10.04.2013 Views

Changeling - Players Guide.pdf

Changeling - Players Guide.pdf

Changeling - Players Guide.pdf

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

First Aid<br />

This Skill allows a character to give basic medical<br />

attention to another character. It is not as comprehensive an<br />

Ability as the Medicine Knowledge, but it does allow for a<br />

basic grasp of all the practices of first aid, and, at higher levels,<br />

techniques known to paramedics.<br />

• Novice: Mother of small children<br />

• • Practiced: Boy Scout<br />

• • • Competent: Office safety representative<br />

• • • • Expert: School nurse<br />

• i • • • Master: Paramedic<br />

Possessed by: Mothers, Boy Scouts, Paramedics, Explorers,<br />

Outdoors Types, Boggans<br />

Specialties: CPR, Broken Bones, Artificial Respiration,<br />

Diagnosis, Terminology, Patch-up<br />

Gambling<br />

You are adept at one or more games of chance, and can<br />

play without too much risk of losing heavily. You can also<br />

increase your chances of winning without actually cheating.<br />

• Novice: Saturday night poker with the boys.<br />

• • Practiced: A couple of weeks in Vegas<br />

each year.<br />

• • • Competent: You are known in Vegas,<br />

Reno and Atlantic City.<br />

• • • • Expert: You make a living from this. Your<br />

mother despairs.<br />

• • • • • Master: You have to be careful not to tell<br />

people your name.<br />

Possessed by: Professional Gamblers, Amateur Gamblers<br />

Specialties: Card Games, Dice, Roulette, One-Armed<br />

Bandits<br />

Game Playing<br />

This Skill covers games of strategy and skill such as chess,<br />

go, xiang qui, hnefatafl and so on. It does not cover cards<br />

games (see Gambling), or simple games like tic-tac-toe,<br />

which rely largely on luck. Human chess games, in which<br />

enchanted humans are ordered to move about a large board,<br />

are quite popular among the nobility (especially the Unseelie<br />

Court).<br />

• Novice: You can beat your older sister.<br />

• • Practiced: You could get on a school team.<br />

• • • Competent: You could get on a college team.<br />

• • • • Expert: You can beat most computers.<br />

• • • • • Master: You are one of the masters.<br />

Possessed by: Enthusiasts, Nobility<br />

Specialties: Chess, Go, Risk, Mah Jong, 3D Chess<br />

Gunsmithing<br />

You can repair firearms and produce ammunition for a<br />

variety of different guns. At high levels of skill, you can<br />

construct specialty ammunition, such as caseless, hollowpoint,<br />

mercury-tipped or silver bullets. Given the time and<br />

the tools (and enough skill), you can build a gun from scratch<br />

— perhaps even one of your own design.<br />

• Novice: Black powder and paper cartridges<br />

• • Practiced: Cased standard ammunition<br />

• • • Competent: Magnum rounds<br />

• • • • Expert: Caseless and hollow-point rounds<br />

• • • • • Master: You name it.<br />

Possessed by: Gun Nuts, Survivalists, Cops, Serial<br />

Killers, Nocker Weaponsmiths<br />

Specialties: Black Powder Weapons, Field Repair, Invention,<br />

Magnum and Supercharged Ammunition, Specialty<br />

Ammunition<br />

Hunting<br />

You are skilled at finding and killing animals for food or<br />

sport. In familiar terrain, you are able to predict the type,<br />

number and likely location of food animals and know the best<br />

ways to find and kill them.<br />

• Novice: Weekender<br />

• • Practiced: Enthusiast or Trooper<br />

• • • Competent: Survivalist or Marine<br />

• • • • Expert: Special Forces<br />

• • • • • Master: You give pointers to werewolves.<br />

Possessed by: Survivalists, Military Personnel, Pre-<br />

Industrial Societies, Outdoor Types<br />

Specialties: Temperate Forest, Jungle, Bush/Scrub,<br />

Mountain, Coast, Arctic, Desert<br />

Hypnotism<br />

You can place a subject into a trance and use hypnotism to<br />

gather information or treat psychiatric problems. To place a<br />

willing subject into a trance, make an opposed roll of your<br />

Charisma + Hypnotism against the subject's Intelligence. (For an<br />

unwilling subject who is immobilized to comply, use Intelligence<br />

+ Willpower). The number of successes indicates the depth of the<br />

trance and can be added to your Hypnotism to roll for the success<br />

of tasks. For example, a hypnotist with Charisma 4 and Hypnotism<br />

4 hypnotizes a willing subject with Intelligence 5. The<br />

hypnotist rolls five successes and the subject rolls 2 — a total of<br />

three successes in the hypnotist's favor, indicating a fairly deep<br />

trance. The hypnotist can now roll seven dice (three successes<br />

plus four dice from Hypnotism 4) to probe the subject's mind.<br />

• Novice: You do it to entertain occasionally.<br />

• • Practiced: You are a skilled amateur.<br />

• • • Competent: You can find some interesting<br />

secrets; you can do this as part of your<br />

profession.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!