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Changeling - Players Guide.pdf

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of deserts and canyons. Additional rock and plant spirits can be<br />

found in Axis Mundi, a supplement to Werewolf: The Apocalypse<br />

and adapted for use in Nunnehi chronicles.<br />

Birch<br />

Background Cost: 2<br />

Birch requires abundant light and a cool climate for her wellbeing,<br />

and she is found in the northern and northwestern parts of<br />

America and Canada, including Alaska. Called the White, Paper<br />

or Canoe Birch, her gleaming white bark is stretched over canoe<br />

frames to make birch bark canoes. Her oil, extracted from the<br />

bark, has medicinal value in treating rheumatism and inflamed<br />

joints and muscles. Birch is stately, proud of her beauty and grace.<br />

Traits: Birch grants her Nunnehi children an additional<br />

point of Charisma and Herbalism 1.<br />

Taboo: Birch asks her children to protect her forests<br />

from overuse.<br />

Cottonwood<br />

Background Cost: 5<br />

Also known as the Necklace Poplar, Cottonwood grows on<br />

the American prairie. Her downy buds, shed in the spring,<br />

resemble the fruit of the cotton plant. Tall (80 — 100 feet) and<br />

fast-growing, Cottonwood provides a welcome source of shade,<br />

and long ago taught the Sioux how to build their tipis. Later, her<br />

wood was used by white settlers for building their own houses.<br />

Most importantly, however, Cottonwood is used as the center<br />

pole for the rigorous sun dance, one of the holiest ceremonies of<br />

many Native American tribes, including the Sioux and the Crow.<br />

Cottonwood is one of the most spiritual of trees, and regards<br />

herself as the caretaker of the land and creatures around her.<br />

Traits: Cottonwood's Nunnehi children gain Mythlore<br />

2 and Craft 2 (woodcarving). Nunnehi allies who participate<br />

in the strenuous sun dance also gain an additional point of<br />

Stamina after completing the ceremony, a bonus which can<br />

only be acquired once.<br />

Taboo: Cottonwood requires allied Nunnehi to be frugal<br />

in their use of her wood, replacing cut trees with seedlings<br />

and using deadfalls whenever possible. She also demands that<br />

her children never fail to honor the spirits.<br />

Dogwood<br />

Background Cost: 3<br />

Flowering Dogwood, also called Boxwood or Dog Tree,<br />

grows along most of eastern and southern North America, as far<br />

north as Ontario and Maine and as far south as Texas and the<br />

Gulf region. Valued for her hard wood, useful in making all sorts<br />

of tools, Dogwood's bark also produces a strong tea which induces<br />

sweating and thus aids in breaking fevers, including malaria. An<br />

extract made from simmering her bark in water relieves muscle<br />

aches. Her first spring blooms serve as signs to nearby tribes that<br />

it is time to begin planting corn. Dogwood is lively and helpful,<br />

although somewhat vain with the knowledge that her pink or<br />

white flowers make her one of the loveliest of trees.<br />

Traits: Dogwood endows her children with an additional<br />

point of Charisma as well as Herbalism 2 (or Medicine 1) and<br />

Plant Lore 2.<br />

Taboo: Dogwood's children must never deface themselves,<br />

and must carry a small dogwood trinket with them at all times.<br />

Fir<br />

Background Cost: 2<br />

Fir has many names, among them Balsam, Fraser and<br />

Spruce, but in all her forms, she is a survivor, able to withstand<br />

cold climates that are inhospitable to other species of trees.<br />

Fir does not lose her leaves each year, and the cones she<br />

produces not only give birth to others of her kind but also<br />

provide nourishment for many creatures of the forest. Her sap<br />

is the blood that warms her body year round.<br />

Traits: Nunnehi accepted by Fir gain Survival 2 (alpine<br />

climate) and an additional point of Stamina.<br />

Taboo: Fir requires her children to protect her diminishing<br />

forests. Nunnehi allied with Fir must never cut down a fir tree,<br />

and may use only dead wood for building fires or making items.<br />

Fireweed<br />

Background Cost: 2<br />

Fireweed is a survivor, thriving in normally inhospitable<br />

land such as regions devastated by forest fires or areas distressed<br />

by excavations. She also makes her home in the damp, fertile soil<br />

of the Rockies and the higher Appalachians. Noted for her<br />

striking magenta blooms, Fireweed symbolizes the natural power<br />

of plant life to renew itself, restoring growth and beauty to lands<br />

gutted by humans or nature. Native tribes relied on Fireweed as<br />

a food source, eating the shoots, making soup from the stems, and<br />

brewing tea from the leaves. The roots and leaves of Fireweed<br />

also have medicinal value as an astringent and for ailments<br />

ranging from asthma to whooping cough. Fireweed is tenacious<br />

and hardy, and respects those qualities in other creatures.<br />

Traits: Fireweed grants her children Herbalism 2 and<br />

one additional point of Stamina.<br />

Taboo: Fireweed requires her children to assist in land<br />

reclamation projects whenever possible.<br />

Granite<br />

Background Cost: 3<br />

Granite is one of the crystalline rocks that form the<br />

"basement" of the Appalachian Mountains, and is also found<br />

in other parts of the American continent. It comprises part of<br />

the continent's geological backbone and has weathered eons<br />

of slow change. Granite appears hard and unyielding, but he<br />

is also a symbol for stability and stoicism.<br />

Traits: Granite grants his Nunnehi children two points<br />

of Strength and Intimidate 2.

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