Changeling - Players Guide.pdf
Changeling - Players Guide.pdf
Changeling - Players Guide.pdf
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of deserts and canyons. Additional rock and plant spirits can be<br />
found in Axis Mundi, a supplement to Werewolf: The Apocalypse<br />
and adapted for use in Nunnehi chronicles.<br />
Birch<br />
Background Cost: 2<br />
Birch requires abundant light and a cool climate for her wellbeing,<br />
and she is found in the northern and northwestern parts of<br />
America and Canada, including Alaska. Called the White, Paper<br />
or Canoe Birch, her gleaming white bark is stretched over canoe<br />
frames to make birch bark canoes. Her oil, extracted from the<br />
bark, has medicinal value in treating rheumatism and inflamed<br />
joints and muscles. Birch is stately, proud of her beauty and grace.<br />
Traits: Birch grants her Nunnehi children an additional<br />
point of Charisma and Herbalism 1.<br />
Taboo: Birch asks her children to protect her forests<br />
from overuse.<br />
Cottonwood<br />
Background Cost: 5<br />
Also known as the Necklace Poplar, Cottonwood grows on<br />
the American prairie. Her downy buds, shed in the spring,<br />
resemble the fruit of the cotton plant. Tall (80 — 100 feet) and<br />
fast-growing, Cottonwood provides a welcome source of shade,<br />
and long ago taught the Sioux how to build their tipis. Later, her<br />
wood was used by white settlers for building their own houses.<br />
Most importantly, however, Cottonwood is used as the center<br />
pole for the rigorous sun dance, one of the holiest ceremonies of<br />
many Native American tribes, including the Sioux and the Crow.<br />
Cottonwood is one of the most spiritual of trees, and regards<br />
herself as the caretaker of the land and creatures around her.<br />
Traits: Cottonwood's Nunnehi children gain Mythlore<br />
2 and Craft 2 (woodcarving). Nunnehi allies who participate<br />
in the strenuous sun dance also gain an additional point of<br />
Stamina after completing the ceremony, a bonus which can<br />
only be acquired once.<br />
Taboo: Cottonwood requires allied Nunnehi to be frugal<br />
in their use of her wood, replacing cut trees with seedlings<br />
and using deadfalls whenever possible. She also demands that<br />
her children never fail to honor the spirits.<br />
Dogwood<br />
Background Cost: 3<br />
Flowering Dogwood, also called Boxwood or Dog Tree,<br />
grows along most of eastern and southern North America, as far<br />
north as Ontario and Maine and as far south as Texas and the<br />
Gulf region. Valued for her hard wood, useful in making all sorts<br />
of tools, Dogwood's bark also produces a strong tea which induces<br />
sweating and thus aids in breaking fevers, including malaria. An<br />
extract made from simmering her bark in water relieves muscle<br />
aches. Her first spring blooms serve as signs to nearby tribes that<br />
it is time to begin planting corn. Dogwood is lively and helpful,<br />
although somewhat vain with the knowledge that her pink or<br />
white flowers make her one of the loveliest of trees.<br />
Traits: Dogwood endows her children with an additional<br />
point of Charisma as well as Herbalism 2 (or Medicine 1) and<br />
Plant Lore 2.<br />
Taboo: Dogwood's children must never deface themselves,<br />
and must carry a small dogwood trinket with them at all times.<br />
Fir<br />
Background Cost: 2<br />
Fir has many names, among them Balsam, Fraser and<br />
Spruce, but in all her forms, she is a survivor, able to withstand<br />
cold climates that are inhospitable to other species of trees.<br />
Fir does not lose her leaves each year, and the cones she<br />
produces not only give birth to others of her kind but also<br />
provide nourishment for many creatures of the forest. Her sap<br />
is the blood that warms her body year round.<br />
Traits: Nunnehi accepted by Fir gain Survival 2 (alpine<br />
climate) and an additional point of Stamina.<br />
Taboo: Fir requires her children to protect her diminishing<br />
forests. Nunnehi allied with Fir must never cut down a fir tree,<br />
and may use only dead wood for building fires or making items.<br />
Fireweed<br />
Background Cost: 2<br />
Fireweed is a survivor, thriving in normally inhospitable<br />
land such as regions devastated by forest fires or areas distressed<br />
by excavations. She also makes her home in the damp, fertile soil<br />
of the Rockies and the higher Appalachians. Noted for her<br />
striking magenta blooms, Fireweed symbolizes the natural power<br />
of plant life to renew itself, restoring growth and beauty to lands<br />
gutted by humans or nature. Native tribes relied on Fireweed as<br />
a food source, eating the shoots, making soup from the stems, and<br />
brewing tea from the leaves. The roots and leaves of Fireweed<br />
also have medicinal value as an astringent and for ailments<br />
ranging from asthma to whooping cough. Fireweed is tenacious<br />
and hardy, and respects those qualities in other creatures.<br />
Traits: Fireweed grants her children Herbalism 2 and<br />
one additional point of Stamina.<br />
Taboo: Fireweed requires her children to assist in land<br />
reclamation projects whenever possible.<br />
Granite<br />
Background Cost: 3<br />
Granite is one of the crystalline rocks that form the<br />
"basement" of the Appalachian Mountains, and is also found<br />
in other parts of the American continent. It comprises part of<br />
the continent's geological backbone and has weathered eons<br />
of slow change. Granite appears hard and unyielding, but he<br />
is also a symbol for stability and stoicism.<br />
Traits: Granite grants his Nunnehi children two points<br />
of Strength and Intimidate 2.