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Changeling - Players Guide.pdf

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can be scared so silly by a nocker, that simply growling at an<br />

engine block has been known to start it up.<br />

Nockers are creative frenzy personified and sharpened to<br />

a fine point. When they decide to do something, come what<br />

may, they will achieve their goals. This single-minded determination<br />

can sometimes slip into a full-blown obsession,<br />

coloring everything the nocker does. However, the same<br />

devotion to an ideal or person makes a nocker who promised<br />

to help one of the most loyal and truly devoted friends<br />

possible. The only drawback to a nocker's friendship are the<br />

nicknames.<br />

There are nockers who enjoy the social whirl of the<br />

courts and oathcircles. They attack the social dynamic with<br />

the fervor their brethren use on machinery. They are often<br />

extremely perceptive, and although their tongues are scathing,<br />

the criticism is usually right on the mark. These few are<br />

highly prized advisors to some nobles, but others whisper that<br />

a nocker knocking on the door of the nobility may be a<br />

dangerous thing. The boggans are well-known opponents of<br />

the nockers in court, and the boggans' ability to manipulate<br />

social strings has thus far left most nockers without a voice.<br />

Organization<br />

Nockers tend to live alone in the midst of others. Many<br />

lords have a nocker on call to create chimerical weapons and<br />

armor, and perform other such tasks. Such nockers are usually<br />

given a room or shop in a secluded part of a freehold, where<br />

they may tinker and create (or explode) their contraptions to<br />

their heart's content. Nockers are also found in small basement<br />

labs or weekend machine or wood shops.<br />

Many nockers live nomadic existences, alone in the<br />

company of others, taking jobs as roadies for a band, or<br />

working in the boiler rooms of ships. Other professions<br />

include architects, engineers or handymen. It is here where<br />

they come into conflict with boggans, who see the home as<br />

their purview.<br />

The Dreamers nockers prefer to associate with include<br />

those who can see the Glamour and beauty in science and<br />

engineering, as well as those who love fine, detailed work and<br />

making sure that every aspect of something is correct before<br />

finishing it. Computer programmers, architects, carpenters,<br />

blacksmiths and engineers of any stripe are all good choices<br />

by a nocker's criterion.<br />

Nockers live seldom together, but the results are usually<br />

spectacular, like the infamous Goblin Town in New York<br />

(detailed in Freeholds and Hidden Glens.) Another large<br />

freehold of nockers lives in California, near Silicon Valley,<br />

where they work on the Glamourous possibilities of the<br />

microprocessor. A recent contract for the largest chip manufacturer<br />

in the U.S. resulted in embarrassment for both the<br />

nockers and the company when the chip would occasionally<br />

forget how to do arithmetic.<br />

When nockers do congregate and live together, their<br />

dwellings are usually filled with clutter both chimerical and<br />

real. These range from the '50s weird science contraptions<br />

(combination prune-pitter and yogurt-squirter) to the subtly<br />

beautiful (a carved wooden figure of someone's true love). All<br />

manner of devices are worked into the constructions, from<br />

the automated door-openers to the adjust-o-matic breakfastmakers.<br />

The dwelling itself needs constant upgrade and<br />

repair; of course a nocker wouldn't have it any other way.<br />

Every established nocker craftsman has a trademark. The<br />

trademark is a symbol that can be scaled up or down but usually<br />

is no more than a l/16th inch square. Trademarks can denote<br />

house, title or oathcircle, but more often are simply personal<br />

symbols of the nocker's pride in her work. The cataloging of<br />

trademarks began around C.E. 800 as a way of stemming the tide<br />

of inferior (to the nockers) boggan and eshu crafts and items. In<br />

time, trademarks became the symbol of a nocker's reputation.<br />

A nocker feels that if something substandard was designed with<br />

her trademark, it is a stain on her personal honor. More than<br />

one duel has been fought due to a trademark dispute. Trademarks<br />

and their owners are the purview of the master council.<br />

The "master council" is made up of six nockers, three<br />

Seelie, three Unseelie. They are the final arbiters and recorders<br />

of all trademarks. For many years, a nocker had to travel<br />

to the council to present her work to gain her trademark. Now<br />

the aspiring craftsperson simply must send a photo or blueprints<br />

with a design for a trademark. If there is no conflict with<br />

an existing trademark, it is entered. A group of nockers, most<br />

often a family or oathcircle, may share a trademark if they so<br />

wish. If a nocker presents someone with a piece lacking a<br />

trademark, it is certain to be substandard in some way.<br />

An interesting note is that it is possible for other Kithain<br />

to gain a nocker trademark. The process is much more<br />

rigorous and slanted quite unfairly, but there have been those<br />

who succeeded. Without exception, they rose to be some of<br />

the greatest craftspeople of their generation.<br />

Courts<br />

Nockers began their existence as the goblins of the<br />

Unseelie, and those of the Unseelie today still call themselves<br />

such. As the Unseelie lords in the past would pour most of<br />

their resources into war, and as the goblins tired of making<br />

nothing but weapons, many began to see a brighter way of life<br />

with the Seelie Court. They were welcomed, being master<br />

craftspeople, but a tinge of that dark past remained in their<br />

brusque manners and sharp tongues. Soon after the mass<br />

defections, the kith started to become known as nockers, due<br />

to their habit of rapping on objects to test their worthiness.<br />

Seelie Nockers<br />

Seelie nockers tend to dress in workclothes and a toolbelt<br />

with funky gadgets while tinkering, and choose leathers and a<br />

peaked cap for court. Nockers are fierce about their indepen-

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