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Changeling - Players Guide.pdf

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Wind Runner (Wayfare 3). If you have taken this as a Merit,<br />

you may indeed fly for short periods of time. This power works<br />

as any other use of Glamour when only Kithain are present, but<br />

will not work in the presence of mortals.<br />

Seeming's Blessing: (5 point Merit)<br />

Your Birthrights affect your mortal seeming as well as<br />

your fae mien. A sidhe would receive extra dots in Appearance.<br />

A satyr would receive extra dots in Stamina and speed.<br />

A troll would receive extra dots in Strength.<br />

Slipped Seeming: (l -5 point Flaw)<br />

Your fae seeming bleeds into your mortal seeming and makes<br />

you obvious to those mundanes who know what to look for. A<br />

one-point Flaw would mean a slight bluish cast to the skin of a<br />

troll. A five-point Flaw would mean a pair of horns for a satyr. It<br />

may be difficult to explain yourself to mortals: "Ah, I got my head<br />

caught in a mechanical rice-picker. Fortunately there was a<br />

skilled plastic surgeon nearby." This Flaw will not give you the<br />

benefits of certain portions of your seeming (goat leg's will not<br />

allow you to run at advanced speeds).<br />

Dark Fate: (5 point Flaw)<br />

You are doomed to experience a most horrible demise or,<br />

worse, suffer eternal agony. No matter what you do, someday you<br />

will he taken out of the picture. In the end, all your efforts, your<br />

struggles and your dreams will come to naught. Your fate is<br />

certain, and there is nothing you can do about it. Even more<br />

ghastly, you have partial knowledge of this, for you occasionally<br />

have visions of your fate — and they are most disturbing. The<br />

malaise these visions inspire can only be overcome through the<br />

use of Willpower, and the malaise will return after each vision.<br />

At some point in the chronicle you will face your fate, but when<br />

and how is completely up to the Storyteller. Though you can't<br />

do anything about your fate, you can still attempt to reach some<br />

goal before it occurs, or at least try to make sure that your friends<br />

are not destroyed as well. This is a difficult Flaw to roleplay;<br />

though it may seem as if it takes away all free will, we have found<br />

that, ironically, it grants freedom. Combining this Flaw with the<br />

Destiny Background is very appropriate — Elric and Vanyel are<br />

classic literary examples.

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