince<br />

plants to grow and rain to fall even in their harsh desert<br />

environment. In order to do this, the kachina must succeed<br />

in a Wits + Occult (or Plant Lore) roll (difficulty 7). The<br />

number of successes indicates the degree to which their<br />

attempt is successful; one success increases plant growth and<br />

rainfall within a mile, while five successes can cause a bumper<br />

crop or bountiful rain over an entire county or reservation.<br />

They will only use this skill if the proper rituals are performed<br />

by their mortal tribes.<br />

• Cloud Form — Kachinas are able to transform themselves<br />

into ethereal beings that resemble clouds or wisps of<br />

smoke. They can float through the air in this form, though<br />

they are at the mercy of the prevailing winds. They must<br />

spend a point of Medicine to affect this change. In order to<br />

Outlook<br />

• Canotili — They are too obsessed with the hunt.<br />

There are other traditions that need their attention.<br />

• Inuas — They are as concerned with the ways of<br />

the spirit world as we are. Perhaps together, we can<br />

achieve our greatest dream.<br />

• May-may-gway-shi—They respect the old ways, but<br />

they hide themselves away from those they should he helping.<br />

• Nanehi — They are our allies in keeping alive the<br />

customs of our mortal brothers and sisters. If only they<br />

were better dancers...<br />

• Numuzo'ho — They have great power, but they<br />

use it wrongly. They undo what we work so hard to<br />

accomplish.<br />

• Pu'gwis — They were made ugly for a reason.<br />

Perhaps we should try to discover what that reason is.<br />

• Rock Giants — Disgusting and vile. We have no<br />

need for them.<br />

• Surems — They strengthen the ties between<br />

peoples just as we strengthen the ties between worlds.<br />

• Tunghat — It would be a shame to lose these<br />

emissaries to the animals.<br />

• Water Babies — At least in the desert it is too dry<br />

for them to stay long enough to steal any of our cousins'<br />

children. Let them stay near the water where they belong.<br />

• Yunwi Amai'yine'hi — Their pranks serve no<br />

good purpose.<br />

• Yunwi Tsundsi — They take justifiable pride in<br />

their handiwork and respect the old ways.<br />

return to solid form, they must first drift to a safe height or else<br />

suffer falling damage. If they need to make an instantaneous<br />

change, they must spend a point of Willpower to quickly<br />

return to ground level. Otherwise, no additional expenditures<br />

are necessary.<br />

Frailties:<br />

• Single Mind — Kachinas tend to specialize in one<br />

major role to the detriment of other skills. Kachina characters<br />

must choose one Skill such as basket-weaving, farming,<br />

hunting or performance as their single focus. They are then<br />

at a + 1 on rolls involving that Skill but at a - 2 on all their<br />

other Skills. (Note that Talents and Knowledges are not<br />

affected.)<br />

Quote:<br />

"Every ritual we preserve honors those who put us here<br />

and helps us find our way home again."

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