Changeling - Players Guide.pdf
Changeling - Players Guide.pdf
Changeling - Players Guide.pdf
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First Aid<br />
This Skill allows a character to give basic medical<br />
attention to another character. It is not as comprehensive an<br />
Ability as the Medicine Knowledge, but it does allow for a<br />
basic grasp of all the practices of first aid, and, at higher levels,<br />
techniques known to paramedics.<br />
• Novice: Mother of small children<br />
• • Practiced: Boy Scout<br />
• • • Competent: Office safety representative<br />
• • • • Expert: School nurse<br />
• i • • • Master: Paramedic<br />
Possessed by: Mothers, Boy Scouts, Paramedics, Explorers,<br />
Outdoors Types, Boggans<br />
Specialties: CPR, Broken Bones, Artificial Respiration,<br />
Diagnosis, Terminology, Patch-up<br />
Gambling<br />
You are adept at one or more games of chance, and can<br />
play without too much risk of losing heavily. You can also<br />
increase your chances of winning without actually cheating.<br />
• Novice: Saturday night poker with the boys.<br />
• • Practiced: A couple of weeks in Vegas<br />
each year.<br />
• • • Competent: You are known in Vegas,<br />
Reno and Atlantic City.<br />
• • • • Expert: You make a living from this. Your<br />
mother despairs.<br />
• • • • • Master: You have to be careful not to tell<br />
people your name.<br />
Possessed by: Professional Gamblers, Amateur Gamblers<br />
Specialties: Card Games, Dice, Roulette, One-Armed<br />
Bandits<br />
Game Playing<br />
This Skill covers games of strategy and skill such as chess,<br />
go, xiang qui, hnefatafl and so on. It does not cover cards<br />
games (see Gambling), or simple games like tic-tac-toe,<br />
which rely largely on luck. Human chess games, in which<br />
enchanted humans are ordered to move about a large board,<br />
are quite popular among the nobility (especially the Unseelie<br />
Court).<br />
• Novice: You can beat your older sister.<br />
• • Practiced: You could get on a school team.<br />
• • • Competent: You could get on a college team.<br />
• • • • Expert: You can beat most computers.<br />
• • • • • Master: You are one of the masters.<br />
Possessed by: Enthusiasts, Nobility<br />
Specialties: Chess, Go, Risk, Mah Jong, 3D Chess<br />
Gunsmithing<br />
You can repair firearms and produce ammunition for a<br />
variety of different guns. At high levels of skill, you can<br />
construct specialty ammunition, such as caseless, hollowpoint,<br />
mercury-tipped or silver bullets. Given the time and<br />
the tools (and enough skill), you can build a gun from scratch<br />
— perhaps even one of your own design.<br />
• Novice: Black powder and paper cartridges<br />
• • Practiced: Cased standard ammunition<br />
• • • Competent: Magnum rounds<br />
• • • • Expert: Caseless and hollow-point rounds<br />
• • • • • Master: You name it.<br />
Possessed by: Gun Nuts, Survivalists, Cops, Serial<br />
Killers, Nocker Weaponsmiths<br />
Specialties: Black Powder Weapons, Field Repair, Invention,<br />
Magnum and Supercharged Ammunition, Specialty<br />
Ammunition<br />
Hunting<br />
You are skilled at finding and killing animals for food or<br />
sport. In familiar terrain, you are able to predict the type,<br />
number and likely location of food animals and know the best<br />
ways to find and kill them.<br />
• Novice: Weekender<br />
• • Practiced: Enthusiast or Trooper<br />
• • • Competent: Survivalist or Marine<br />
• • • • Expert: Special Forces<br />
• • • • • Master: You give pointers to werewolves.<br />
Possessed by: Survivalists, Military Personnel, Pre-<br />
Industrial Societies, Outdoor Types<br />
Specialties: Temperate Forest, Jungle, Bush/Scrub,<br />
Mountain, Coast, Arctic, Desert<br />
Hypnotism<br />
You can place a subject into a trance and use hypnotism to<br />
gather information or treat psychiatric problems. To place a<br />
willing subject into a trance, make an opposed roll of your<br />
Charisma + Hypnotism against the subject's Intelligence. (For an<br />
unwilling subject who is immobilized to comply, use Intelligence<br />
+ Willpower). The number of successes indicates the depth of the<br />
trance and can be added to your Hypnotism to roll for the success<br />
of tasks. For example, a hypnotist with Charisma 4 and Hypnotism<br />
4 hypnotizes a willing subject with Intelligence 5. The<br />
hypnotist rolls five successes and the subject rolls 2 — a total of<br />
three successes in the hypnotist's favor, indicating a fairly deep<br />
trance. The hypnotist can now roll seven dice (three successes<br />
plus four dice from Hypnotism 4) to probe the subject's mind.<br />
• Novice: You do it to entertain occasionally.<br />
• • Practiced: You are a skilled amateur.<br />
• • • Competent: You can find some interesting<br />
secrets; you can do this as part of your<br />
profession.